Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Technology and innovation in learnin...
~
TECH-EDU (Conference) (2024 :)
Linked to FindBook
Google Book
Amazon
博客來
Technology and innovation in learning, teaching and education = 4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.. Part II /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Technology and innovation in learning, teaching and education/ edited by Arsénio Reis ... [et al.].
Reminder of title:
4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.
remainder title:
TECH-EDU 2024
other author:
Reis, Arsénio.
corporate name:
TECH-EDU (Conference)
Published:
Cham :Springer Nature Switzerland : : 2025.,
Description:
xiv, 453 p. :ill. (some col.), digital ;24 cm.
[NT 15003449]:
Open Education, Digital Resources, and Online Assessment. -- Towards a Model: Exploring Students' Attitudes Toward Online Open Elective Courses. -- Translation Awareness of Conveying Discourse Relations: A Study on English TED talks and their translation into Lithuanian, Portuguese and Turkish. -- Translation Awareness of Sense Shifts in Discourse Relations Based on English TED talks and their translation into Lithuanian, Portuguese and Turkish. -- Massive synchronous online multidisciplinary courses: A case study of the Elite courses. -- Enhancing Digital Libraries through NLP and Recommender Systems: Current Trends and Future Prospects with Large Language Models. -- Assessment Methods in Civil Engineering Undergraduate Education: Evaluating Traditional and Electronic Approaches in South Africa and their Alignment with Assessment Principles. -- Enhancing Educational Innovation: Evaluating the Accuracy of AI-Generated Assessments for Engineering Course Reports. -- Enhancing Digital Competences in Adult Education: Insights from MOOC and online mentoring activities with DigComp Framework. -- Exploring Object Detection Learning: A Teaching Guide Through Educational Online Tutorials. -- Engagement Analytics as Indicators of Reflection in Teacher Education: Correlations with Students' Voice and Theory Perspectives. -- Knowledge-Based Graph Representation and Prediction of Learners' Quality of Interaction with Learning Management Systems at Higher Education Institutions. -- Multi-Scale Modeling of Learners' and Instructors' Quality of Interaction with Learning Management Systems at Higher Education Institutions. -- Developing a Tourism Quality Management eBook: An Experience Report. -- Concept map as an assessment item. -- Pedagogical and Curricular Innovation. -- Visualization And Gamification For Design Of Operating Systems. -- Toward a Gamified Learning Environment: Exploring the Evolution of Educational Games through SCORE. -- Game-Based Learning and Gamification: A Duo Revolutionizing Education. -- Enhancing elementary students' mathematics self-efficacy through applet-based exploratory teaching. -- A Small-Scale Study on the Effectiveness of Gamified Blended Learning in Enhancing Students' Listening Motivation in Oman. -- The impact of flipped learning on soft skills for enhanced employability. -- The Role of Social Media in Enhancing Classroom Engagement: A Systematic Literature Review. -- The Effects of Cooperative Learning on Metacognition and Critical Thinking Dispositions in Portuguese Engineering Students. -- Shape Grammar as a boundary object towards learning in integrated STEAM framework. -- Visual Programming as an Epistemic Tool. -- Teacher Feedback as a Promoter of Computational Thinking. -- Implications in the didactic configuration of teaching matrix addition and scalar multiplication with OCTAVE. -- Embedding Sustainability Awareness into English for Specific Purposes Learning. -- Collaboration by design: a case of hybrid ESP learning. -- Enhancing Digital Skills in Higher Education: effects of the Group Investigation Cooperative Learning method in 1st year Engineering Education students. -- Exploring the Potential of E-portfolios in Fostering Tourism Students' Career Skills. -- Rethinking Learning Design in the Digital Era: Innovations and Implications. -- Uncertainty concept interpretation in the probabilistic language used by fifth-year Brazilian students. -- An ethnomathematics task using Bisalhães black pottery. -- 3D Modelling to Address Pandemic Challenges: A Project-Based Learning Methodology.
Contained By:
Springer Nature eBook
Subject:
Educational technology - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-032-02672-9
ISBN:
9783032026729
Technology and innovation in learning, teaching and education = 4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.. Part II /
Technology and innovation in learning, teaching and education
4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.Part II /[electronic resource] :TECH-EDU 2024edited by Arsénio Reis ... [et al.]. - Cham :Springer Nature Switzerland :2025. - xiv, 453 p. :ill. (some col.), digital ;24 cm. - Communications in computer and information science,24801865-0937 ;. - Communications in computer and information science ;2480..
