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For the win = the power of gamificat...
~
Werbach, Kevin.
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For the win = the power of gamification and game thinking in business, education, government, and social impact /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
For the win/ Kevin Werbach and Dan Hunter.
其他題名:
the power of gamification and game thinking in business, education, government, and social impact /
作者:
Werbach, Kevin.
其他作者:
Hunter, Dan.
出版者:
Philadelphia :Wharton School Press, : c2020.,
面頁冊數:
1 online resource (152 p.)
內容註:
Frontmatter -- Contents -- Introduction: Why Can't Life Be Fun? -- Level 1 Getting into the Game: An Introduction to Gamification -- Level 2 Game Thinking: Learning to Think Like a Game Designer -- Level 3 Why Games Work: The Rules of Motivation -- Level 4 The Gamification Toolkit: Game Elements -- Level 5 Game Changer: Six Steps to Gamification -- Level 6 Epic Fails: And How to Avoid Them -- Endgame: In Conclusion -- Acknowledgments -- Glossary -- Additional Resources -- Index -- About the Authors -- About Wharton School Press -- About the Wharton School.
標題:
Games - Psychological aspects. -
電子資源:
https://www.degruyterbrill.com/isbn/9781613631041
ISBN:
9781613631041
For the win = the power of gamification and game thinking in business, education, government, and social impact /
Werbach, Kevin.
For the win
the power of gamification and game thinking in business, education, government, and social impact /[electronic resource] :Kevin Werbach and Dan Hunter. - Rev. and Updated ed. - Philadelphia :Wharton School Press,c2020. - 1 online resource (152 p.)
Includes bibliographical references and index.
Frontmatter -- Contents -- Introduction: Why Can't Life Be Fun? -- Level 1 Getting into the Game: An Introduction to Gamification -- Level 2 Game Thinking: Learning to Think Like a Game Designer -- Level 3 Why Games Work: The Rules of Motivation -- Level 4 The Gamification Toolkit: Game Elements -- Level 5 Game Changer: Six Steps to Gamification -- Level 6 Epic Fails: And How to Avoid Them -- Endgame: In Conclusion -- Acknowledgments -- Glossary -- Additional Resources -- Index -- About the Authors -- About Wharton School Press -- About the Wharton School.
Mode of access: Internet via World Wide Web.
In English.
ISBN: 9781613631041
Standard No.: 10.9783/9781613631041doiSubjects--Topical Terms:
721873
Games
--Psychological aspects.
LC Class. No.: HF5415.12615 / .W47 2020
Dewey Class. No.: 650.1
For the win = the power of gamification and game thinking in business, education, government, and social impact /
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Frontmatter -- Contents -- Introduction: Why Can't Life Be Fun? -- Level 1 Getting into the Game: An Introduction to Gamification -- Level 2 Game Thinking: Learning to Think Like a Game Designer -- Level 3 Why Games Work: The Rules of Motivation -- Level 4 The Gamification Toolkit: Game Elements -- Level 5 Game Changer: Six Steps to Gamification -- Level 6 Epic Fails: And How to Avoid Them -- Endgame: In Conclusion -- Acknowledgments -- Glossary -- Additional Resources -- Index -- About the Authors -- About Wharton School Press -- About the Wharton School.
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https://www.degruyterbrill.com/isbn/9781613631041
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