Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Psychology, learning, technology = s...
~
PLT (Workshop) (2022 :)
Linked to FindBook
Google Book
Amazon
博客來
Psychology, learning, technology = second International Conference, PLT 2022, Foggia, Italy, November 17-18, 2022 : revised selected papers /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Psychology, learning, technology/ edited by Raffaele Di Fuccio, Giusi Antonia Toto.
Reminder of title:
second International Conference, PLT 2022, Foggia, Italy, November 17-18, 2022 : revised selected papers /
remainder title:
PLT 2022
other author:
Di Fuccio, Raffaele.
corporate name:
PLT (Workshop)
Published:
Cham :Springer Nature Switzerland : : 2025.,
Description:
x, 206 p. :ill. (some col.), digital ;24 cm.
[NT 15003449]:
Digital Psychology and Digital Settings -- Evaluation of Essays and Comments for Developing Critical Thinking Ability during a University course -- Proposal of an online strength-based CBT intervention model in hospitalized patients with COVID-19: promotion of psychological well-being and prevention of post-COVID emotional symptoms in Italian medical setting -- The relationship between fluid intelligence and memory and how to measure it with technological tools -- New Digital Technologies for Psychotherapy -- Advances in Technology Enhanced Learning and teaching -- Intersectionality Between Open Educational Resources And Sustainable Development Goals: Future Perspectives -- Italian teachers and TPACK-G: An exploratory study of its relationship with attitudes toward DGBL and digital self-efficacy -- Collaborative Creation of Digital Storytelling Using Gamification and its effect on EFL Grammar Learning in Flipped, Blended and Traditional Classes -- Training teachers to "play seriously" testing a Game Design activity for assessment during a teacher training course -- Bilingualism and second language learning -- Bilingualism and second language learning with the use of social robots a scoping review -- Reading Profile in Deaf Adults -- Advances in Technology Enhanced Learning and teaching -- Comparison of traditional and virtual reality learning in children with ADHD -- Exploratory study of the effect of digital storytelling using Tangible User Interfaces on acquired knowledge about a story in a group of primary school children -- Virtual reality and learning in children with SEN -- Game-Based Assessment: between goals and psychometric rigor.
Contained By:
Springer Nature eBook
Subject:
Educational psychology - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-031-81706-9
ISBN:
9783031817069
Psychology, learning, technology = second International Conference, PLT 2022, Foggia, Italy, November 17-18, 2022 : revised selected papers /
Psychology, learning, technology
second International Conference, PLT 2022, Foggia, Italy, November 17-18, 2022 : revised selected papers /[electronic resource] :PLT 2022edited by Raffaele Di Fuccio, Giusi Antonia Toto. - Cham :Springer Nature Switzerland :2025. - x, 206 p. :ill. (some col.), digital ;24 cm. - Communications in computer and information science,20891865-0937 ;. - Communications in computer and information science ;2089..
Digital Psychology and Digital Settings -- Evaluation of Essays and Comments for Developing Critical Thinking Ability during a University course -- Proposal of an online strength-based CBT intervention model in hospitalized patients with COVID-19: promotion of psychological well-being and prevention of post-COVID emotional symptoms in Italian medical setting -- The relationship between fluid intelligence and memory and how to measure it with technological tools -- New Digital Technologies for Psychotherapy -- Advances in Technology Enhanced Learning and teaching -- Intersectionality Between Open Educational Resources And Sustainable Development Goals: Future Perspectives -- Italian teachers and TPACK-G: An exploratory study of its relationship with attitudes toward DGBL and digital self-efficacy -- Collaborative Creation of Digital Storytelling Using Gamification and its effect on EFL Grammar Learning in Flipped, Blended and Traditional Classes -- Training teachers to "play seriously" testing a Game Design activity for assessment during a teacher training course -- Bilingualism and second language learning -- Bilingualism and second language learning with the use of social robots a scoping review -- Reading Profile in Deaf Adults -- Advances in Technology Enhanced Learning and teaching -- Comparison of traditional and virtual reality learning in children with ADHD -- Exploratory study of the effect of digital storytelling using Tangible User Interfaces on acquired knowledge about a story in a group of primary school children -- Virtual reality and learning in children with SEN -- Game-Based Assessment: between goals and psychometric rigor.
This book constitutes the refereed proceedings of Second International Workshop on Psychology, Learning, Technology, PLT 2022, which took place in Foggia, Italy, in November 2022. The 14 full papers were carefully reviewed and selected from 42 submissions. The papers were organized in topical sections as follows: Digital psychology and digital setting; advances in technology enhanced learning and teaching; and bilingualism and second language learning.
