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  • Transferring gaming and simulation experience to the real world
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Transferring gaming and simulation experience to the real world/ edited by Toshiko Kikkawa ... [et al.].
    其他作者: Kikkawa, Toshiko.
    出版者: Singapore :Springer Nature Singapore : : 2025.,
    面頁冊數: xvi, 254 p. :ill. (some col.), digital ;24 cm.
    內容註: Chapter 1. Transfer of Gaming: Designing Simulation Games as Models of Reality and Gaming Simulation to Design and Model Reality -- Chapter 2. How we can connect game experience to the reality -- Chapter 3. Facilitating Diversity: Enhancing Gaming and Simulation Activities for Varied Participants -- Chapter 4. Debriefing as a leverage point for the transfer of simulation game learning outcomes to reality Building blocks before and during debriefing that enhance learning transfer -- Chapter 5. Transfer of learning in analogue, digital and hybrid game -- Chapter 6. The Relationship between Social Psychological Theory, the Real World, and Gaming experiments -- Chapter 7. Connecting Gaming Experiences and Psychological Experiments Simulated Society and Trust Games -- Chapter 8. Gaming Simulation to Enhance Resilience at the Sharp End of Socio-technical Systems -- Chapter 9. Applying Gaming and Simulation to Community-based Disaster Risk Management -- Chapter 10. Navigating Learning Compass by Playing-Constructing Collective Urban Insight -- Chapter 11. Transfer of Learning into Action: Serious Gaming in the Business Context -- Chapter 12. Development of Serious Games for Apprenticeship A Nationwide Game-Based Program for Vocational Education -- Chapter 13. The use of simulation/games in territories: key factors to favor effects on territorial development.
    Contained By: Springer Nature eBook
    標題: Social sciences - Simulation games. -
    電子資源: https://doi.org/10.1007/978-981-96-2755-4
    ISBN: 9789819627554
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