語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Ray tracing in CUDA and DXR = an int...
~
Suriano, Fabio.
FindBook
Google Book
Amazon
博客來
Ray tracing in CUDA and DXR = an introduction /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Ray tracing in CUDA and DXR/ by Fabio Suriano.
其他題名:
an introduction /
作者:
Suriano, Fabio.
出版者:
Berkeley, CA :Apress : : 2025.,
面頁冊數:
xv, 368 p. :ill., digital ;24 cm.
內容註:
Chapter 1: Brief History of the Latest Modern GPUs -- Chapter 2: Know Your Hardware: The Streaming Multiprocessor -- Chapter 3: GPGPU Ray Tracing vs DXR Ray Tracing Approaches -- Chapter 4: Enter the Turing Microarchitecture -- Chapter 5: Ray Tracing Techniques -- Chapter 6: Ray and Camera Model Definitions -- Chapter 7: Basic Ray-Primitive Intersection Techniques -- Chapter 8: Rendering Equation and Monte Carlo Integration -- Chapter 9: DirectX 12 and Real Time Ray Tracing in DXR -- Chapter 10: Path Tracing: Global Illumination.
Contained By:
Springer Nature eBook
標題:
CUDA (Computer architecture) -
電子資源:
https://doi.org/10.1007/979-8-8688-1691-8
ISBN:
9798868816918
Ray tracing in CUDA and DXR = an introduction /
Suriano, Fabio.
Ray tracing in CUDA and DXR
an introduction /[electronic resource] :by Fabio Suriano. - Berkeley, CA :Apress :2025. - xv, 368 p. :ill., digital ;24 cm.
Chapter 1: Brief History of the Latest Modern GPUs -- Chapter 2: Know Your Hardware: The Streaming Multiprocessor -- Chapter 3: GPGPU Ray Tracing vs DXR Ray Tracing Approaches -- Chapter 4: Enter the Turing Microarchitecture -- Chapter 5: Ray Tracing Techniques -- Chapter 6: Ray and Camera Model Definitions -- Chapter 7: Basic Ray-Primitive Intersection Techniques -- Chapter 8: Rendering Equation and Monte Carlo Integration -- Chapter 9: DirectX 12 and Real Time Ray Tracing in DXR -- Chapter 10: Path Tracing: Global Illumination.
ISBN: 9798868816918
Standard No.: 10.1007/979-8-8688-1691-8doiSubjects--Topical Terms:
3645866
CUDA (Computer architecture)
LC Class. No.: T385
Dewey Class. No.: 006.6869
Ray tracing in CUDA and DXR = an introduction /
LDR
:01492nmm a2200313 a 4500
001
2422959
003
DE-He213
005
20260102122634.0
006
m d
007
cr nn 008maaau
008
260505s2025 cau s 0 eng d
020
$a
9798868816918
$q
(electronic bk.)
020
$a
9798868816901
$q
(paper)
024
7
$a
10.1007/979-8-8688-1691-8
$2
doi
035
$a
979-8-8688-1691-8
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
T385
072
7
$a
UML
$2
bicssc
072
7
$a
COM012000
$2
bisacsh
072
7
$a
UML
$2
thema
082
0 4
$a
006.6869
$2
23
090
$a
T385
$b
.S961 2025
100
1
$a
Suriano, Fabio.
$3
3805166
245
1 0
$a
Ray tracing in CUDA and DXR
$h
[electronic resource] :
$b
an introduction /
$c
by Fabio Suriano.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2025.
300
$a
xv, 368 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Brief History of the Latest Modern GPUs -- Chapter 2: Know Your Hardware: The Streaming Multiprocessor -- Chapter 3: GPGPU Ray Tracing vs DXR Ray Tracing Approaches -- Chapter 4: Enter the Turing Microarchitecture -- Chapter 5: Ray Tracing Techniques -- Chapter 6: Ray and Camera Model Definitions -- Chapter 7: Basic Ray-Primitive Intersection Techniques -- Chapter 8: Rendering Equation and Monte Carlo Integration -- Chapter 9: DirectX 12 and Real Time Ray Tracing in DXR -- Chapter 10: Path Tracing: Global Illumination.
650
0
$a
CUDA (Computer architecture)
$3
3645866
650
1 4
$a
Computer Graphics.
$3
892532
650
0
$a
Ray tracing algorithms.
$3
2070522
650
0
$a
Graphics processing units.
$3
2131960
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/979-8-8688-1691-8
950
$a
Professional and Applied Computing (SpringerNature-12059)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9523457
電子資源
11.線上閱覽_V
電子書
EB T385
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入