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Innovation and entrepreneurship in t...
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Gidley, Devon.
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Innovation and entrepreneurship in the indie video game industry = stories and practical lessons from an eyewitness /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Innovation and entrepreneurship in the indie video game industry/ by Devon Gidley.
其他題名:
stories and practical lessons from an eyewitness /
作者:
Gidley, Devon.
出版者:
Cham :Springer Nature Switzerland : : 2025.,
面頁冊數:
xxxi, 228 p. :ill., digital ;24 cm.
內容註:
Foreword -- Prologue -- Chapter 1- New Players: Introducing newcomers leads to rumblings -- Chapter 2- Next Level: Significant rule changes leads to a new game -- Chapter 3- AFK (Press Pause): The departure of an influential member leaves a void -- Chapter 4- Boss Fight: Changes in priorities leads to a self-inflicted crisis -- Chapter 5- Extra Life: New power leads to a change of direction -- Chapter 6- End Game: An external crisis leads to an existential quandary -- Chapter 7- Post Mortem: Practical lessons in incubating creative development -- Chapter 8- Critical events in an emerging proto-institution -- Chapter 9- Toward a theory of accelerated creativity -- Epilogue -- Afterword.
Contained By:
Springer Nature eBook
標題:
Entrepreneurship. -
電子資源:
https://doi.org/10.1007/978-3-031-80877-7
ISBN:
9783031808777
Innovation and entrepreneurship in the indie video game industry = stories and practical lessons from an eyewitness /
Gidley, Devon.
Innovation and entrepreneurship in the indie video game industry
stories and practical lessons from an eyewitness /[electronic resource] :by Devon Gidley. - Cham :Springer Nature Switzerland :2025. - xxxi, 228 p. :ill., digital ;24 cm.
Foreword -- Prologue -- Chapter 1- New Players: Introducing newcomers leads to rumblings -- Chapter 2- Next Level: Significant rule changes leads to a new game -- Chapter 3- AFK (Press Pause): The departure of an influential member leaves a void -- Chapter 4- Boss Fight: Changes in priorities leads to a self-inflicted crisis -- Chapter 5- Extra Life: New power leads to a change of direction -- Chapter 6- End Game: An external crisis leads to an existential quandary -- Chapter 7- Post Mortem: Practical lessons in incubating creative development -- Chapter 8- Critical events in an emerging proto-institution -- Chapter 9- Toward a theory of accelerated creativity -- Epilogue -- Afterword.
"A masterful dive into the indie video game world, Gidley's book combines engaging stories with practical lessons. By exploring crux events and innovation spaces, it delivers actionable insights for experienced developers and students alike. Essential reading for understanding the challenges and triumphs of creative entrepreneurship in games." - Douglas Hare, Co-founder & CEO of Outplay Entertainment "Gidley adequately illustrates that even institutions designed to support startups in the field of independent game development can fail to deliver necessary lifelines. His observations at a UK games hub/accelerator create many precisely outlined lessons to guide young studios and prepare them for the challenges in this volatile industry." - Jan Halwe, Business Development Manager, ByteRockers' Games The indie video game industry attracts an enormous amount of enthusiasm and curiosity, blending cutting edge tech, a creative industries environment and a certain rebellious energy. It is idealised as a world where creative and technical ability is given free reign and can yield enormous financial and reputational rewards. But what is it really like to enter and work in this space? And how do the universal aspects of organisation, including teamwork, leadership and competition, manifest in this unique environment? By embedding himself in just such a hub, the author was able to explore the experiences and interactions of ten indie game companies, four mentors, various funders, and two interns over a one-year period. The narrative is structured around six critical events: the introduction of newcomers, change in organizational rules, departure of a dominant social actor, self-inflicted crisis, introduction of a powerful manager, and external crisis. A process view shows how these events can hinder or accelerate creative production. Going beyond success stories or failure statistics, this book analyses the organizational and entrepreneurial strength of this approach, which combines aspects of the incubator and accelerator models for start-up development. At its heart though, this book attempts to give a fleshed out and analytical picture of what it is really like to work in the indie video game industry and offers practical lessons for indie-game developers. Devon Gidley is a software developer who earned his PhD at Queen's University Belfast, UK, studying the video game industry. Previously, he has worked as a project manager and business analyst in the creative industries and new product development. He is an enthusiastic gamer and believer in the positive impact of a robust indie video game community.
ISBN: 9783031808777
Standard No.: 10.1007/978-3-031-80877-7doiSubjects--Topical Terms:
526739
Entrepreneurship.
LC Class. No.: HD9993.E452
Dewey Class. No.: 338.477948
Innovation and entrepreneurship in the indie video game industry = stories and practical lessons from an eyewitness /
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Foreword -- Prologue -- Chapter 1- New Players: Introducing newcomers leads to rumblings -- Chapter 2- Next Level: Significant rule changes leads to a new game -- Chapter 3- AFK (Press Pause): The departure of an influential member leaves a void -- Chapter 4- Boss Fight: Changes in priorities leads to a self-inflicted crisis -- Chapter 5- Extra Life: New power leads to a change of direction -- Chapter 6- End Game: An external crisis leads to an existential quandary -- Chapter 7- Post Mortem: Practical lessons in incubating creative development -- Chapter 8- Critical events in an emerging proto-institution -- Chapter 9- Toward a theory of accelerated creativity -- Epilogue -- Afterword.
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"A masterful dive into the indie video game world, Gidley's book combines engaging stories with practical lessons. By exploring crux events and innovation spaces, it delivers actionable insights for experienced developers and students alike. Essential reading for understanding the challenges and triumphs of creative entrepreneurship in games." - Douglas Hare, Co-founder & CEO of Outplay Entertainment "Gidley adequately illustrates that even institutions designed to support startups in the field of independent game development can fail to deliver necessary lifelines. His observations at a UK games hub/accelerator create many precisely outlined lessons to guide young studios and prepare them for the challenges in this volatile industry." - Jan Halwe, Business Development Manager, ByteRockers' Games The indie video game industry attracts an enormous amount of enthusiasm and curiosity, blending cutting edge tech, a creative industries environment and a certain rebellious energy. It is idealised as a world where creative and technical ability is given free reign and can yield enormous financial and reputational rewards. But what is it really like to enter and work in this space? And how do the universal aspects of organisation, including teamwork, leadership and competition, manifest in this unique environment? By embedding himself in just such a hub, the author was able to explore the experiences and interactions of ten indie game companies, four mentors, various funders, and two interns over a one-year period. The narrative is structured around six critical events: the introduction of newcomers, change in organizational rules, departure of a dominant social actor, self-inflicted crisis, introduction of a powerful manager, and external crisis. A process view shows how these events can hinder or accelerate creative production. Going beyond success stories or failure statistics, this book analyses the organizational and entrepreneurial strength of this approach, which combines aspects of the incubator and accelerator models for start-up development. At its heart though, this book attempts to give a fleshed out and analytical picture of what it is really like to work in the indie video game industry and offers practical lessons for indie-game developers. Devon Gidley is a software developer who earned his PhD at Queen's University Belfast, UK, studying the video game industry. Previously, he has worked as a project manager and business analyst in the creative industries and new product development. He is an enthusiastic gamer and believer in the positive impact of a robust indie video game community.
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