Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Contemporary Asian popular culture.....
~
Asia
Linked to FindBook
Google Book
Amazon
博客來
Contemporary Asian popular culture.. Vol. 1,. Squid Game, utopias, and dystopias
Record Type:
Electronic resources : Monograph/item
Title/Author:
Contemporary Asian popular culture./ edited by Yeojin Kim ... [et al.] ; foreword by Terrence Cheng.
remainder title:
Squid Game, utopias, and dystopias
other author:
Kim, Yeojin.
Published:
Cham :Springer Nature Switzerland : : 2025.,
Description:
xxxi, 292 p. :ill. (some col.), digital ;24 cm.
[NT 15003449]:
Chapter 1: Introduction -- Part I: Sociopolitical Narratives and Critique -- Chapter 2: Diegetic Violence as Narrative Necessity in Squid Game -- Chapter 3: Precarity and the Gladiators of Contemporary Television -- Part II: Discourses and Identities -- Chapter 4: Time, love, and memories in Dystopian Hong Kong: How Wong Kar-wai's 2046 sheds light on protestors' affects in anti-extradition bill protests -- Chapter 5: Connecting the Past to the Present: Independent Short Documentary, Camellia Flowers -- Chapter 6: Let's team up! Constructing narrative through alliances in Squid Game -- Part III: Class, Labor, and Environmental Perspectives -- Chapter 7: Anthony Shim's Riceboy Sleeps (2022): Metaphors of Survival in the Korean Diasporic Experience -- Chapter 8: Exploitation and Violence: Precarious Labor in Squid Game -- Chapter 9: Navigating Labor and Environmental Justice with Eiichiro Oda's One Piece -- Part IV: History, Nation, and Ideology -- Chapter 10: Rome as dystopia and Japan as utopia in Thermae Romae (2012) and Netflix anime series Thermae Romae Novae (2022) -- Chapter 11: Victims, Villains, Spies, and Sluts: Gendered Nationalism and the Politics of Desire in Bollywood Films -- Chapter 12: Squid Game as Reflexive Heterotopia: From Text to Context.
Contained By:
Springer Nature eBook
Subject:
Popular culture - Asia. -
Subject:
Asia - In popular culture. -
Online resource:
https://doi.org/10.1007/978-3-031-72065-9
ISBN:
9783031720659
Contemporary Asian popular culture.. Vol. 1,. Squid Game, utopias, and dystopias
Contemporary Asian popular culture.
Vol. 1,Squid Game, utopias, and dystopias[electronic resource] /Squid Game, utopias, and dystopiasedited by Yeojin Kim ... [et al.] ; foreword by Terrence Cheng. - Cham :Springer Nature Switzerland :2025. - xxxi, 292 p. :ill. (some col.), digital ;24 cm.
Chapter 1: Introduction -- Part I: Sociopolitical Narratives and Critique -- Chapter 2: Diegetic Violence as Narrative Necessity in Squid Game -- Chapter 3: Precarity and the Gladiators of Contemporary Television -- Part II: Discourses and Identities -- Chapter 4: Time, love, and memories in Dystopian Hong Kong: How Wong Kar-wai's 2046 sheds light on protestors' affects in anti-extradition bill protests -- Chapter 5: Connecting the Past to the Present: Independent Short Documentary, Camellia Flowers -- Chapter 6: Let's team up! Constructing narrative through alliances in Squid Game -- Part III: Class, Labor, and Environmental Perspectives -- Chapter 7: Anthony Shim's Riceboy Sleeps (2022): Metaphors of Survival in the Korean Diasporic Experience -- Chapter 8: Exploitation and Violence: Precarious Labor in Squid Game -- Chapter 9: Navigating Labor and Environmental Justice with Eiichiro Oda's One Piece -- Part IV: History, Nation, and Ideology -- Chapter 10: Rome as dystopia and Japan as utopia in Thermae Romae (2012) and Netflix anime series Thermae Romae Novae (2022) -- Chapter 11: Victims, Villains, Spies, and Sluts: Gendered Nationalism and the Politics of Desire in Bollywood Films -- Chapter 12: Squid Game as Reflexive Heterotopia: From Text to Context.
"The current two volumes are the most comprehensive and authoritative academic publications on Asian popular culture. They aptly document the ways in which Squid Game plays a pivotal role in shifting cultural production, and how the Korean Wave around the globe keeps going strong, both practically and academically. The readers of the books will be able to utilize cutting-edge debates and empirical studies guided by some of the finest scholars in the field." -Dal Yong Jin, Simon Fraser University, Canada "Squid Game is a game-changer, and this essential two-volume collection pays tribute to the power of Asian popular media to speak to audiences far beyond the region about the precarious lives we share in the second decade of the twentyfirst century." -Gina Marchetti, Pratt Institute, New York, USA "Contemporary Asian Popular Culture is essential for anyone seeking to understand the profound influence and intricate narratives of contemporary Asian popular media. Together, these volumes provide a crucial resource for scholars, students, and enthusiasts alike." -Eunyoung Kim, Auburn University at Montgomery, USA This volume explores how contemporary Asian popular culture reflects on and critiques social issues. The authors explore how shows like Squid Game present a scathing critique of oppressive socio economic structures, conceptualize national heterotopias, utopias, and dystopias, and facilitate understanding of identity formation and discourses of resistance. Yeojin Kim is an associate professor in Communication at Central Connecticut State University, USA. Dharshani Lakmali Jayasinghe is an assistant professor of Anglophone and World Literatures in the Department of English at Central Connecticut State University, USA. Hiba Aleem is an adjunct faculty member in the Department of English, Writing, and Communication at Emmanuel College in Boston, USA. Karen A. Ritzenhoff is a professor in Communication and Women, Gender, and Sexuality Studies at Central Connecticut State University, USA.
