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Technology and innovation in learnin...
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TECH-EDU (Conference) (2024 :)
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Technology and innovation in learning, teaching and education = 4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.. Part I /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Technology and innovation in learning, teaching and education/ edited by Arsénio Reis ... [et al.].
Reminder of title:
4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.
remainder title:
TECH-EDU 2024
other author:
Reis, Arsénio.
corporate name:
TECH-EDU (Conference)
Published:
Cham :Springer Nature Switzerland : : 2025.,
Description:
xx, 375 p. :ill. (some col.), digital ;24 cm.
[NT 15003449]:
Artificial Intelligence in Education. -- Understanding AI Integration Challenges in Education: A Brief Systematic Literature Review. -- Unlocking the Potential of Large Language Models for AI-Assisted Medical Education: A Case Study with ChatGPT. -- Leveraging Generative Artificial Intelligence for Analyzing Handwritten Chemistry Notes: A chatbot support for Students queries. -- Enhancing Computer Programming Education: Integrating Advanced AI Tools for Challenging Curriculum Projects. -- Artificial Intelligence and Machine Learning in Primary Education: A Case Study in Portugal. -- Improving Teaching with Artificial Intelligence Scaffolding in Physics Education with GPT. -- Integrating Computational Thinking and Artificial Intelligence into Mathematics Education: A Pathway for the 21st Century. -- The Impact of Artificial Intelligence on Flipped and Online Learning. -- Personalization of a learning environment supported by AI for vocational training based on skills required: A research proposal. -- Large Language Models and Intelligent Agents in Education. -- Course design with artificial intelligence agents. -- Emerging Technologies and Learning Environments. -- The Degree of Contribution of Smart Digital learning Platforms to the Development of Entrepreneurship: the KKUx Platform as a Model. -- Arabic-Indonesian Translation Errors: An Analysis of Google Translate for Arabic Language Students. -- Electromagnetic waves all around us. Put your glasses on and sense them. -- Driving Engagement in Learning: Exploring the Impact of an Augmented Reality Mobile Application for Astronomy Education. -- Exploring the impact of modern board game and video game playing frequency on critical thinking. -- Serious Game Design for Green Mobility: A Lean Inception Approach. -- Digital games' instrumental orchestrations to enhance integral calculus learning - a case study. -- How museums are changing their visitors' experience with new formats and approaches to digital storytelling. -- Teaching Programming with Makey Makey in Lower Secondary School. -- Learning design integrating a gamified Augmented Reality application. -- Towards Meaningful Learning: a Home-Grown Approach to Teaching and Learning in Developing Country. -- EduGenZ: A gamified educational framework for GenZ using affective and immersive technology. -- Taking a Flight with Drones in STEM Education: Benefits, Affordances, Facilitating Factors and Challenges. -- Students as Users of Augmented Reality Glasses: Their Experiences and Perceptions. -- MindOfMine v.2: Towards a Closed-Loop Serious Game Platform for Personalized Cognitive Enhancement in Mental Disorders. -- Educational Robotics to support Kindergarten Student's Problem-Solving Skills: a case study. -- Guidelines for Using Mixed Reality to Teach STEM Subjects.
Contained By:
Springer Nature eBook
Subject:
Educational technology - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-032-02675-0
ISBN:
9783032026750
Technology and innovation in learning, teaching and education = 4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.. Part I /
Technology and innovation in learning, teaching and education
4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.Part I /[electronic resource] :TECH-EDU 2024edited by Arsénio Reis ... [et al.]. - Cham :Springer Nature Switzerland :2025. - xx, 375 p. :ill. (some col.), digital ;24 cm. - Communications in computer and information science,24791865-0937 ;. - Communications in computer and information science ;2479..
