Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Going multiplayer = a complete guide...
~
Abela, Paolo.
Linked to FindBook
Google Book
Amazon
博客來
Going multiplayer = a complete guide : from design to post-release /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Going multiplayer/ by Paolo Abela.
Reminder of title:
a complete guide : from design to post-release /
Author:
Abela, Paolo.
Published:
Berkeley, CA :Apress : : 2025.,
Description:
xvii, 218 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Why is it so hard to make a multiplayer game? -- Chapter 2: How the internet works -- Chapter 3: Developing a multiplayer game -- Chapter 4: Going global -- Chapter 5: Monetization -- Chapter 6: Optimizing your multiplayer game -- Chapter 7: Common multiplayer features -- Chapter 8: User generated content.
Contained By:
Springer Nature eBook
Subject:
Video games - Programming. -
Online resource:
https://doi.org/10.1007/979-8-8688-2031-1
ISBN:
9798868820311
Going multiplayer = a complete guide : from design to post-release /
Abela, Paolo.
Going multiplayer
a complete guide : from design to post-release /[electronic resource] :by Paolo Abela. - Berkeley, CA :Apress :2025. - xvii, 218 p. :ill., digital ;24 cm.
Chapter 1: Why is it so hard to make a multiplayer game? -- Chapter 2: How the internet works -- Chapter 3: Developing a multiplayer game -- Chapter 4: Going global -- Chapter 5: Monetization -- Chapter 6: Optimizing your multiplayer game -- Chapter 7: Common multiplayer features -- Chapter 8: User generated content.
ISBN: 9798868820311
Standard No.: 10.1007/979-8-8688-2031-1doiSubjects--Topical Terms:
1535402
Video games
--Programming.
LC Class. No.: QA76.76.V54
Dewey Class. No.: 794.8151
Going multiplayer = a complete guide : from design to post-release /
LDR
:01309nmm a2200313 a 4500
001
2422976
003
DE-He213
005
20260102123035.0
006
m d
007
cr nn 008maaau
008
260505s2025 cau s 0 eng d
020
$a
9798868820311
$q
(electronic bk.)
020
$a
9798868820304
$q
(paper)
024
7
$a
10.1007/979-8-8688-2031-1
$2
doi
035
$a
979-8-8688-2031-1
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.V54
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.8151
$2
23
090
$a
QA76.76.V54
$b
A141 2025
100
1
$a
Abela, Paolo.
$3
3805178
245
1 0
$a
Going multiplayer
$h
[electronic resource] :
$b
a complete guide : from design to post-release /
$c
by Paolo Abela.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2025.
300
$a
xvii, 218 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Why is it so hard to make a multiplayer game? -- Chapter 2: How the internet works -- Chapter 3: Developing a multiplayer game -- Chapter 4: Going global -- Chapter 5: Monetization -- Chapter 6: Optimizing your multiplayer game -- Chapter 7: Common multiplayer features -- Chapter 8: User generated content.
650
0
$a
Video games
$x
Programming.
$3
1535402
650
1 4
$a
Game Development.
$3
3166400
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/979-8-8688-2031-1
950
$a
Professional and Applied Computing (SpringerNature-12059)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9523474
電子資源
11.線上閱覽_V
電子書
EB QA76.76.V54
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login