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Legacy and future impact of gaming s...
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Kriz, Willy Christian.
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Legacy and future impact of gaming simulation pioneers = essays in memory of Richard de la Barre Duke and Cathy Stein Greenblat /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Legacy and future impact of gaming simulation pioneers/ edited by Willy Christian Kriz ... [et al.].
Reminder of title:
essays in memory of Richard de la Barre Duke and Cathy Stein Greenblat /
other author:
Kriz, Willy Christian.
Published:
Singapore :Springer Nature Singapore : : 2025.,
Description:
xiv, 269 p. :ill. (chiefly color), digital ;24 cm.
[NT 15003449]:
Chapter 1. Past and Future Impact of Richard Duke and Cathy Greenblat for Gaming Simulation -- Chapter 2. Interview with Dick Duke on his own work -- Chapter 3. Interview with Cathy Greenblat on her own work -- Chapter 4. Game science: a retrospect and a prospect -- Chapter 5. Dick and Cathy's Legacy: From the Viewpoint of an Urban Planning Scholar -- Chapter 6. Messages from Dick Duke and Cathy Greenblat: What they pass on to us -- Chapter 7. Two lighthouses for Japanese simulation and gaming researchers -- Chapter 8. Policy exercise for organizational transformation: A double-loop learning perspective -- Chapter 9. Models of Reality: Transfer point between perceived reality and simulated reality -- Chapter 10. Facilitation of learning and change via systems analysis and participatory model building -- Chapter 11. Standing on the Shoulders of Giants - reflections on the contributions of Dick Duke and Cathy Greenblat to the emergence of simulations and games as educational and research tools -- Chapter 12. Combining System Dynamics Modelling, Game Design Principles and Key Concepts of Duke and Greenblat in University Education -- Chapter 13. A Classical Approach to Simulation Gaming in the Light of Immersive Technologies -- Chapter 14. The Future's Language in the Age of Ubiquitous Play.
Contained By:
Springer Nature eBook
Subject:
Simulation games. -
Online resource:
https://doi.org/10.1007/978-981-96-4325-7
ISBN:
9789819643257
Legacy and future impact of gaming simulation pioneers = essays in memory of Richard de la Barre Duke and Cathy Stein Greenblat /
Legacy and future impact of gaming simulation pioneers
essays in memory of Richard de la Barre Duke and Cathy Stein Greenblat /[electronic resource] :edited by Willy Christian Kriz ... [et al.]. - Singapore :Springer Nature Singapore :2025. - xiv, 269 p. :ill. (chiefly color), digital ;24 cm. - Translational systems sciences,v. 442197-8840 ;. - Translational systems sciences ;v. 44..
Chapter 1. Past and Future Impact of Richard Duke and Cathy Greenblat for Gaming Simulation -- Chapter 2. Interview with Dick Duke on his own work -- Chapter 3. Interview with Cathy Greenblat on her own work -- Chapter 4. Game science: a retrospect and a prospect -- Chapter 5. Dick and Cathy's Legacy: From the Viewpoint of an Urban Planning Scholar -- Chapter 6. Messages from Dick Duke and Cathy Greenblat: What they pass on to us -- Chapter 7. Two lighthouses for Japanese simulation and gaming researchers -- Chapter 8. Policy exercise for organizational transformation: A double-loop learning perspective -- Chapter 9. Models of Reality: Transfer point between perceived reality and simulated reality -- Chapter 10. Facilitation of learning and change via systems analysis and participatory model building -- Chapter 11. Standing on the Shoulders of Giants - reflections on the contributions of Dick Duke and Cathy Greenblat to the emergence of simulations and games as educational and research tools -- Chapter 12. Combining System Dynamics Modelling, Game Design Principles and Key Concepts of Duke and Greenblat in University Education -- Chapter 13. A Classical Approach to Simulation Gaming in the Light of Immersive Technologies -- Chapter 14. The Future's Language in the Age of Ubiquitous Play.
