Procedural content generation for ga...
Lupiani, Isabel.

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  • Procedural content generation for games = automate 3D asset and environment creation with Blender Python and geometry nodes /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Procedural content generation for games/ by Isabel Lupiani.
    Reminder of title: automate 3D asset and environment creation with Blender Python and geometry nodes /
    Author: Lupiani, Isabel.
    Published: Berkeley, CA :Apress : : 2025.,
    Description: xxi, 507 p. :ill. (chiefly col.), digital ;24 cm.
    [NT 15003449]: Chapter 1: Overview of Procedural Content Generation Methods -- Chapter 2: Blender Python Game Weapon Generator: Part 1 -- Chapter 3: Blender Python Game Weapon Generator: Part 2 -- Chapter 4: Generating Materials with Geometry Nodes, Python, and Shader Nodes -- Chapter 5: Editing and Generating Meshes with Geometry Nodes -- Chapter 6: Fractal Terrain Generation -- Chapter 7: L-Systems for Plant Generation -- Chapter 8: GIS Based Generation Part 1 - Skylines from Building Footprints -- Chapter 9: GIS Based Generation Part 2 - Terrain from Digital Elevation Models (DEM) -- Chapter 10: Import Generated Geometry Into Unreal.
    Contained By: Springer Nature eBook
    Subject: Python (Computer program language) -
    Online resource: https://doi.org/10.1007/979-8-8688-1787-8
    ISBN: 9798868817878
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