Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Gamification and inclusion = challen...
~
Boghian, Ioana.
Linked to FindBook
Google Book
Amazon
博客來
Gamification and inclusion = challenges of 21st-century education /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Gamification and inclusion/ edited by Ioana Boghian, Gabriel Mareş.
Reminder of title:
challenges of 21st-century education /
other author:
Boghian, Ioana.
Published:
Cham :Springer Nature Switzerland : : 2025.,
Description:
xii, 225 p. :ill. (some col.), digital ;24 cm.
[NT 15003449]:
1.Mareş Gabriel1, Boghian Ioana - Introduction -- SECTION 1 -- 2. Mareș Gabriel1, Cojocariu Venera-Mihaela2 - The Right to Education in the Context of Online Education -- 3. Alina Ionescu-Corbu1, Andreea Ursu2, Gabriel Cramariuc3 - The Current State of Gamification Knowledge Among Romanian Teachers: An Exploratory Approach -- 4. Nicoleta Rogoz1, Elena Seghedin2 - Innovative Inclusion and Gamification Strategies in Higher Education. New Directions in Teacher Training -- 5. Boghian Ioana1, Cojocariu Venera-Mihaela2 - Initial Teacher Training and Skills for Inclusive Education -- 6. Nadia Laura Serdenciuc - Learning Behavior in the Context of Educational Gamification -- SECTION 2 -- 7.Nicoleta Rogoz Differentiation and Inclusive Approach in Teaching Activities from Higher Education. Using Gamification in a Constructivist Teaching-Learning Context with Gifted Students -- 8.Matej Zapušek1 Jože Rugelj2 - Serious Games in Education for Students with Special Needs -- 9.Munir Moosa1, Josann Cutajar2 - Empowering People with Disabilities through Gamification: Asian Perspectives -- 10.María Santamarina Sancho1, Pilar Núñez Delgado2 - The Treatment of Inclusion in Literary Education in Spain: A Case Study -- 11.Boghian Ioana1, Cojocariu Venera-Mihaela2, Popescu Carmen-Violeta3, Mâță Liliana4, Mareş Gabriel5 - Using Gamification to Enhance Learning and Reduce Stress in Academic Online Education -- 12.Milena Dobreva1, Krassimira Ivanova2 - Using Games to Build Disinformation- Tackling Skills: Inclusivity Aspects -- 13.Paraskevi Foti - Gamification and Educational Robotics in Primary Education.
Contained By:
Springer Nature eBook
Subject:
Inclusive education. -
Online resource:
https://doi.org/10.1007/978-3-031-98390-0
ISBN:
9783031983900
Gamification and inclusion = challenges of 21st-century education /
Gamification and inclusion
challenges of 21st-century education /[electronic resource] :edited by Ioana Boghian, Gabriel Mareş. - Cham :Springer Nature Switzerland :2025. - xii, 225 p. :ill. (some col.), digital ;24 cm. - Inclusive learning and educational equity,v. 122512-1510 ;. - Inclusive learning and educational equity ;v. 12..
1.Mareş Gabriel1, Boghian Ioana - Introduction -- SECTION 1 -- 2. Mareș Gabriel1, Cojocariu Venera-Mihaela2 - The Right to Education in the Context of Online Education -- 3. Alina Ionescu-Corbu1, Andreea Ursu2, Gabriel Cramariuc3 - The Current State of Gamification Knowledge Among Romanian Teachers: An Exploratory Approach -- 4. Nicoleta Rogoz1, Elena Seghedin2 - Innovative Inclusion and Gamification Strategies in Higher Education. New Directions in Teacher Training -- 5. Boghian Ioana1, Cojocariu Venera-Mihaela2 - Initial Teacher Training and Skills for Inclusive Education -- 6. Nadia Laura Serdenciuc - Learning Behavior in the Context of Educational Gamification -- SECTION 2 -- 7.Nicoleta Rogoz Differentiation and Inclusive Approach in Teaching Activities from Higher Education. Using Gamification in a Constructivist Teaching-Learning Context with Gifted Students -- 8.Matej Zapušek1 Jože Rugelj2 - Serious Games in Education for Students with Special Needs -- 9.Munir Moosa1, Josann Cutajar2 - Empowering People with Disabilities through Gamification: Asian Perspectives -- 10.María Santamarina Sancho1, Pilar Núñez Delgado2 - The Treatment of Inclusion in Literary Education in Spain: A Case Study -- 11.Boghian Ioana1, Cojocariu Venera-Mihaela2, Popescu Carmen-Violeta3, Mâță Liliana4, Mareş Gabriel5 - Using Gamification to Enhance Learning and Reduce Stress in Academic Online Education -- 12.Milena Dobreva1, Krassimira Ivanova2 - Using Games to Build Disinformation- Tackling Skills: Inclusivity Aspects -- 13.Paraskevi Foti - Gamification and Educational Robotics in Primary Education.
This volume addresses issues related to inclusive education and gamification and offers practical ideas for using games and gamified learning as effective methodological tools in inclusive education and in promoting inclusion in education. The work is structured into a predominantly theoretical section, and an applicative, illustrative one. The first part shows how gamification renders the educational context more inclusive and efficient by drawing on recent approaches to identify educators' attitudes towards inclusion, and by proposing ways to build pro-inclusive attitudes and behaviors among educators at all educational levels. It also discusses challenges and solutions to ensure the right to education for all in the context of online education and for advancing curriculum innovation ideas to foster inclusion. The second part of the volume promotes inclusive attitudes and behaviors among educators and educational resource developers by providing examples of best practices, and methodological suggestions on using gamification to foster and promote inclusion in class and other educational environments. The volume addresses an issue that is of main concern across the globe, namely ensuring the right to education for all learners, and helps building 21st century skills and empowering learners with special needs, including gifted students. It appeals to specialists in education and therapy, educational technology developers, and researchers.