Open Education, Digital Resources, and Online Assessment. -- Towards a Model: Exploring Students' Attitudes Toward Online Open Elective Courses. -- Translation Awareness of Conveying Discourse Relations: A Study on English TED talks and their translation into Lithuanian, Portuguese and Turkish. -- Translation Awareness of Sense Shifts in Discourse Relations Based on English TED talks and their translation into Lithuanian, Portuguese and Turkish. -- Massive synchronous online multidisciplinary courses: A case study of the Elite courses. -- Enhancing Digital Libraries through NLP and Recommender Systems: Current Trends and Future Prospects with Large Language Models. -- Assessment Methods in Civil Engineering Undergraduate Education: Evaluating Traditional and Electronic Approaches in South Africa and their Alignment with Assessment Principles. -- Enhancing Educational Innovation: Evaluating the Accuracy of AI-Generated Assessments for Engineering Course Reports. -- Enhancing Digital Competences in Adult Education: Insights from MOOC and online mentoring activities with DigComp Framework. -- Exploring Object Detection Learning: A Teaching Guide Through Educational Online Tutorials. -- Engagement Analytics as Indicators of Reflection in Teacher Education: Correlations with Students' Voice and Theory Perspectives. -- Knowledge-Based Graph Representation and Prediction of Learners' Quality of Interaction with Learning Management Systems at Higher Education Institutions. -- Multi-Scale Modeling of Learners' and Instructors' Quality of Interaction with Learning Management Systems at Higher Education Institutions. -- Developing a Tourism Quality Management eBook: An Experience Report. -- Concept map as an assessment item. -- Pedagogical and Curricular Innovation. -- Visualization And Gamification For Design Of Operating Systems. -- Toward a Gamified Learning Environment: Exploring the Evolution of Educational Games through SCORE. -- Game-Based Learning and Gamification: A Duo Revolutionizing Education. -- Enhancing elementary students' mathematics self-efficacy through applet-based exploratory teaching. -- A Small-Scale Study on the Effectiveness of Gamified Blended Learning in Enhancing Students' Listening Motivation in Oman. -- The impact of flipped learning on soft skills for enhanced employability. -- The Role of Social Media in Enhancing Classroom Engagement: A Systematic Literature Review. -- The Effects of Cooperative Learning on Metacognition and Critical Thinking Dispositions in Portuguese Engineering Students. -- Shape Grammar as a boundary object towards learning in integrated STEAM framework. -- Visual Programming as an Epistemic Tool. -- Teacher Feedback as a Promoter of Computational Thinking. -- Implications in the didactic configuration of teaching matrix addition and scalar multiplication with OCTAVE. -- Embedding Sustainability Awareness into English for Specific Purposes Learning. -- Collaboration by design: a case of hybrid ESP learning. -- Enhancing Digital Skills in Higher Education: effects of the Group Investigation Cooperative Learning method in 1st year Engineering Education students. -- Exploring the Potential of E-portfolios in Fostering Tourism Students' Career Skills. -- Rethinking Learning Design in the Digital Era: Innovations and Implications. -- Uncertainty concept interpretation in the probabilistic language used by fifth-year Brazilian students. -- An ethnomathematics task using Bisalhães black pottery. -- 3D Modelling to Address Pandemic Challenges: A Project-Based Learning Methodology.
The three-volume set CCIS 2479-2481 constitutes the proceedings of the 4th International Conference on Technology and Innovation in Learning, Teaching and Education, TECH-EDU 2024, held in Abu Dhabi, United Arab Emirates, during November 13-15, 2024. The 79 full papers presented in this volume were carefully reviewed and selected from 167 submissions. The papers are organized in the following topical sections: Part I: Artificial Intelligence in Education; Emerging Technologies and Learning Environments. Part II: Open Education, Digital Resources and Online Assessment; Pedagogical and Curricular Innovation. Part III: Technology Integration and Educational Policy.
ISBN: 9783032026729
Standard No.: 10.1007/978-3-032-02672-9doiSubjects--Topical Terms:
527608
Educational technology
--Congresses.
LC Class. No.: LB1028.3
Dewey Class. No.: 371.334
Technology and innovation in learning, teaching and education = 4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.. Part II /
LDR
:05504nmm a2200349 a 4500
001
2412850
003
DE-He213
005
20250821130327.0
006
m d
007
cr nn 008maaau
008
260204s2025 sz s 0 eng d
020
$a
9783032026729
$q
(electronic bk.)
020
$a
9783032026712
$q
(paper)
024
7
$a
10.1007/978-3-032-02672-9
$2
doi
035
$a
978-3-032-02672-9
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1028.3
072
7
$a
JNV
$2
bicssc
072
7
$a
EDU039000
$2
bisacsh
072
7
$a
JNV
$2
thema
082
0 4
$a
371.334
$2
23
090
$a
LB1028.3
$b
.T255 2024
111
2
$a
TECH-EDU (Conference)
$n
(4th :
$d
2024 :
$c
Abū Ẓaby, United Arab Emirates)
$3
3788477
245
1 0
$a
Technology and innovation in learning, teaching and education
$h
[electronic resource] :
$b
4th International Conference, TECH-EDU 2024, Abu Dhabi, United Arab Emirates, November 13-15, 2024 : revised selected papers.
