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Entertainment computing - ICEC 2025 ...
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ICEC (Conference) (2025 :)
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Entertainment computing - ICEC 2025 IFIP TC 14 Workshops = Tokyo, Japan, August 27-30, 2025 : proceedings /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Entertainment computing - ICEC 2025 IFIP TC 14 Workshops/ edited by Ryosuke Yamanishi ... [et al.].
Reminder of title:
Tokyo, Japan, August 27-30, 2025 : proceedings /
remainder title:
ICEC 2025 IFIP TC 14 Workshops
other author:
Yamanishi, Ryosuke.
corporate name:
ICEC (Conference)
Published:
Cham :Springer Nature Switzerland : : 2025.,
Description:
x, 133 p. :ill., digital ;24 cm.
[NT 15003449]:
Workshops. -- Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks. -- Design Expertise in Entertainment Computing Practices. -- Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives. -- Accessibility and Empowerment Research Summit. -- Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games. -- AERS2025: Accessibility and Empowerment Research Summit. -- Enhancing Biofeedback Interventions for Depression and Anxiety through Entertainment Computing: A Systematic Review. -- Chatbots in Children's Collaborative Making: Exploring Challenges and Implications for Interaction Design. -- Exploring Psychologist Applied Biomarkers in Bipolar Disorder: A Systematic Framework. -- Exploring How Generative AI Painting Systems Can Enhance Social Connectedness between Young Adults and Parents Living Apart. -- Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User Engagement in Customer Service and Education. -- The Ethical Reconstruction of Generative AI: Social Value, Governance Challenges, and Pathways to Digital Empowerment. -- Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in Parent-Child Interaction for Visually Impaired Parents.
Contained By:
Springer Nature eBook
Subject:
Entertainment computing - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-032-02534-0
ISBN:
9783032025340
Entertainment computing - ICEC 2025 IFIP TC 14 Workshops = Tokyo, Japan, August 27-30, 2025 : proceedings /
Entertainment computing - ICEC 2025 IFIP TC 14 Workshops
Tokyo, Japan, August 27-30, 2025 : proceedings /[electronic resource] :ICEC 2025 IFIP TC 14 Workshopsedited by Ryosuke Yamanishi ... [et al.]. - Cham :Springer Nature Switzerland :2025. - x, 133 p. :ill., digital ;24 cm. - Lecture notes in computer science,159350302-9743 ;. - Lecture notes in computer science ;15935..
Workshops. -- Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks. -- Design Expertise in Entertainment Computing Practices. -- Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives. -- Accessibility and Empowerment Research Summit. -- Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games. -- AERS2025: Accessibility and Empowerment Research Summit. -- Enhancing Biofeedback Interventions for Depression and Anxiety through Entertainment Computing: A Systematic Review. -- Chatbots in Children's Collaborative Making: Exploring Challenges and Implications for Interaction Design. -- Exploring Psychologist Applied Biomarkers in Bipolar Disorder: A Systematic Framework. -- Exploring How Generative AI Painting Systems Can Enhance Social Connectedness between Young Adults and Parents Living Apart. -- Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User Engagement in Customer Service and Education. -- The Ethical Reconstruction of Generative AI: Social Value, Governance Challenges, and Pathways to Digital Empowerment. -- Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in Parent-Child Interaction for Visually Impaired Parents.
This book constitutes the refereed proceedings of the workshops held in conjunction with the 24th IFIP International Conference on Entertainment Computing, ICEC 2025, which took place in Tokyo, Japan, during August 27-30, 2025. The 7 full papers included in this book were carefully reviewed and selected from 23 submissions. The proceedings also contain 5 workshop descriptions. The papers deal with new ideas, ongoing work, and interdisciplinary collaboration in entertainment computing.
ISBN: 9783032025340
Standard No.: 10.1007/978-3-032-02534-0doiSubjects--Topical Terms:
880038
Entertainment computing
--Congresses.
LC Class. No.: QA76.9.E57
Dewey Class. No.: 790.20285
Entertainment computing - ICEC 2025 IFIP TC 14 Workshops = Tokyo, Japan, August 27-30, 2025 : proceedings /
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Workshops. -- Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks. -- Design Expertise in Entertainment Computing Practices. -- Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives. -- Accessibility and Empowerment Research Summit. -- Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games. -- AERS2025: Accessibility and Empowerment Research Summit. -- Enhancing Biofeedback Interventions for Depression and Anxiety through Entertainment Computing: A Systematic Review. -- Chatbots in Children's Collaborative Making: Exploring Challenges and Implications for Interaction Design. -- Exploring Psychologist Applied Biomarkers in Bipolar Disorder: A Systematic Framework. -- Exploring How Generative AI Painting Systems Can Enhance Social Connectedness between Young Adults and Parents Living Apart. -- Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User Engagement in Customer Service and Education. -- The Ethical Reconstruction of Generative AI: Social Value, Governance Challenges, and Pathways to Digital Empowerment. -- Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in Parent-Child Interaction for Visually Impaired Parents.
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This book constitutes the refereed proceedings of the workshops held in conjunction with the 24th IFIP International Conference on Entertainment Computing, ICEC 2025, which took place in Tokyo, Japan, during August 27-30, 2025. The 7 full papers included in this book were carefully reviewed and selected from 23 submissions. The proceedings also contain 5 workshop descriptions. The papers deal with new ideas, ongoing work, and interdisciplinary collaboration in entertainment computing.
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EB QA76.9.E57
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