| [NT 15003449]: |
1.Mareş Gabriel1, Boghian Ioana - Introduction -- SECTION 1 -- 2. Mareș Gabriel1, Cojocariu Venera-Mihaela2 - The Right to Education in the Context of Online Education -- 3. Alina Ionescu-Corbu1, Andreea Ursu2, Gabriel Cramariuc3 - The Current State of Gamification Knowledge Among Romanian Teachers: An Exploratory Approach -- 4. Nicoleta Rogoz1, Elena Seghedin2 - Innovative Inclusion and Gamification Strategies in Higher Education. New Directions in Teacher Training -- 5. Boghian Ioana1, Cojocariu Venera-Mihaela2 - Initial Teacher Training and Skills for Inclusive Education -- 6. Nadia Laura Serdenciuc - Learning Behavior in the Context of Educational Gamification -- SECTION 2 -- 7.Nicoleta Rogoz Differentiation and Inclusive Approach in Teaching Activities from Higher Education. Using Gamification in a Constructivist Teaching-Learning Context with Gifted Students -- 8.Matej Zapušek1 Jože Rugelj2 - Serious Games in Education for Students with Special Needs -- 9.Munir Moosa1, Josann Cutajar2 - Empowering People with Disabilities through Gamification: Asian Perspectives -- 10.María Santamarina Sancho1, Pilar Núñez Delgado2 - The Treatment of Inclusion in Literary Education in Spain: A Case Study -- 11.Boghian Ioana1, Cojocariu Venera-Mihaela2, Popescu Carmen-Violeta3, Mâță Liliana4, Mareş Gabriel5 - Using Gamification to Enhance Learning and Reduce Stress in Academic Online Education -- 12.Milena Dobreva1, Krassimira Ivanova2 - Using Games to Build Disinformation- Tackling Skills: Inclusivity Aspects -- 13.Paraskevi Foti - Gamification and Educational Robotics in Primary Education. |