$n
Part II /
$c
edited by Arsénio Reis ... [et al.].
246
3
$a
TECH-EDU 2024
260
$a
Cham :
$b
Springer Nature Switzerland :
$b
Imprint: Springer,
$c
2025.
300
$a
xiv, 453 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
490
1
$a
Communications in computer and information science,
$x
1865-0937 ;
$v
2480
505
0
$a
Open Education, Digital Resources, and Online Assessment. -- Towards a Model: Exploring Students' Attitudes Toward Online Open Elective Courses. -- Translation Awareness of Conveying Discourse Relations: A Study on English TED talks and their translation into Lithuanian, Portuguese and Turkish. -- Translation Awareness of Sense Shifts in Discourse Relations Based on English TED talks and their translation into Lithuanian, Portuguese and Turkish. -- Massive synchronous online multidisciplinary courses: A case study of the Elite courses. -- Enhancing Digital Libraries through NLP and Recommender Systems: Current Trends and Future Prospects with Large Language Models. -- Assessment Methods in Civil Engineering Undergraduate Education: Evaluating Traditional and Electronic Approaches in South Africa and their Alignment with Assessment Principles. -- Enhancing Educational Innovation: Evaluating the Accuracy of AI-Generated Assessments for Engineering Course Reports. -- Enhancing Digital Competences in Adult Education: Insights from MOOC and online mentoring activities with DigComp Framework. -- Exploring Object Detection Learning: A Teaching Guide Through Educational Online Tutorials. -- Engagement Analytics as Indicators of Reflection in Teacher Education: Correlations with Students' Voice and Theory Perspectives. -- Knowledge-Based Graph Representation and Prediction of Learners' Quality of Interaction with Learning Management Systems at Higher Education Institutions. -- Multi-Scale Modeling of Learners' and Instructors' Quality of Interaction with Learning Management Systems at Higher Education Institutions. -- Developing a Tourism Quality Management eBook: An Experience Report. -- Concept map as an assessment item. -- Pedagogical and Curricular Innovation. -- Visualization And Gamification For Design Of Operating Systems. -- Toward a Gamified Learning Environment: Exploring the Evolution of Educational Games through SCORE. -- Game-Based Learning and Gamification: A Duo Revolutionizing Education. -- Enhancing elementary students' mathematics self-efficacy through applet-based exploratory teaching. -- A Small-Scale Study on the Effectiveness of Gamified Blended Learning in Enhancing Students' Listening Motivation in Oman. -- The impact of flipped learning on soft skills for enhanced employability. -- The Role of Social Media in Enhancing Classroom Engagement: A Systematic Literature Review. -- The Effects of Cooperative Learning on Metacognition and Critical Thinking Dispositions in Portuguese Engineering Students. -- Shape Grammar as a boundary object towards learning in integrated STEAM framework. -- Visual Programming as an Epistemic Tool. -- Teacher Feedback as a Promoter of Computational Thinking. -- Implications in the didactic configuration of teaching matrix addition and scalar multiplication with OCTAVE. -- Embedding Sustainability Awareness into English for Specific Purposes Learning. -- Collaboration by design: a case of hybrid ESP learning. -- Enhancing Digital Skills in Higher Education: effects of the Group Investigation Cooperative Learning method in 1st year Engineering Education students. -- Exploring the Potential of E-portfolios in Fostering Tourism Students' Career Skills. -- Rethinking Learning Design in the Digital Era: Innovations and Implications. -- Uncertainty concept interpretation in the probabilistic language used by fifth-year Brazilian students. -- An ethnomathematics task using Bisalhães black pottery. -- 3D Modelling to Address Pandemic Challenges: A Project-Based Learning Methodology.
520
$a
The three-volume set CCIS 2479-2481 constitutes the proceedings of the 4th International Conference on Technology and Innovation in Learning, Teaching and Education, TECH-EDU 2024, held in Abu Dhabi, United Arab Emirates, during November 13-15, 2024. The 79 full papers presented in this volume were carefully reviewed and selected from 167 submissions. The papers are organized in the following topical sections: Part I: Artificial Intelligence in Education; Emerging Technologies and Learning Environments. Part II: Open Education, Digital Resources and Online Assessment; Pedagogical and Curricular Innovation. Part III: Technology Integration and Educational Policy.
650
0
$a
Educational technology
$x
Congresses.
$3
527608
650
1 4
$a
Computers and Education.
$3
892757
650
2 4
$a
Computer and Information Systems Applications.
$3
3538505
650
2 4
$a
Computer Engineering and Networks.
$3
3538504
700
1
$a
Reis, Arsénio.
$3
3788478
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Communications in computer and information science ;
$v
2480.
$3
3788480
856
4 0
$u
https://doi.org/10.1007/978-3-032-02672-9
950
$a
Education (SpringerNature-41171)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9518348
電子資源
11.線上閱覽_V
電子書
EB LB1028.3
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login