| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Music, sound and identity in video games/ edited by Lidia López Gómez. |
| other author: |
López Gómez, Lidia. |
| Published: |
Cham :Springer Nature Switzerland : : 2025., |
| Description: |
xv, 290 p. :ill., digital ;24 cm. |
| [NT 15003449]: |
1. Introduction: Music, Sound and Identity in Video Games -- 2. "A Few Billion Timelines Might Take a While": Temporality, Disruption, Folklore and Fantasy in Assassin's Creed -- 3. Musical Representations of Tudor England in Video Games -- 4. Mixed identities: Picturing Spanish Music in World-travelling Games -- 5. Gaming the Lonely Road of Americana: Authenticity and Identity in Where the Water Tastes Like Wine -- 6. (Re)Packaging Japanese Musical Identity in Ghost of Tsushima, Genshin Impact and Ōkami -- 7. Immersive Environments in Video Games as a New Stage for Popular Music Performance -- 8. Spatializing Music in VR Experiences -- 9. Uncanny Landscapes and Cosy Dungeons: from Sonic Spaces to the Musical Narratives of Elden Ring and Dark Souls -- 10. Dehumanization through Sound: Musical Representations of Fantastic Cultures in World of Warcraft -- 11. Queering Cloud: Music, Gender and Sexuality in Video Games -- 12. Music and Masculinities in Game Space -- 13. Voice of the Fembot: An Analysis of the Subservient and Sinister Vocal Depictions of the Gynoid in Sci-Fi Games -- 14. "I'll Show You": K/DA and the Role of the Virtual Popstar in the Games Industry. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Music and identity politics. - |
| Online resource: |
https://doi.org/10.1007/978-3-031-87507-6 |
| ISBN: |
9783031875076 |