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Designing for human intelligence in ...
~
Rekart, Jerome L.
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Designing for human intelligence in an artificial intelligence world = understanding human cognition to design for humans /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Designing for human intelligence in an artificial intelligence world/ by Jerome L. Rekart, Rebecca Baker.
Reminder of title:
understanding human cognition to design for humans /
Author:
Rekart, Jerome L.
other author:
Baker, Rebecca.
Published:
Berkeley, CA :Apress : : 2025.,
Description:
xv, 360 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: OI, AI, and Research -- Chapter 2: Neurocognitive Foundations for People Other Than Dr. Rekart -- Chapter 3: All the Feels -- Chapter 4: Being Part of Something -- Chapter 5: Defining the Box -- Chapter 6: Attention (or lack thereof) -- Chapter 7: The Evolution and Revolution of People -- Chapter 8: Communication is hard (and we suck at it) -- Chapter 9: I remember when - or do I? -- Chapter 10: Making decisions - why we buy lottery tickets -- Chapter 11: Learning (and making mistakes) -- Chapter 12: Business, Research, and Design Relationships- It's Complicated -- Chapter 13: The AI Elephant in the Room.
Contained By:
Springer Nature eBook
Subject:
Human-computer interaction. -
Online resource:
https://doi.org/10.1007/979-8-8688-1418-1
ISBN:
9798868814181
Designing for human intelligence in an artificial intelligence world = understanding human cognition to design for humans /
Rekart, Jerome L.
Designing for human intelligence in an artificial intelligence world
understanding human cognition to design for humans /[electronic resource] :by Jerome L. Rekart, Rebecca Baker. - Berkeley, CA :Apress :2025. - xv, 360 p. :ill., digital ;24 cm.
Chapter 1: OI, AI, and Research -- Chapter 2: Neurocognitive Foundations for People Other Than Dr. Rekart -- Chapter 3: All the Feels -- Chapter 4: Being Part of Something -- Chapter 5: Defining the Box -- Chapter 6: Attention (or lack thereof) -- Chapter 7: The Evolution and Revolution of People -- Chapter 8: Communication is hard (and we suck at it) -- Chapter 9: I remember when - or do I? -- Chapter 10: Making decisions - why we buy lottery tickets -- Chapter 11: Learning (and making mistakes) -- Chapter 12: Business, Research, and Design Relationships- It's Complicated -- Chapter 13: The AI Elephant in the Room.
How we think and react has a direct impact on experience design, but often designers don't understand the "whys" behind their best practices, leaving them at risk for misusing or underutilizing those designs. Similarly, psychologists/neuroscientists don't understand the design decisions that their science is informing and how they might be leveraged further. This book explores how neuroscience and cognitive psychology inform experience design, within the modern context of research and technological advances. With a conversational and playful tone, this book begins by grounding you in research and AI. That foundation then allows you to expand your repertoire through chapters on design-relevant cognitive phenomena such as memory, learning, and perception. By delving into how our brains handle these processes and how our designs can effectively (or ineffectively) leverage them, the book follows a journey that weaves academic learning with practical, real-world applications and examples. With the widespread availability of generative AI tools, understanding the intersection of human cognition and design and how that knowledge can be used to build a bridge between the brain and the software has become even more critical. By understanding the brain and human behavior more completely, designers will be able to effectively use AI as an accelerator for tactical projects and provide the context that is unique to the human ability to understand the "why.".
ISBN: 9798868814181
Standard No.: 10.1007/979-8-8688-1418-1doiSubjects--Topical Terms:
560071
Human-computer interaction.
LC Class. No.: QA76.9.H85
Dewey Class. No.: 004.019
Designing for human intelligence in an artificial intelligence world = understanding human cognition to design for humans /
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Chapter 1: OI, AI, and Research -- Chapter 2: Neurocognitive Foundations for People Other Than Dr. Rekart -- Chapter 3: All the Feels -- Chapter 4: Being Part of Something -- Chapter 5: Defining the Box -- Chapter 6: Attention (or lack thereof) -- Chapter 7: The Evolution and Revolution of People -- Chapter 8: Communication is hard (and we suck at it) -- Chapter 9: I remember when - or do I? -- Chapter 10: Making decisions - why we buy lottery tickets -- Chapter 11: Learning (and making mistakes) -- Chapter 12: Business, Research, and Design Relationships- It's Complicated -- Chapter 13: The AI Elephant in the Room.
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How we think and react has a direct impact on experience design, but often designers don't understand the "whys" behind their best practices, leaving them at risk for misusing or underutilizing those designs. Similarly, psychologists/neuroscientists don't understand the design decisions that their science is informing and how they might be leveraged further. This book explores how neuroscience and cognitive psychology inform experience design, within the modern context of research and technological advances. With a conversational and playful tone, this book begins by grounding you in research and AI. That foundation then allows you to expand your repertoire through chapters on design-relevant cognitive phenomena such as memory, learning, and perception. By delving into how our brains handle these processes and how our designs can effectively (or ineffectively) leverage them, the book follows a journey that weaves academic learning with practical, real-world applications and examples. With the widespread availability of generative AI tools, understanding the intersection of human cognition and design and how that knowledge can be used to build a bridge between the brain and the software has become even more critical. By understanding the brain and human behavior more completely, designers will be able to effectively use AI as an accelerator for tactical projects and provide the context that is unique to the human ability to understand the "why.".
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