ISBN: 9783031817069
Standard No.: 10.1007/978-3-031-81706-9doiSubjects--Topical Terms:
533459
Educational psychology
--Congresses.
LC Class. No.: LB1051
Dewey Class. No.: 370.15
Psychology, learning, technology = second International Conference, PLT 2022, Foggia, Italy, November 17-18, 2022 : revised selected papers /
LDR
:03321nmm a2200349 a 4500
001
2408618
003
DE-He213
005
20250325125243.0
006
m d
007
cr nn 008maaau
008
260204s2025 sz s 0 eng d
020
$a
9783031817069
$q
(electronic bk.)
020
$a
9783031817052
$q
(paper)
024
7
$a
10.1007/978-3-031-81706-9
$2
doi
035
$a
978-3-031-81706-9
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1051
072
7
$a
UF
$2
bicssc
072
7
$a
COM005000
$2
bisacsh
072
7
$a
UXJ
$2
thema
082
0 4
$a
370.15
$2
23
090
$a
LB1051
$b
.P732 2022
111
2
$a
PLT (Workshop)
$n
(2nd :
$d
2022 :
$c
Foggia, Italy)
$3
3781234
245
1 0
$a
Psychology, learning, technology
$h
[electronic resource] :
$b
second International Conference, PLT 2022, Foggia, Italy, November 17-18, 2022 : revised selected papers /
$c
edited by Raffaele Di Fuccio, Giusi Antonia Toto.
246
3
$a
PLT 2022
260
$a
Cham :
$b
Springer Nature Switzerland :
$b
Imprint: Springer,
$c
2025.
300
$a
x, 206 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
490
1
$a
Communications in computer and information science,
$x
1865-0937 ;
$v
2089
505
0
$a
Digital Psychology and Digital Settings -- Evaluation of Essays and Comments for Developing Critical Thinking Ability during a University course -- Proposal of an online strength-based CBT intervention model in hospitalized patients with COVID-19: promotion of psychological well-being and prevention of post-COVID emotional symptoms in Italian medical setting -- The relationship between fluid intelligence and memory and how to measure it with technological tools -- New Digital Technologies for Psychotherapy -- Advances in Technology Enhanced Learning and teaching -- Intersectionality Between Open Educational Resources And Sustainable Development Goals: Future Perspectives -- Italian teachers and TPACK-G: An exploratory study of its relationship with attitudes toward DGBL and digital self-efficacy -- Collaborative Creation of Digital Storytelling Using Gamification and its effect on EFL Grammar Learning in Flipped, Blended and Traditional Classes -- Training teachers to "play seriously" testing a Game Design activity for assessment during a teacher training course -- Bilingualism and second language learning -- Bilingualism and second language learning with the use of social robots a scoping review -- Reading Profile in Deaf Adults -- Advances in Technology Enhanced Learning and teaching -- Comparison of traditional and virtual reality learning in children with ADHD -- Exploratory study of the effect of digital storytelling using Tangible User Interfaces on acquired knowledge about a story in a group of primary school children -- Virtual reality and learning in children with SEN -- Game-Based Assessment: between goals and psychometric rigor.
520
$a
This book constitutes the refereed proceedings of Second International Workshop on Psychology, Learning, Technology, PLT 2022, which took place in Foggia, Italy, in November 2022. The 14 full papers were carefully reviewed and selected from 42 submissions. The papers were organized in topical sections as follows: Digital psychology and digital setting; advances in technology enhanced learning and teaching; and bilingualism and second language learning.
650
0
$a
Educational psychology
$x
Congresses.
$3
533459
650
0
$a
Education
$x
Data processing
$x
Congresses.
$3
558280
650
0
$a
Educational technology
$x
Congresses.
$3
527608
650
1 4
$a
Computer Application in Social and Behavioral Sciences.
$3
3538516
650
2 4
$a
Computers and Education.
$3
892757
650
2 4
$a
Computer Communication Networks.
$3
775497
650
2 4
$a
Special Purpose and Application-Based Systems.
$3
892492
700
1
$a
Di Fuccio, Raffaele.
$3
3603965
700
1
$a
Toto, Giusi Antonia.
$3
3603966
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Communications in computer and information science ;
$v
2089.
$3
3781235
856
4 0
$u
https://doi.org/10.1007/978-3-031-81706-9
950
$a
Computer Science (SpringerNature-11645)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9514116
電子資源
11.線上閱覽_V
電子書
EB LB1051
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login