| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Ray tracing in CUDA and DXR/ by Fabio Suriano. |
| Reminder of title: |
an introduction / |
| Author: |
Suriano, Fabio. |
| Published: |
Berkeley, CA :Apress : : 2025., |
| Description: |
xv, 368 p. :ill., digital ;24 cm. |
| [NT 15003449]: |
Chapter 1: Brief History of the Latest Modern GPUs -- Chapter 2: Know Your Hardware: The Streaming Multiprocessor -- Chapter 3: GPGPU Ray Tracing vs DXR Ray Tracing Approaches -- Chapter 4: Enter the Turing Microarchitecture -- Chapter 5: Ray Tracing Techniques -- Chapter 6: Ray and Camera Model Definitions -- Chapter 7: Basic Ray-Primitive Intersection Techniques -- Chapter 8: Rendering Equation and Monte Carlo Integration -- Chapter 9: DirectX 12 and Real Time Ray Tracing in DXR -- Chapter 10: Path Tracing: Global Illumination. |
| Contained By: |
Springer Nature eBook |
| Subject: |
CUDA (Computer architecture) - |
| Online resource: |
https://doi.org/10.1007/979-8-8688-1691-8 |
| ISBN: |
9798868816918 |