| 紀錄類型: |
書目-電子資源
: Monograph/item
|
| 正題名/作者: |
Transferring gaming and simulation experience to the real world/ edited by Toshiko Kikkawa ... [et al.]. |
| 其他作者: |
Kikkawa, Toshiko. |
| 出版者: |
Singapore :Springer Nature Singapore : : 2025., |
| 面頁冊數: |
xvi, 254 p. :ill. (some col.), digital ;24 cm. |
| 內容註: |
Chapter 1. Transfer of Gaming: Designing Simulation Games as Models of Reality and Gaming Simulation to Design and Model Reality -- Chapter 2. How we can connect game experience to the reality -- Chapter 3. Facilitating Diversity: Enhancing Gaming and Simulation Activities for Varied Participants -- Chapter 4. Debriefing as a leverage point for the transfer of simulation game learning outcomes to reality Building blocks before and during debriefing that enhance learning transfer -- Chapter 5. Transfer of learning in analogue, digital and hybrid game -- Chapter 6. The Relationship between Social Psychological Theory, the Real World, and Gaming experiments -- Chapter 7. Connecting Gaming Experiences and Psychological Experiments Simulated Society and Trust Games -- Chapter 8. Gaming Simulation to Enhance Resilience at the Sharp End of Socio-technical Systems -- Chapter 9. Applying Gaming and Simulation to Community-based Disaster Risk Management -- Chapter 10. Navigating Learning Compass by Playing-Constructing Collective Urban Insight -- Chapter 11. Transfer of Learning into Action: Serious Gaming in the Business Context -- Chapter 12. Development of Serious Games for Apprenticeship A Nationwide Game-Based Program for Vocational Education -- Chapter 13. The use of simulation/games in territories: key factors to favor effects on territorial development. |
| Contained By: |
Springer Nature eBook |
| 標題: |
Social sciences - Simulation games. - |
| 電子資源: |
https://doi.org/10.1007/978-981-96-2755-4 |
| ISBN: |
9789819627554 |