Applications of Metaverse and virtua...
Barry, Dana M.

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  • Applications of Metaverse and virtual reality to creative education and industry
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Applications of Metaverse and virtual reality to creative education and industry/ edited by Dana M. Barry, Hideyuki Kanematsu.
    other author: Barry, Dana M.
    Published: Singapore :Springer Nature Singapore : : 2025.,
    Description: xvi, 196 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: Chapter 1. Creative Education and Its Importance to Industry -- Chapter 2. Social Revolution Accompanying New Technology -- Chapter 3. Introduction to Metaverse with a Focus on Second Life (SL) and Japan's Island there -- Chapter 4. Creative Problem-Based Learning (PBL) Activities Successfully Carried Out in Second Life -- Chapter 5. Building Virtual Worlds for the Video Game Industry -- Chapter 6. Virtual Reality and Architectural Design for Industry -- Chapter 7. Application of Virtual Reality to Medical Education -- Chapter 8. General Information about Virtual Reality Headsets -- Chapter 9. Activities and Results for Individuals Engaging in Creative Lessons using Virtual Reality Headsets -- Chapter 10. Physiological Results Obtained from Individuals Using Virtual Reality (VR) Headsets along with Google Sensor Glasses -- Chapter 11. For the Future: Fusion of Real and Virtual Worlds.
    Contained By: Springer Nature eBook
    Subject: Metaverse. -
    Online resource: https://doi.org/10.1007/978-981-96-3341-8
    ISBN: 9789819633418
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