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Collecting in the icon age = IT's im...
~
Wilson, Paul.
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Collecting in the icon age = IT's impact on collecting practices /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Collecting in the icon age/ by Paul Wilson, Peter Tolmie.
其他題名:
IT's impact on collecting practices /
作者:
Wilson, Paul.
其他作者:
Tolmie, Peter.
出版者:
Cham :Springer Nature Switzerland : : 2025.,
面頁冊數:
xvi, 294 p. :ill. (some col.), digital ;24 cm.
內容註:
The Icon Age and collecting practices: A primer -- Collecting contexts -- Source materials and their analysis -- Collecting practices -- IT's impact on collecting practices -- The objects of collecting -- IT impacts on collectors forty years into the Icon Age -- The slide towards collecting context conformity -- Notes on collecting in the digital future -- Closing summary.
Contained By:
Springer Nature eBook
標題:
Collectors and collecting. -
電子資源:
https://doi.org/10.1007/978-3-031-86470-4
ISBN:
9783031864704
Collecting in the icon age = IT's impact on collecting practices /
Wilson, Paul.
Collecting in the icon age
IT's impact on collecting practices /[electronic resource] :by Paul Wilson, Peter Tolmie. - Cham :Springer Nature Switzerland :2025. - xvi, 294 p. :ill. (some col.), digital ;24 cm.
The Icon Age and collecting practices: A primer -- Collecting contexts -- Source materials and their analysis -- Collecting practices -- IT's impact on collecting practices -- The objects of collecting -- IT impacts on collectors forty years into the Icon Age -- The slide towards collecting context conformity -- Notes on collecting in the digital future -- Closing summary.
This book is about the impact of the 'Icon Age' on people's collecting practices. The Icon Age is when objects began to be represented on computer screens via icons. It focuses on how the Icon Age has affected how people do things associated with collections, from their inception to their disposal and everything in-between. It also looks at different kinds of collections and how they are managed across seven key collecting contexts: accumulations; libraries; filing-systems; archives; museums and galleries; private collections; and amateur collections. To inform this, studies were undertaken of how collecting was done across a range of diverse collections. The book also presents a taxonomy of collectable object types, including new types of objects that have appeared since the onset of the Icon Age. The book draws out important lessons regarding the impact of IT on collecting practices and contexts. It also suggests that, where contexts use digital practices, these exhibit an increasing level of conformity. The book concludes by looking beyond the Icon Age to the potential impact on collecting of new kinds of computing technology.
ISBN: 9783031864704
Standard No.: 10.1007/978-3-031-86470-4doiSubjects--Topical Terms:
556082
Collectors and collecting.
LC Class. No.: AM231
Dewey Class. No.: 791.132
Collecting in the icon age = IT's impact on collecting practices /
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This book is about the impact of the 'Icon Age' on people's collecting practices. The Icon Age is when objects began to be represented on computer screens via icons. It focuses on how the Icon Age has affected how people do things associated with collections, from their inception to their disposal and everything in-between. It also looks at different kinds of collections and how they are managed across seven key collecting contexts: accumulations; libraries; filing-systems; archives; museums and galleries; private collections; and amateur collections. To inform this, studies were undertaken of how collecting was done across a range of diverse collections. The book also presents a taxonomy of collectable object types, including new types of objects that have appeared since the onset of the Icon Age. The book draws out important lessons regarding the impact of IT on collecting practices and contexts. It also suggests that, where contexts use digital practices, these exhibit an increasing level of conformity. The book concludes by looking beyond the Icon Age to the potential impact on collecting of new kinds of computing technology.
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