Artificial Intelligence in Education. -- Understanding AI Integration Challenges in Education: A Brief Systematic Literature Review. -- Unlocking the Potential of Large Language Models for AI-Assisted Medical Education: A Case Study with ChatGPT. -- Leveraging Generative Artificial Intelligence for Analyzing Handwritten Chemistry Notes: A chatbot support for Students queries. -- Enhancing Computer Programming Education: Integrating Advanced AI Tools for Challenging Curriculum Projects. -- Artificial Intelligence and Machine Learning in Primary Education: A Case Study in Portugal. -- Improving Teaching with Artificial Intelligence Scaffolding in Physics Education with GPT. -- Integrating Computational Thinking and Artificial Intelligence into Mathematics Education: A Pathway for the 21st Century. -- The Impact of Artificial Intelligence on Flipped and Online Learning. -- Personalization of a learning environment supported by AI for vocational training based on skills required: A research proposal. -- Large Language Models and Intelligent Agents in Education. -- Course design with artificial intelligence agents. -- Emerging Technologies and Learning Environments. -- The Degree of Contribution of Smart Digital learning Platforms to the Development of Entrepreneurship: the KKUx Platform as a Model. -- Arabic-Indonesian Translation Errors: An Analysis of Google Translate for Arabic Language Students. -- Electromagnetic waves all around us. Put your glasses on and sense them. -- Driving Engagement in Learning: Exploring the Impact of an Augmented Reality Mobile Application for Astronomy Education. -- Exploring the impact of modern board game and video game playing frequency on critical thinking. -- Serious Game Design for Green Mobility: A Lean Inception Approach. -- Digital games' instrumental orchestrations to enhance integral calculus learning - a case study. -- How museums are changing their visitors' experience with new formats and approaches to digital storytelling. -- Teaching Programming with Makey Makey in Lower Secondary School. -- Learning design integrating a gamified Augmented Reality application. -- Towards Meaningful Learning: a Home-Grown Approach to Teaching and Learning in Developing Country. -- EduGenZ: A gamified educational framework for GenZ using affective and immersive technology. -- Taking a Flight with Drones in STEM Education: Benefits, Affordances, Facilitating Factors and Challenges. -- Students as Users of Augmented Reality Glasses: Their Experiences and Perceptions. -- MindOfMine v.2: Towards a Closed-Loop Serious Game Platform for Personalized Cognitive Enhancement in Mental Disorders. -- Educational Robotics to support Kindergarten Student's Problem-Solving Skills: a case study. -- Guidelines for Using Mixed Reality to Teach STEM Subjects.
The three-volume set CCIS 2479-2481 constitutes the proceedings of the 4th International Conference on Technology and Innovation in Learning, Teaching and Education, TECH-EDU 2024, held in Abu Dhabi, United Arab Emirates, during November 13-15, 2024. The 79 full papers presented in this volume were carefully reviewed and selected from 167 submissions. The papers are organized in the following topical sections: Part I: Artificial Intelligence in Education; Emerging Technologies and Learning Environments. Part II: Open Education, Digital Resources and Online Assessment; Pedagogical and Curricular Innovation. Part III: Technology Integration and Educational Policy.
ISBN: 9783032026750
Standard No.: 10.1007/978-3-032-02675-0doiSubjects--Topical Terms:
527608
Educational technology
--Congresses.
LC Class. No.: LB1028.3
Dewey Class. No.: 371.334
Technology and innovation in learning, teaching and education = 4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.. Part I /
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Artificial Intelligence in Education. -- Understanding AI Integration Challenges in Education: A Brief Systematic Literature Review. -- Unlocking the Potential of Large Language Models for AI-Assisted Medical Education: A Case Study with ChatGPT. -- Leveraging Generative Artificial Intelligence for Analyzing Handwritten Chemistry Notes: A chatbot support for Students queries. -- Enhancing Computer Programming Education: Integrating Advanced AI Tools for Challenging Curriculum Projects. -- Artificial Intelligence and Machine Learning in Primary Education: A Case Study in Portugal. -- Improving Teaching with Artificial Intelligence Scaffolding in Physics Education with GPT. -- Integrating Computational Thinking and Artificial Intelligence into Mathematics Education: A Pathway for the 21st Century. -- The Impact of Artificial Intelligence on Flipped and Online Learning. -- Personalization of a learning environment supported by AI for vocational training based on skills required: A research proposal. -- Large Language Models and Intelligent Agents in Education. -- Course design with artificial intelligence agents. -- Emerging Technologies and Learning Environments. -- The Degree of Contribution of Smart Digital learning Platforms to the Development of Entrepreneurship: the KKUx Platform as a Model. -- Arabic-Indonesian Translation Errors: An Analysis of Google Translate for Arabic Language Students. -- Electromagnetic waves all around us. Put your glasses on and sense them. -- Driving Engagement in Learning: Exploring the Impact of an Augmented Reality Mobile Application for Astronomy Education. -- Exploring the impact of modern board game and video game playing frequency on critical thinking. -- Serious Game Design for Green Mobility: A Lean Inception Approach. -- Digital games' instrumental orchestrations to enhance integral calculus learning - a case study. -- How museums are changing their visitors' experience with new formats and approaches to digital storytelling. -- Teaching Programming with Makey Makey in Lower Secondary School. -- Learning design integrating a gamified Augmented Reality application. -- Towards Meaningful Learning: a Home-Grown Approach to Teaching and Learning in Developing Country. -- EduGenZ: A gamified educational framework for GenZ using affective and immersive technology. -- Taking a Flight with Drones in STEM Education: Benefits, Affordances, Facilitating Factors and Challenges. -- Students as Users of Augmented Reality Glasses: Their Experiences and Perceptions. -- MindOfMine v.2: Towards a Closed-Loop Serious Game Platform for Personalized Cognitive Enhancement in Mental Disorders. -- Educational Robotics to support Kindergarten Student's Problem-Solving Skills: a case study. -- Guidelines for Using Mixed Reality to Teach STEM Subjects.
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