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Ray tracing in CUDA and DXR = an int...
~
Suriano, Fabio.
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Ray tracing in CUDA and DXR = an introduction /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Ray tracing in CUDA and DXR/ by Fabio Suriano.
Reminder of title:
an introduction /
Author:
Suriano, Fabio.
Published:
Berkeley, CA :Apress : : 2025.,
Description:
xv, 368 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Brief History of the Latest Modern GPUs -- Chapter 2: Know Your Hardware: The Streaming Multiprocessor -- Chapter 3: GPGPU Ray Tracing vs DXR Ray Tracing Approaches -- Chapter 4: Enter the Turing Microarchitecture -- Chapter 5: Ray Tracing Techniques -- Chapter 6: Ray and Camera Model Definitions -- Chapter 7: Basic Ray-Primitive Intersection Techniques -- Chapter 8: Rendering Equation and Monte Carlo Integration -- Chapter 9: DirectX 12 and Real Time Ray Tracing in DXR -- Chapter 10: Path Tracing: Global Illumination.
Contained By:
Springer Nature eBook
Subject:
CUDA (Computer architecture) -
Online resource:
https://doi.org/10.1007/979-8-8688-1691-8
ISBN:
9798868816918
Ray tracing in CUDA and DXR = an introduction /
Suriano, Fabio.
Ray tracing in CUDA and DXR
an introduction /[electronic resource] :by Fabio Suriano. - Berkeley, CA :Apress :2025. - xv, 368 p. :ill., digital ;24 cm.
Chapter 1: Brief History of the Latest Modern GPUs -- Chapter 2: Know Your Hardware: The Streaming Multiprocessor -- Chapter 3: GPGPU Ray Tracing vs DXR Ray Tracing Approaches -- Chapter 4: Enter the Turing Microarchitecture -- Chapter 5: Ray Tracing Techniques -- Chapter 6: Ray and Camera Model Definitions -- Chapter 7: Basic Ray-Primitive Intersection Techniques -- Chapter 8: Rendering Equation and Monte Carlo Integration -- Chapter 9: DirectX 12 and Real Time Ray Tracing in DXR -- Chapter 10: Path Tracing: Global Illumination.
ISBN: 9798868816918
Standard No.: 10.1007/979-8-8688-1691-8doiSubjects--Topical Terms:
3645866
CUDA (Computer architecture)
LC Class. No.: T385
Dewey Class. No.: 006.6869
Ray tracing in CUDA and DXR = an introduction /
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Chapter 1: Brief History of the Latest Modern GPUs -- Chapter 2: Know Your Hardware: The Streaming Multiprocessor -- Chapter 3: GPGPU Ray Tracing vs DXR Ray Tracing Approaches -- Chapter 4: Enter the Turing Microarchitecture -- Chapter 5: Ray Tracing Techniques -- Chapter 6: Ray and Camera Model Definitions -- Chapter 7: Basic Ray-Primitive Intersection Techniques -- Chapter 8: Rendering Equation and Monte Carlo Integration -- Chapter 9: DirectX 12 and Real Time Ray Tracing in DXR -- Chapter 10: Path Tracing: Global Illumination.
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based on 0 review(s)
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1
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W9523457
電子資源
11.線上閱覽_V
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EB T385
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