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Infrastructures of reality = metaver...
~
Hesselbein, Chris.
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Infrastructures of reality = metaverse stories, spaces, bodies /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Infrastructures of reality/ by Chris Hesselbein, Paolo Bory.
Reminder of title:
metaverse stories, spaces, bodies /
Author:
Hesselbein, Chris.
other author:
Bory, Paolo.
Published:
Cham :Springer Nature Switzerland : : 2025.,
Description:
xi, 113 p. :ill., digital ;24 cm.
[NT 15003449]:
Why the Metaverse? -- Metaverse Stories -- Metaverse Spaces -- Metaverse Bodies -- Whose Metaverse?.
Contained By:
Springer Nature eBook
Subject:
Metaverse - Social aspects. -
Online resource:
https://doi.org/10.1007/978-3-031-97167-9
ISBN:
9783031971679
Infrastructures of reality = metaverse stories, spaces, bodies /
Hesselbein, Chris.
Infrastructures of reality
metaverse stories, spaces, bodies /[electronic resource] :by Chris Hesselbein, Paolo Bory. - Cham :Springer Nature Switzerland :2025. - xi, 113 p. :ill., digital ;24 cm. - PoliMI SpringerBriefs,2282-2585. - PoliMI SpringerBriefs..
Why the Metaverse? -- Metaverse Stories -- Metaverse Spaces -- Metaverse Bodies -- Whose Metaverse?.
Open access.
This open access book focuses on two dimensions of the development of the metaverse that are crucial to 'reality', namely spatiality and embodiment. Metaversal technologies are thought to fundamentally affect both our spaces and bodies, which are two central aspects of the constitution of social reality. Both spatiality and embodiment are core elements of world-making that are being pulled into the ambit of metaversal projects. On the one hand, metaversal technologies are profoundly spatial in the sense that they render space in virtual form or overlay digital layers onto pre-existing physical spaces. On the other hand, metaversal technologies are directly geared towards the body in that they not only seek to extend or expand our embodied senses and emplace our bodies in virtual spaces, but they also seek to capture their behaviours and actions on a far more granular level. This can create new opportunities in terms of work, social interaction, and leisure, but can also open our bodies up to new, tech-driven interventions and control. Whether in the form of VR or AR, such technologies not only reproduce space but also rely on making spaces more legible and open to automated interventions. Taken together, the 'metaversification' of spaces and bodies gives rise to crucial questions about the goals and implications of metaversal developments by large technology companies and about the relationship between the developments of the metaverse and AI systems. Drawing on our combined background and expertise in Science and Technology Studies and the History of Media and Communication, we critically analyse the development of metaversal technologies and platforms by discussing a broad set of developments and examples from a wide range of technology and gaming companies. Written in clear, concise, and accessible language, and combining and applying novel theoretical frameworks and concepts to a currently emergent phenomenon, this book will find a large audience not only within academic and professional circles but also in popular culture.
ISBN: 9783031971679
Standard No.: 10.1007/978-3-031-97167-9doiSubjects--Topical Terms:
3790314
Metaverse
--Social aspects.
LC Class. No.: TK5105.8864
Dewey Class. No.: 006.8
Infrastructures of reality = metaverse stories, spaces, bodies /
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This open access book focuses on two dimensions of the development of the metaverse that are crucial to 'reality', namely spatiality and embodiment. Metaversal technologies are thought to fundamentally affect both our spaces and bodies, which are two central aspects of the constitution of social reality. Both spatiality and embodiment are core elements of world-making that are being pulled into the ambit of metaversal projects. On the one hand, metaversal technologies are profoundly spatial in the sense that they render space in virtual form or overlay digital layers onto pre-existing physical spaces. On the other hand, metaversal technologies are directly geared towards the body in that they not only seek to extend or expand our embodied senses and emplace our bodies in virtual spaces, but they also seek to capture their behaviours and actions on a far more granular level. This can create new opportunities in terms of work, social interaction, and leisure, but can also open our bodies up to new, tech-driven interventions and control. Whether in the form of VR or AR, such technologies not only reproduce space but also rely on making spaces more legible and open to automated interventions. Taken together, the 'metaversification' of spaces and bodies gives rise to crucial questions about the goals and implications of metaversal developments by large technology companies and about the relationship between the developments of the metaverse and AI systems. Drawing on our combined background and expertise in Science and Technology Studies and the History of Media and Communication, we critically analyse the development of metaversal technologies and platforms by discussing a broad set of developments and examples from a wide range of technology and gaming companies. Written in clear, concise, and accessible language, and combining and applying novel theoretical frameworks and concepts to a currently emergent phenomenon, this book will find a large audience not only within academic and professional circles but also in popular culture.
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Intelligent Technologies and Robotics (SpringerNature-42732)
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EB TK5105.8864
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