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Genre and video game = introduction ...
~
Schniz, Felix.
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Genre and video game = introduction to an impossible taxonomy /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Genre and video game/ by Felix Schniz.
Reminder of title:
introduction to an impossible taxonomy /
Author:
Schniz, Felix.
Published:
Wiesbaden :Springer Fachmedien Wiesbaden : : 2025.,
Description:
viii, 138 p. :ill., digital ;24 cm.
[NT 15003449]:
Introduction:The video game. An objet ambgu -- Early genre models -- Videogame genres in three dimensions (fiction aesthetics, game mechaics, social practice) -- Follow-up.
Contained By:
Springer Nature eBook
Subject:
Video games - Literary themes, motives. -
Online resource:
https://doi.org/10.1007/978-3-658-46796-8
ISBN:
9783658467968
Genre and video game = introduction to an impossible taxonomy /
Schniz, Felix.
Genre and video game
introduction to an impossible taxonomy /[electronic resource] :by Felix Schniz. - Wiesbaden :Springer Fachmedien Wiesbaden :2025. - viii, 138 p. :ill., digital ;24 cm.
Introduction:The video game. An objet ambgu -- Early genre models -- Videogame genres in three dimensions (fiction aesthetics, game mechaics, social practice) -- Follow-up.
This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user. The author Felix Schniz (M.A.) is a doctoral student and university assistant at the Department of English and American Studies at the Alpen-Adria-Universität Klagenfurt. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.
ISBN: 9783658467968
Standard No.: 10.1007/978-3-658-46796-8doiSubjects--Topical Terms:
3591960
Video games
--Literary themes, motives.
LC Class. No.: GV1469.3
Dewey Class. No.: 794.8
Genre and video game = introduction to an impossible taxonomy /
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Introduction:The video game. An objet ambgu -- Early genre models -- Videogame genres in three dimensions (fiction aesthetics, game mechaics, social practice) -- Follow-up.
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This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user. The author Felix Schniz (M.A.) is a doctoral student and university assistant at the Department of English and American Studies at the Alpen-Adria-Universität Klagenfurt. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.
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Literature, Cultural and Media Studies (SpringerNature-41173)
based on 0 review(s)
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Items
1 records • Pages 1 •
1
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Attachments
W9517230
電子資源
11.線上閱覽_V
電子書
EB GV1469.3
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1 records • Pages 1 •
1
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