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The call of the eco-weird in fiction...
~
Onishi, Brian Hisao.
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The call of the eco-weird in fiction, films, and games
Record Type:
Electronic resources : Monograph/item
Title/Author:
The call of the eco-weird in fiction, films, and games/ edited by Brian Hisao Onishi, Nathan M. Bell.
other author:
Onishi, Brian Hisao.
Published:
Cham :Springer Nature Switzerland : : 2025.,
Description:
xiii, 247 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1: Introduction -- Chapter 2: Fungal Fictions: New Weird Materialism and Mycelial Biohorror -- Chapter 3: Departing the Place Once Familiar: Lovecraft's Eco-Weird Thought -- Chapter 4: The Weird as Crisis Genre: Tipping Points, Ontological Reorientation, and the Desert Tide in Algernon Blackwood's "Sand" (1912) -- Chapter 5: Weird Ecology and the Deconstruction of the Globe -- Chapter 6: Hermeneutics and the Eco-Weird -- Chapter 7: (Eco)-Weirding Folk Horror in Alex Garland's Men -- Chapter 8: Staying with the Weird: Apophatic Wonder and Cosmographic Exploration in Eco-Weird Games -- Chapter 9: Tabletop Eco-Weird: Gameplay Experience and Ecological Ethics -- Chapter 10: Forms and Themes of the Eco-Weird: Experimentation and Play in a Warming World.
Contained By:
Springer Nature eBook
Subject:
Ecology in literature. -
Online resource:
https://doi.org/10.1007/978-3-031-77126-2
ISBN:
9783031771262
The call of the eco-weird in fiction, films, and games
The call of the eco-weird in fiction, films, and games
[electronic resource] /edited by Brian Hisao Onishi, Nathan M. Bell. - Cham :Springer Nature Switzerland :2025. - xiii, 247 p. :ill., digital ;24 cm.
Chapter 1: Introduction -- Chapter 2: Fungal Fictions: New Weird Materialism and Mycelial Biohorror -- Chapter 3: Departing the Place Once Familiar: Lovecraft's Eco-Weird Thought -- Chapter 4: The Weird as Crisis Genre: Tipping Points, Ontological Reorientation, and the Desert Tide in Algernon Blackwood's "Sand" (1912) -- Chapter 5: Weird Ecology and the Deconstruction of the Globe -- Chapter 6: Hermeneutics and the Eco-Weird -- Chapter 7: (Eco)-Weirding Folk Horror in Alex Garland's Men -- Chapter 8: Staying with the Weird: Apophatic Wonder and Cosmographic Exploration in Eco-Weird Games -- Chapter 9: Tabletop Eco-Weird: Gameplay Experience and Ecological Ethics -- Chapter 10: Forms and Themes of the Eco-Weird: Experimentation and Play in a Warming World.
This edited volume identifies and analyses the Eco-Weird as an interdisciplinary theoretical tool for engaging in fictional, philosophical, filmic, and ludic texts. It is the first volume to engage in the study of the Eco-Weird, which is a developing field at the intersection of environmental thought and Weird fiction, broadly construed to include literature, games, films, art, and television shows. The Eco-Weird has intersections with other literary and scholarly fields, including horror studies, game studies, phenomenology, literary criticism, and eco-criticism, but provides a unique set of tools to engage both its texts and the ongoing environmental crises of climate change, environmental justice, pollution, and more. Brian Hisao Onishi is an Associate Professor of Philosophy and Environmental Studies at Pennsylvania State University, Altoona, PA, USA.Nathan M. Bell is a lecturer in Philosophy at Dallas College, Dallas, TX, USA.
ISBN: 9783031771262
Standard No.: 10.1007/978-3-031-77126-2doiSubjects--Topical Terms:
593783
Ecology in literature.
LC Class. No.: PN56.E267
Dewey Class. No.: 809.9336
The call of the eco-weird in fiction, films, and games
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Chapter 1: Introduction -- Chapter 2: Fungal Fictions: New Weird Materialism and Mycelial Biohorror -- Chapter 3: Departing the Place Once Familiar: Lovecraft's Eco-Weird Thought -- Chapter 4: The Weird as Crisis Genre: Tipping Points, Ontological Reorientation, and the Desert Tide in Algernon Blackwood's "Sand" (1912) -- Chapter 5: Weird Ecology and the Deconstruction of the Globe -- Chapter 6: Hermeneutics and the Eco-Weird -- Chapter 7: (Eco)-Weirding Folk Horror in Alex Garland's Men -- Chapter 8: Staying with the Weird: Apophatic Wonder and Cosmographic Exploration in Eco-Weird Games -- Chapter 9: Tabletop Eco-Weird: Gameplay Experience and Ecological Ethics -- Chapter 10: Forms and Themes of the Eco-Weird: Experimentation and Play in a Warming World.
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This edited volume identifies and analyses the Eco-Weird as an interdisciplinary theoretical tool for engaging in fictional, philosophical, filmic, and ludic texts. It is the first volume to engage in the study of the Eco-Weird, which is a developing field at the intersection of environmental thought and Weird fiction, broadly construed to include literature, games, films, art, and television shows. The Eco-Weird has intersections with other literary and scholarly fields, including horror studies, game studies, phenomenology, literary criticism, and eco-criticism, but provides a unique set of tools to engage both its texts and the ongoing environmental crises of climate change, environmental justice, pollution, and more. Brian Hisao Onishi is an Associate Professor of Philosophy and Environmental Studies at Pennsylvania State University, Altoona, PA, USA.Nathan M. Bell is a lecturer in Philosophy at Dallas College, Dallas, TX, USA.
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EB PN56.E267
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