ISBN: 9783031720659
Standard No.: 10.1007/978-3-031-72065-9doiSubjects--Topical Terms:
612976
Popular culture
--Asia.Subjects--Geographical Terms:
3785309
Asia
--In popular culture.
LC Class. No.: DS12
Dewey Class. No.: 306.095
Contemporary Asian popular culture.. Vol. 1,. Squid Game, utopias, and dystopias
LDR
:04444nmm a2200349 a 4500
001
2411049
003
DE-He213
005
20250108115231.0
006
m d
007
cr nn 008maaau
008
260204s2025 sz s 0 eng d
020
$a
9783031720659
$q
(electronic bk.)
020
$a
9783031720642
$q
(paper)
024
7
$a
10.1007/978-3-031-72065-9
$2
doi
035
$a
978-3-031-72065-9
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
DS12
072
7
$a
JFC
$2
bicssc
072
7
$a
1F
$2
bicssc
072
7
$a
SOC008020
$2
bisacsh
072
7
$a
JBCC
$x
1F
$2
thema
082
0 4
$a
306.095
$2
23
090
$a
DS12
$b
.C761 2025
245
0 0
$a
Contemporary Asian popular culture.
$n
Vol. 1,
$p
Squid Game, utopias, and dystopias
$h
[electronic resource] /
$c
edited by Yeojin Kim ... [et al.] ; foreword by Terrence Cheng.
246
3 0
$a
Squid Game, utopias, and dystopias
260
$a
Cham :
$b
Springer Nature Switzerland :
$b
Imprint: Palgrave Macmillan,
$c
2025.
300
$a
xxxi, 292 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
505
0
$a
Chapter 1: Introduction -- Part I: Sociopolitical Narratives and Critique -- Chapter 2: Diegetic Violence as Narrative Necessity in Squid Game -- Chapter 3: Precarity and the Gladiators of Contemporary Television -- Part II: Discourses and Identities -- Chapter 4: Time, love, and memories in Dystopian Hong Kong: How Wong Kar-wai's 2046 sheds light on protestors' affects in anti-extradition bill protests -- Chapter 5: Connecting the Past to the Present: Independent Short Documentary, Camellia Flowers -- Chapter 6: Let's team up! Constructing narrative through alliances in Squid Game -- Part III: Class, Labor, and Environmental Perspectives -- Chapter 7: Anthony Shim's Riceboy Sleeps (2022): Metaphors of Survival in the Korean Diasporic Experience -- Chapter 8: Exploitation and Violence: Precarious Labor in Squid Game -- Chapter 9: Navigating Labor and Environmental Justice with Eiichiro Oda's One Piece -- Part IV: History, Nation, and Ideology -- Chapter 10: Rome as dystopia and Japan as utopia in Thermae Romae (2012) and Netflix anime series Thermae Romae Novae (2022) -- Chapter 11: Victims, Villains, Spies, and Sluts: Gendered Nationalism and the Politics of Desire in Bollywood Films -- Chapter 12: Squid Game as Reflexive Heterotopia: From Text to Context.
520
$a
"The current two volumes are the most comprehensive and authoritative academic publications on Asian popular culture. They aptly document the ways in which Squid Game plays a pivotal role in shifting cultural production, and how the Korean Wave around the globe keeps going strong, both practically and academically. The readers of the books will be able to utilize cutting-edge debates and empirical studies guided by some of the finest scholars in the field." -Dal Yong Jin, Simon Fraser University, Canada "Squid Game is a game-changer, and this essential two-volume collection pays tribute to the power of Asian popular media to speak to audiences far beyond the region about the precarious lives we share in the second decade of the twentyfirst century." -Gina Marchetti, Pratt Institute, New York, USA "Contemporary Asian Popular Culture is essential for anyone seeking to understand the profound influence and intricate narratives of contemporary Asian popular media. Together, these volumes provide a crucial resource for scholars, students, and enthusiasts alike." -Eunyoung Kim, Auburn University at Montgomery, USA This volume explores how contemporary Asian popular culture reflects on and critiques social issues. The authors explore how shows like Squid Game present a scathing critique of oppressive socio economic structures, conceptualize national heterotopias, utopias, and dystopias, and facilitate understanding of identity formation and discourses of resistance. Yeojin Kim is an associate professor in Communication at Central Connecticut State University, USA. Dharshani Lakmali Jayasinghe is an assistant professor of Anglophone and World Literatures in the Department of English at Central Connecticut State University, USA. Hiba Aleem is an adjunct faculty member in the Department of English, Writing, and Communication at Emmanuel College in Boston, USA. Karen A. Ritzenhoff is a professor in Communication and Women, Gender, and Sexuality Studies at Central Connecticut State University, USA.
650
0
$a
Popular culture
$z
Asia.
$3
612976
650
1 4
$a
Asian Culture.
$3
2191596
650
2 4
$a
Asian Film and TV.
$3
3596359
650
2 4
$a
Popular Culture.
$3
3201027
650
2 4
$a
Regional Cultural Studies.
$3
3593325
651
0
$a
Asia
$x
In popular culture.
$3
3785309
700
1
$a
Kim, Yeojin.
$3
3754692
700
1
$a
Cheng, Terrence.
$3
3785310
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-3-031-72065-9
950
$a
Literature, Cultural and Media Studies (SpringerNature-41173)
based on 0 review(s)
Location:
全部
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9516547
電子資源
11.線上閱覽_V
電子書
EB DS12
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login