Simulation and gaming across borders...
International Simulation and Gaming Association., International Conference (2024 :)

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  • Simulation and gaming across borders = 55th International Simulation and Gaming Association Conference, ISAGA 2024, Christchurch, New Zealand, July 8-12, 2024 : revised selected papers /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Simulation and gaming across borders/ edited by Heide Lukosch, Maria Freese, Sebastiaan Meijer.
    Reminder of title: 55th International Simulation and Gaming Association Conference, ISAGA 2024, Christchurch, New Zealand, July 8-12, 2024 : revised selected papers /
    remainder title: ISAGA 2024
    other author: Lukosch, Heide.
    Corporate Body: International Simulation and Gaming Association.
    Published: Cham :Springer Nature Switzerland : : 2025.,
    Description: x, 286 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: Crossing Borders by Revisiting Ethical Issues of Simulation and Gaming . -- Where to begin? Integrating Simulation and Indigenous knowledges to create new approaches. . -- Understanding Behavioral Differences between Machine Agents and Human Participants Based on How They Play the Energy Transition Game . -- Accounting for psychological safety in serious game and simulation design. -- Enhancing Fair Play in Online Gaming: The Development and Implementation of the No More Cheats Anti-Cheat System . -- Navigating Uncertainty: The Emergence of Effort and Emotion in Tabletop Games. -- Co-Designing an Applied Game about Volcanic Hazards for a Bi-Cultural Environment: 5 Minute Volcano. -- Conflicted Courses: A Matrix Game for Course Design . -- A Framework for Co_Design of Edu Escape-Room Aimed ar Exploring Cultural Idenity. -- Theory informing practice - theorizing good facilitation practice. -- The Impact of Participants Motivation and Playfulness for the Facilitation of Simulation Games . -- Pratitibecoming aware: Promoting Simulations and Games on a Global Platform . -- Analyzing relationship to nature within a game frame . -- Extraordinarily Large-Scale Gaming for the Youth. -- How does evaluating the effects of a participatory simulation raise questions about the design intentions of participatory processes that may involve simulation/gaming? . -- Digital Veggie Mart Game for Nutritional Education and Sustainable Food Supply Chain . -- How Entrepreneurs Learn about Artificial Intelligence by Using an Analogue Card Game . -- The Impact of Simulation Games on the Success of Simulation Game Course. -- Feedback and Biofeedback procedure and results, based on the gearshift engine. -- Simulating Complex Adaptive Software System Technical Debt.
    Contained By: Springer Nature eBook
    Subject: Simulation games in education - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-031-86555-8
    ISBN: 9783031865558
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W9515341 電子資源 11.線上閱覽_V 電子書 EB LB1029.S53 I58 2024 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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