ISBN: 9783031983900
Standard No.: 10.1007/978-3-031-98390-0doiSubjects--Topical Terms:
534659
Inclusive education.
LC Class. No.: LC1200
Dewey Class. No.: 371.9046
Gamification and inclusion = challenges of 21st-century education /
LDR
:04173nmm a2200337 a 4500
001
2414652
003
DE-He213
005
20250926130441.0
006
m d
007
cr nn 008maaau
008
260205s2025 sz s 0 eng d
020
$a
9783031983900
$q
(electronic bk.)
020
$a
9783031983894
$q
(paper)
024
7
$a
10.1007/978-3-031-98390-0
$2
doi
035
$a
978-3-031-98390-0
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LC1200
072
7
$a
JNFN
$2
bicssc
072
7
$a
EDU048000
$2
bisacsh
072
7
$a
JNFK
$2
thema
082
0 4
$a
371.9046
$2
23
090
$a
LC1200
$b
.G192 2025
245
0 0
$a
Gamification and inclusion
$h
[electronic resource] :
$b
challenges of 21st-century education /
$c
edited by Ioana Boghian, Gabriel Mareş.
260
$a
Cham :
$b
Springer Nature Switzerland :
$b
Imprint: Springer,
$c
2025.
300
$a
xii, 225 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
490
1
$a
Inclusive learning and educational equity,
$x
2512-1510 ;
$v
v. 12
505
0
$a
1.Mareş Gabriel1, Boghian Ioana - Introduction -- SECTION 1 -- 2. Mareș Gabriel1, Cojocariu Venera-Mihaela2 - The Right to Education in the Context of Online Education -- 3. Alina Ionescu-Corbu1, Andreea Ursu2, Gabriel Cramariuc3 - The Current State of Gamification Knowledge Among Romanian Teachers: An Exploratory Approach -- 4. Nicoleta Rogoz1, Elena Seghedin2 - Innovative Inclusion and Gamification Strategies in Higher Education. New Directions in Teacher Training -- 5. Boghian Ioana1, Cojocariu Venera-Mihaela2 - Initial Teacher Training and Skills for Inclusive Education -- 6. Nadia Laura Serdenciuc - Learning Behavior in the Context of Educational Gamification -- SECTION 2 -- 7.Nicoleta Rogoz Differentiation and Inclusive Approach in Teaching Activities from Higher Education. Using Gamification in a Constructivist Teaching-Learning Context with Gifted Students -- 8.Matej Zapušek1 Jože Rugelj2 - Serious Games in Education for Students with Special Needs -- 9.Munir Moosa1, Josann Cutajar2 - Empowering People with Disabilities through Gamification: Asian Perspectives -- 10.María Santamarina Sancho1, Pilar Núñez Delgado2 - The Treatment of Inclusion in Literary Education in Spain: A Case Study -- 11.Boghian Ioana1, Cojocariu Venera-Mihaela2, Popescu Carmen-Violeta3, Mâță Liliana4, Mareş Gabriel5 - Using Gamification to Enhance Learning and Reduce Stress in Academic Online Education -- 12.Milena Dobreva1, Krassimira Ivanova2 - Using Games to Build Disinformation- Tackling Skills: Inclusivity Aspects -- 13.Paraskevi Foti - Gamification and Educational Robotics in Primary Education.
520
$a
This volume addresses issues related to inclusive education and gamification and offers practical ideas for using games and gamified learning as effective methodological tools in inclusive education and in promoting inclusion in education. The work is structured into a predominantly theoretical section, and an applicative, illustrative one. The first part shows how gamification renders the educational context more inclusive and efficient by drawing on recent approaches to identify educators' attitudes towards inclusion, and by proposing ways to build pro-inclusive attitudes and behaviors among educators at all educational levels. It also discusses challenges and solutions to ensure the right to education for all in the context of online education and for advancing curriculum innovation ideas to foster inclusion. The second part of the volume promotes inclusive attitudes and behaviors among educators and educational resource developers by providing examples of best practices, and methodological suggestions on using gamification to foster and promote inclusion in class and other educational environments. The volume addresses an issue that is of main concern across the globe, namely ensuring the right to education for all learners, and helps building 21st century skills and empowering learners with special needs, including gifted students. It appeals to specialists in education and therapy, educational technology developers, and researchers.
650
0
$a
Inclusive education.
$3
534659
650
0
$a
Educational games.
$3
520368
650
0
$a
Gamification.
$3
3197776
650
1 4
$a
Inclusive Education.
$3
3538593
650
2 4
$a
Digital Education and Educational Technology.
$3
3538616
650
2 4
$a
Early Childhood Education.
$3
2210091
650
2 4
$a
Pedagogy.
$3
2122828
650
2 4
$a
Education and Disability.
$3
3596515
650
2 4
$a
Mental Health.
$3
597516
700
1
$a
Boghian, Ioana.
$3
3791422
700
1
$a
Mareş, Gabriel.
$3
3791423
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Inclusive learning and educational equity ;
$v
v. 12.
$3
3791424
856
4 0
$u
https://doi.org/10.1007/978-3-031-98390-0
950
$a
Education (SpringerNature-41171)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9520107
電子資源
11.線上閱覽_V
電子書
EB LC1200
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login