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Hci in games = 7th International Con...
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HCI-Games (Conference) (2025 :)
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Hci in games = 7th International Conference, HCI-Games 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Hci in games/ edited by Xiaowen Fang.
Reminder of title:
7th International Conference, HCI-Games 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings /
remainder title:
HCI-Games 20205
other author:
Fang, Xiaowen.
corporate name:
HCI-Games (Conference)
Published:
Cham :Springer Nature Switzerland : : 2025.,
Description:
xxi, 456 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Video games - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-031-92578-8
ISBN:
9783031925788
Hci in games = 7th International Conference, HCI-Games 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings /
Hci in games
7th International Conference, HCI-Games 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings /[electronic resource] :HCI-Games 20205edited by Xiaowen Fang. - Cham :Springer Nature Switzerland :2025. - xxi, 456 p. :ill. (some col.), digital ;24 cm. - Lecture notes in computer science,158161611-3349 ;. - Lecture notes in computer science ;15816..
This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions. The HCI-Games 2025 proceedings was organized in the following topical sections: Part 1: Gamification, UX, and Player Behavior Part 2: Identity, Emotion, and AI in Game Experiences Part 3: Gamified Learning and Design Part 4: Games in Healthcare and Wellbeing.
ISBN: 9783031925788
Standard No.: 10.1007/978-3-031-92578-8doiSubjects--Topical Terms:
3454238
Video games
--Congresses.
LC Class. No.: QA76.9.H85
Dewey Class. No.: 004.019
Hci in games = 7th International Conference, HCI-Games 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings /
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This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions. The HCI-Games 2025 proceedings was organized in the following topical sections: Part 1: Gamification, UX, and Player Behavior Part 2: Identity, Emotion, and AI in Game Experiences Part 3: Gamified Learning and Design Part 4: Games in Healthcare and Wellbeing.
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W9515444
電子資源
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EB QA76.9.H85
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