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Practical perspectives on educationa...
~
Marzullo, Fabio Perez, (1977-)
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Practical perspectives on educational theory and game development
Record Type:
Electronic resources : Monograph/item
Title/Author:
Practical perspectives on educational theory and game development/ Fabio Perez Marzullo, editor.
other author:
Marzullo, Fabio Perez,
Published:
Hershey, Pennsylvania :IGI Global, : 2021.,
Description:
1 online resource (252 p.)
[NT 15003449]:
Chapter 1. Game design as part of disciplinary curriculum on pedagogy: an interdisciplinary approach -- Chapter 2. Gamification design in education: a case study with moodle -- Chapter 3. Gamifying the English language classroom to motivate Omani teenagers -- Chapter 4. Harnessing the power of gamification: a case study of how it reconfigures the activity system of an undergraduate course -- Chapter 5. Crowdfunding serious games: towards a framework -- Chapter 6. E-constructivism: a ready response to the challenges of e-learning -- Chapter 7. Evaluation of the player's performance in entrepreneurship serious games -- Chapter 8. Examining the Guji Oromo ethnomathematical games and concepts.
Subject:
Educational games. -
Online resource:
https://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-5021-2
ISBN:
9781799850229
Practical perspectives on educational theory and game development
Practical perspectives on educational theory and game development
[electronic resource] /Fabio Perez Marzullo, editor. - Hershey, Pennsylvania :IGI Global,2021. - 1 online resource (252 p.)
Includes bibliographical references and index.
Chapter 1. Game design as part of disciplinary curriculum on pedagogy: an interdisciplinary approach -- Chapter 2. Gamification design in education: a case study with moodle -- Chapter 3. Gamifying the English language classroom to motivate Omani teenagers -- Chapter 4. Harnessing the power of gamification: a case study of how it reconfigures the activity system of an undergraduate course -- Chapter 5. Crowdfunding serious games: towards a framework -- Chapter 6. E-constructivism: a ready response to the challenges of e-learning -- Chapter 7. Evaluation of the player's performance in entrepreneurship serious games -- Chapter 8. Examining the Guji Oromo ethnomathematical games and concepts.
"This book explores practical perspectives on educational theory and game development"--
Mode of access: World Wide Web.
ISBN: 9781799850229Subjects--Topical Terms:
520368
Educational games.
Subjects--Index Terms:
Cognitive Development.Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: LB1029.G3 / P73 2021eb
Dewey Class. No.: 371.33/7
Practical perspectives on educational theory and game development
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Fabio Perez Marzullo, editor.
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Chapter 1. Game design as part of disciplinary curriculum on pedagogy: an interdisciplinary approach -- Chapter 2. Gamification design in education: a case study with moodle -- Chapter 3. Gamifying the English language classroom to motivate Omani teenagers -- Chapter 4. Harnessing the power of gamification: a case study of how it reconfigures the activity system of an undergraduate course -- Chapter 5. Crowdfunding serious games: towards a framework -- Chapter 6. E-constructivism: a ready response to the challenges of e-learning -- Chapter 7. Evaluation of the player's performance in entrepreneurship serious games -- Chapter 8. Examining the Guji Oromo ethnomathematical games and concepts.
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https://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-5021-2
based on 0 review(s)
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1
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Attachments
W9520884
電子資源
11.線上閱覽_V
電子書
EB LB1029.G3 P73 2021eb
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1 records • Pages 1 •
1
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