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Recreating built heritage for cities...
~
Wilson, Deborah.
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Recreating built heritage for cities = creating accurate HBIM 3D buildings for use in Unreal Engine 5 /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Recreating built heritage for cities/ by Dr. Deborah Wilson.
Reminder of title:
creating accurate HBIM 3D buildings for use in Unreal Engine 5 /
Author:
Wilson, Deborah.
Published:
Berkeley, CA :Apress : : 2025.,
Description:
xxii, 640 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: What is HBIM? -- Chapter 2: History and Benefits of HBIM -- Chapter 3: Creating an HBIM 3D Model for a City Across Different Eras -- Chapter 4: Step One: Data Collection -- Chapter 5: Step Two: Pre-Processing -- Chapter 6: Step Three: Building the 3D Model -- Chapter 7: Step Four: Adding Context -- Chapter 8: Step Five: Post-Processing and Analysis -- Chapter 9: Conclusion.
Contained By:
Springer Nature eBook
Subject:
Historic buildings - Conservation and restoration -
Online resource:
https://doi.org/10.1007/979-8-8688-1772-4
ISBN:
9798868817724
Recreating built heritage for cities = creating accurate HBIM 3D buildings for use in Unreal Engine 5 /
Wilson, Deborah.
Recreating built heritage for cities
creating accurate HBIM 3D buildings for use in Unreal Engine 5 /[electronic resource] :by Dr. Deborah Wilson. - Berkeley, CA :Apress :2025. - xxii, 640 p. :ill., digital ;24 cm.
Chapter 1: What is HBIM? -- Chapter 2: History and Benefits of HBIM -- Chapter 3: Creating an HBIM 3D Model for a City Across Different Eras -- Chapter 4: Step One: Data Collection -- Chapter 5: Step Two: Pre-Processing -- Chapter 6: Step Three: Building the 3D Model -- Chapter 7: Step Four: Adding Context -- Chapter 8: Step Five: Post-Processing and Analysis -- Chapter 9: Conclusion.
Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max to explore in Unreal Engine 5. You'll first look at how a building's styling has changed over time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the 'owners' of the time and why. You'll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the different processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings, specifically in this edition, buildings that no longer exist. You will: Re-create heritage buildings in Autodesk Revit Explore importing historically accurate buildings to Unreal Engine 5 Find out how to use HBIM within the Unreal Engine 5.
ISBN: 9798868817724
Standard No.: 10.1007/979-8-8688-1772-4doiSubjects--Topical Terms:
3803395
Historic buildings
--Conservation and restoration
LC Class. No.: NA105
Dewey Class. No.: 363.69
Recreating built heritage for cities = creating accurate HBIM 3D buildings for use in Unreal Engine 5 /
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Chapter 1: What is HBIM? -- Chapter 2: History and Benefits of HBIM -- Chapter 3: Creating an HBIM 3D Model for a City Across Different Eras -- Chapter 4: Step One: Data Collection -- Chapter 5: Step Two: Pre-Processing -- Chapter 6: Step Three: Building the 3D Model -- Chapter 7: Step Four: Adding Context -- Chapter 8: Step Five: Post-Processing and Analysis -- Chapter 9: Conclusion.
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Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max to explore in Unreal Engine 5. You'll first look at how a building's styling has changed over time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the 'owners' of the time and why. You'll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the different processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings, specifically in this edition, buildings that no longer exist. You will: Re-create heritage buildings in Autodesk Revit Explore importing historically accurate buildings to Unreal Engine 5 Find out how to use HBIM within the Unreal Engine 5.
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Professional and Applied Computing (SpringerNature-12059)
based on 0 review(s)
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11.線上閱覽_V
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EB NA105
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