Music, sound and identity in video games
López Gómez, Lidia.

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  • Music, sound and identity in video games
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Music, sound and identity in video games/ edited by Lidia López Gómez.
    其他作者: López Gómez, Lidia.
    出版者: Cham :Springer Nature Switzerland : : 2025.,
    面頁冊數: xv, 290 p. :ill., digital ;24 cm.
    內容註: 1. Introduction: Music, Sound and Identity in Video Games -- 2. "A Few Billion Timelines Might Take a While": Temporality, Disruption, Folklore and Fantasy in Assassin's Creed -- 3. Musical Representations of Tudor England in Video Games -- 4. Mixed identities: Picturing Spanish Music in World-travelling Games -- 5. Gaming the Lonely Road of Americana: Authenticity and Identity in Where the Water Tastes Like Wine -- 6. (Re)Packaging Japanese Musical Identity in Ghost of Tsushima, Genshin Impact and Ōkami -- 7. Immersive Environments in Video Games as a New Stage for Popular Music Performance -- 8. Spatializing Music in VR Experiences -- 9. Uncanny Landscapes and Cosy Dungeons: from Sonic Spaces to the Musical Narratives of Elden Ring and Dark Souls -- 10. Dehumanization through Sound: Musical Representations of Fantastic Cultures in World of Warcraft -- 11. Queering Cloud: Music, Gender and Sexuality in Video Games -- 12. Music and Masculinities in Game Space -- 13. Voice of the Fembot: An Analysis of the Subservient and Sinister Vocal Depictions of the Gynoid in Sci-Fi Games -- 14. "I'll Show You": K/DA and the Role of the Virtual Popstar in the Games Industry.
    Contained By: Springer Nature eBook
    標題: Music and identity politics. -
    電子資源: https://doi.org/10.1007/978-3-031-87507-6
    ISBN: 9783031875076
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