This book is a tribute to two pioneers in the field of gaming simulation: Richard de la Barre Duke and Cathy Stein Greenblat. Duke was a professor of urban planning at the University of Michigan who introduced gaming simulation into urban planning and policy making in the early 1970s. With his 1974 book Gaming: The future's language, he proposed simulation games as a multilogue language for bringing different disciplines and stakeholders' perspectives together. He was co-founder of the International Simulation and Gaming Association (ISAGA). Cathy Stein Greenblat was a professor of sociology at Rutgers University, using gaming simulation education and health care beginning in the mid-1970s. She was editor in chief of the international journal Simulation & Gaming for many years. Duke and Greenblat worked together and authored several influential books, and both were honorary members of ISAGA until they passed away in 2022. The present book focuses on the past and actual scientific and practical impact of their work for design and development, facilitation and debriefing, evaluation, and research of simulation games. The book contains discussions and case examples of how their key concepts are still used and can be used in the future to have a social impact through gaming simulation. Furthermore, the book shows how their work and guiding simulation game design principles continue to inspire ongoing and future research in the context of dealing with complexity and to support social and environmental transition through gaming simulation- Included are interviews with the two pioneers and contributions of other outstanding experts about their work.
ISBN: 9789819643257
Standard No.: 10.1007/978-981-96-4325-7doiSubjects--Topical Terms:
2056912
Simulation games.
LC Class. No.: QA269
Dewey Class. No.: 519.3
Legacy and future impact of gaming simulation pioneers = essays in memory of Richard de la Barre Duke and Cathy Stein Greenblat /
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Chapter 1. Past and Future Impact of Richard Duke and Cathy Greenblat for Gaming Simulation -- Chapter 2. Interview with Dick Duke on his own work -- Chapter 3. Interview with Cathy Greenblat on her own work -- Chapter 4. Game science: a retrospect and a prospect -- Chapter 5. Dick and Cathy's Legacy: From the Viewpoint of an Urban Planning Scholar -- Chapter 6. Messages from Dick Duke and Cathy Greenblat: What they pass on to us -- Chapter 7. Two lighthouses for Japanese simulation and gaming researchers -- Chapter 8. Policy exercise for organizational transformation: A double-loop learning perspective -- Chapter 9. Models of Reality: Transfer point between perceived reality and simulated reality -- Chapter 10. Facilitation of learning and change via systems analysis and participatory model building -- Chapter 11. Standing on the Shoulders of Giants - reflections on the contributions of Dick Duke and Cathy Greenblat to the emergence of simulations and games as educational and research tools -- Chapter 12. Combining System Dynamics Modelling, Game Design Principles and Key Concepts of Duke and Greenblat in University Education -- Chapter 13. A Classical Approach to Simulation Gaming in the Light of Immersive Technologies -- Chapter 14. The Future's Language in the Age of Ubiquitous Play.
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This book is a tribute to two pioneers in the field of gaming simulation: Richard de la Barre Duke and Cathy Stein Greenblat. Duke was a professor of urban planning at the University of Michigan who introduced gaming simulation into urban planning and policy making in the early 1970s. With his 1974 book Gaming: The future's language, he proposed simulation games as a multilogue language for bringing different disciplines and stakeholders' perspectives together. He was co-founder of the International Simulation and Gaming Association (ISAGA). Cathy Stein Greenblat was a professor of sociology at Rutgers University, using gaming simulation education and health care beginning in the mid-1970s. She was editor in chief of the international journal Simulation & Gaming for many years. Duke and Greenblat worked together and authored several influential books, and both were honorary members of ISAGA until they passed away in 2022. The present book focuses on the past and actual scientific and practical impact of their work for design and development, facilitation and debriefing, evaluation, and research of simulation games. The book contains discussions and case examples of how their key concepts are still used and can be used in the future to have a social impact through gaming simulation. Furthermore, the book shows how their work and guiding simulation game design principles continue to inspire ongoing and future research in the context of dealing with complexity and to support social and environmental transition through gaming simulation- Included are interviews with the two pioneers and contributions of other outstanding experts about their work.
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