| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Transferring gaming and simulation experience to the real world/ edited by Toshiko Kikkawa ... [et al.]. |
| other author: |
Kikkawa, Toshiko. |
| Published: |
Singapore :Springer Nature Singapore : : 2025., |
| Description: |
xvi, 254 p. :ill. (some col.), digital ;24 cm. |
| [NT 15003449]: |
Chapter 1. Transfer of Gaming: Designing Simulation Games as Models of Reality and Gaming Simulation to Design and Model Reality -- Chapter 2. How we can connect game experience to the reality -- Chapter 3. Facilitating Diversity: Enhancing Gaming and Simulation Activities for Varied Participants -- Chapter 4. Debriefing as a leverage point for the transfer of simulation game learning outcomes to reality Building blocks before and during debriefing that enhance learning transfer -- Chapter 5. Transfer of learning in analogue, digital and hybrid game -- Chapter 6. The Relationship between Social Psychological Theory, the Real World, and Gaming experiments -- Chapter 7. Connecting Gaming Experiences and Psychological Experiments Simulated Society and Trust Games -- Chapter 8. Gaming Simulation to Enhance Resilience at the Sharp End of Socio-technical Systems -- Chapter 9. Applying Gaming and Simulation to Community-based Disaster Risk Management -- Chapter 10. Navigating Learning Compass by Playing-Constructing Collective Urban Insight -- Chapter 11. Transfer of Learning into Action: Serious Gaming in the Business Context -- Chapter 12. Development of Serious Games for Apprenticeship A Nationwide Game-Based Program for Vocational Education -- Chapter 13. The use of simulation/games in territories: key factors to favor effects on territorial development. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Social sciences - Simulation games. - |
| Online resource: |
https://doi.org/10.1007/978-981-96-2755-4 |
| ISBN: |
9789819627554 |