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Computers and games = 12th Internati...
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CG (Conference) (2024 :)
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Computers and games = 12th International Conference, CG 2024, virtual event, November 25-29, 2024 : revised selected papers /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Computers and games/ edited by Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer.
Reminder of title:
12th International Conference, CG 2024, virtual event, November 25-29, 2024 : revised selected papers /
remainder title:
CG 2024
other author:
Hartisch, Michael.
corporate name:
CG (Conference)
Published:
Cham :Springer Nature Switzerland : : 2025.,
Description:
xiv, 219 p. :ill. (some col.), digital ;24 cm.
[NT 15003449]:
Chess and its Variants. -- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM. -- Convolutional Neural Networks with Specific Kernels for Computer Chess. -- Chinese Chess EGTB with Perpetual Check-Chase Rules. -- Go and NoGo. -- Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go. -- Solving Linear NoGo with Combinatorial Game Theory. -- Solving 7x7 Killall-Go with Seki Database. -- General Approaches for Solving and Playing Games. -- Compressed Game Solving. -- Anytime Sequential Halving in Monte-Carlo Tree Search. -- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms. -- Nonograms. -- Generating Difficult and Fun Nonograms. -- Solving Nonograms: A Constraint Satisfaction Approach. -- Social Aspects of Games. -- Sexual Harassment in Valorant and Overwatch Voice Chats. -- Now You See Me: Recognizing the Player's Arousal Changes in the Game through Game Footage Videos and Game Context Features. -- Games with Uncertainty. -- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. -- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting. -- Optimal Play of the All Yellow Zombie Dice Game. -- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!.
Contained By:
Springer Nature eBook
Subject:
Video games - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-031-86585-5
ISBN:
9783031865855
Computers and games = 12th International Conference, CG 2024, virtual event, November 25-29, 2024 : revised selected papers /
Computers and games
12th International Conference, CG 2024, virtual event, November 25-29, 2024 : revised selected papers /[electronic resource] :CG 2024edited by Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer. - Cham :Springer Nature Switzerland :2025. - xiv, 219 p. :ill. (some col.), digital ;24 cm. - Lecture notes in computer science,155501611-3349 ;. - Lecture notes in computer science ;15550..
Chess and its Variants. -- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM. -- Convolutional Neural Networks with Specific Kernels for Computer Chess. -- Chinese Chess EGTB with Perpetual Check-Chase Rules. -- Go and NoGo. -- Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go. -- Solving Linear NoGo with Combinatorial Game Theory. -- Solving 7x7 Killall-Go with Seki Database. -- General Approaches for Solving and Playing Games. -- Compressed Game Solving. -- Anytime Sequential Halving in Monte-Carlo Tree Search. -- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms. -- Nonograms. -- Generating Difficult and Fun Nonograms. -- Solving Nonograms: A Constraint Satisfaction Approach. -- Social Aspects of Games. -- Sexual Harassment in Valorant and Overwatch Voice Chats. -- Now You See Me: Recognizing the Player's Arousal Changes in the Game through Game Footage Videos and Game Context Features. -- Games with Uncertainty. -- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. -- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting. -- Optimal Play of the All Yellow Zombie Dice Game. -- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!.
This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024. The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty.
ISBN: 9783031865855
Standard No.: 10.1007/978-3-031-86585-5doiSubjects--Topical Terms:
3454238
Video games
--Congresses.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.8
Computers and games = 12th International Conference, CG 2024, virtual event, November 25-29, 2024 : revised selected papers /
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Chess and its Variants. -- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM. -- Convolutional Neural Networks with Specific Kernels for Computer Chess. -- Chinese Chess EGTB with Perpetual Check-Chase Rules. -- Go and NoGo. -- Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go. -- Solving Linear NoGo with Combinatorial Game Theory. -- Solving 7x7 Killall-Go with Seki Database. -- General Approaches for Solving and Playing Games. -- Compressed Game Solving. -- Anytime Sequential Halving in Monte-Carlo Tree Search. -- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms. -- Nonograms. -- Generating Difficult and Fun Nonograms. -- Solving Nonograms: A Constraint Satisfaction Approach. -- Social Aspects of Games. -- Sexual Harassment in Valorant and Overwatch Voice Chats. -- Now You See Me: Recognizing the Player's Arousal Changes in the Game through Game Footage Videos and Game Context Features. -- Games with Uncertainty. -- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. -- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting. -- Optimal Play of the All Yellow Zombie Dice Game. -- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!.
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EB GV1469.15
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