Recreating built heritage for cities...
Wilson, Deborah.

Linked to FindBook      Google Book      Amazon      博客來     
  • Recreating built heritage for cities = creating accurate HBIM 3D buildings for use in Unreal Engine 5 /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Recreating built heritage for cities/ by Dr. Deborah Wilson.
    Reminder of title: creating accurate HBIM 3D buildings for use in Unreal Engine 5 /
    Author: Wilson, Deborah.
    Published: Berkeley, CA :Apress : : 2025.,
    Description: xxii, 640 p. :ill., digital ;24 cm.
    [NT 15003449]: Chapter 1: What is HBIM? -- Chapter 2: History and Benefits of HBIM -- Chapter 3: Creating an HBIM 3D Model for a City Across Different Eras -- Chapter 4: Step One: Data Collection -- Chapter 5: Step Two: Pre-Processing -- Chapter 6: Step Three: Building the 3D Model -- Chapter 7: Step Four: Adding Context -- Chapter 8: Step Five: Post-Processing and Analysis -- Chapter 9: Conclusion.
    Contained By: Springer Nature eBook
    Subject: Historic buildings - Conservation and restoration -
    Online resource: https://doi.org/10.1007/979-8-8688-1772-4
    ISBN: 9798868817724
Location:  Year:  Volume Number: 
Items
  • 1 records • Pages 1 •
  • 1 records • Pages 1 •
Multimedia
Reviews
Export
pickup library
 
 
Change password
Login