| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Applications of Metaverse and virtual reality to creative education and industry/ edited by Dana M. Barry, Hideyuki Kanematsu. |
| other author: |
Barry, Dana M. |
| Published: |
Singapore :Springer Nature Singapore : : 2025., |
| Description: |
xvi, 196 p. :ill. (some col.), digital ;24 cm. |
| [NT 15003449]: |
Chapter 1. Creative Education and Its Importance to Industry -- Chapter 2. Social Revolution Accompanying New Technology -- Chapter 3. Introduction to Metaverse with a Focus on Second Life (SL) and Japan's Island there -- Chapter 4. Creative Problem-Based Learning (PBL) Activities Successfully Carried Out in Second Life -- Chapter 5. Building Virtual Worlds for the Video Game Industry -- Chapter 6. Virtual Reality and Architectural Design for Industry -- Chapter 7. Application of Virtual Reality to Medical Education -- Chapter 8. General Information about Virtual Reality Headsets -- Chapter 9. Activities and Results for Individuals Engaging in Creative Lessons using Virtual Reality Headsets -- Chapter 10. Physiological Results Obtained from Individuals Using Virtual Reality (VR) Headsets along with Google Sensor Glasses -- Chapter 11. For the Future: Fusion of Real and Virtual Worlds. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Metaverse. - |
| Online resource: |
https://doi.org/10.1007/978-981-96-3341-8 |
| ISBN: |
9789819633418 |