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UX for XR = user experience design a...
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Hillmann, Cornel.
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UX for XR = user experience design and strategies for immersive technologies /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
UX for XR/ by Cornel Hillmann.
其他題名:
user experience design and strategies for immersive technologies /
作者:
Hillmann, Cornel.
出版者:
Berkeley, CA :Apress : : 2025.,
面頁冊數:
xxvii, 383 p. :ill. (chiefly col.), digital ;24 cm.
內容註:
Chapter 1: Introduction -- Chapter 2: The History and Future of XR -- Chapter 3: The Rise of UX and How it Drives XR User Adoption -- Chapter 4: UX and Experience Design: From Screen to Space -- Chapter 5: Pioneering Platforms and UX Learnings -- Chapter 6: Spatial Intelligence and AI Solutions -- Chapter 7: New Design Frontiers in Spatial Computing -- Chapter 8: Practical Approaches: XR UX in the Real World. Appendix A -- Appendix B.
Contained By:
Springer Nature eBook
標題:
User-centered system design. -
電子資源:
https://doi.org/10.1007/979-8-8688-1591-1
ISBN:
9798868815911
UX for XR = user experience design and strategies for immersive technologies /
Hillmann, Cornel.
UX for XR
user experience design and strategies for immersive technologies /[electronic resource] :by Cornel Hillmann. - Second edition. - Berkeley, CA :Apress :2025. - xxvii, 383 p. :ill. (chiefly col.), digital ;24 cm. - Design thinking,2945-7807. - Design thinking..
Chapter 1: Introduction -- Chapter 2: The History and Future of XR -- Chapter 3: The Rise of UX and How it Drives XR User Adoption -- Chapter 4: UX and Experience Design: From Screen to Space -- Chapter 5: Pioneering Platforms and UX Learnings -- Chapter 6: Spatial Intelligence and AI Solutions -- Chapter 7: New Design Frontiers in Spatial Computing -- Chapter 8: Practical Approaches: XR UX in the Real World. Appendix A -- Appendix B.
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. UX for XR defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. This new edition has been fully updated with new cases studies and examples and explores new developments relating to Apple Vision Pro, the new paradigm of Mixed Reality HMDs and includes brand new chapters on spatial computing and AI applications to XR. You Will: Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and augmented reality essentials for emotion-rich user experiences Apply UX research techniques for the XR space.
ISBN: 9798868815911
Standard No.: 10.1007/979-8-8688-1591-1doiSubjects--Topical Terms:
898884
User-centered system design.
LC Class. No.: QA76.9.H85
Dewey Class. No.: 004.019
UX for XR = user experience design and strategies for immersive technologies /
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