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Design, learning, and innovation = 9...
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International Conference on Design, Learning, and Innovation (2024 :)
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Design, learning, and innovation = 9th EAI International Conference, DLI 2024, virtual event, November 7-8, 2024 : proceedings /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Design, learning, and innovation/ edited by Eva Brooks ... [et al.].
Reminder of title:
9th EAI International Conference, DLI 2024, virtual event, November 7-8, 2024 : proceedings /
remainder title:
DLI 2024
other author:
Brooks, Eva.
corporate name:
International Conference on Design, Learning, and Innovation
Published:
Cham :Springer Nature Switzerland : : 2025.,
Description:
xii, 163 p. :ill. (chiefly color), digital ;24 cm.
[NT 15003449]:
Using Immersive Technologies for Learning, Accessibility, and Technological Innovation. -- Metaverse Innovation Canvas: A Tool for Extended Reality Product/Service Development. -- Virtual Station: Virtual Reality as a Bridge Towards Real Independence in public transportation for Autistic Children and Adolescents. -- Utilizing Virtual Reality to Enhance Situational Awareness in Swedish Police Training. -- Exploring VR as a Method to Study User Perceptions of Challenges in Green Transition Technology in Nature. -- Unlocking Cultural Heritage: The Gamified Digitisation Project of SMA-UniGe. -- Engaging Learners through Gamification, Playful Design, and Generative AI. -- A Case Study in Playful Facilitation for Designing Embodied Experiences. -- An auto battler game to engage high school student's understanding of ionic bonds in chemistry. -- Generative AI in foreign language education: Student use and perspectives. -- Exploring Phantasmagorical Game Design: Integrating Anomalous Behaviour of AI and Player into Conversational AI-Native Games. -- Learning formats for theory courses in graphic design undergraduate programmes.
Contained By:
Springer Nature eBook
Subject:
Educational innovations - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-031-85663-1
ISBN:
9783031856631
Design, learning, and innovation = 9th EAI International Conference, DLI 2024, virtual event, November 7-8, 2024 : proceedings /
Design, learning, and innovation
9th EAI International Conference, DLI 2024, virtual event, November 7-8, 2024 : proceedings /[electronic resource] :DLI 2024edited by Eva Brooks ... [et al.]. - Cham :Springer Nature Switzerland :2025. - xii, 163 p. :ill. (chiefly color), digital ;24 cm. - Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering,6041867-822X ;. - Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ;604..
Using Immersive Technologies for Learning, Accessibility, and Technological Innovation. -- Metaverse Innovation Canvas: A Tool for Extended Reality Product/Service Development. -- Virtual Station: Virtual Reality as a Bridge Towards Real Independence in public transportation for Autistic Children and Adolescents. -- Utilizing Virtual Reality to Enhance Situational Awareness in Swedish Police Training. -- Exploring VR as a Method to Study User Perceptions of Challenges in Green Transition Technology in Nature. -- Unlocking Cultural Heritage: The Gamified Digitisation Project of SMA-UniGe. -- Engaging Learners through Gamification, Playful Design, and Generative AI. -- A Case Study in Playful Facilitation for Designing Embodied Experiences. -- An auto battler game to engage high school student's understanding of ionic bonds in chemistry. -- Generative AI in foreign language education: Student use and perspectives. -- Exploring Phantasmagorical Game Design: Integrating Anomalous Behaviour of AI and Player into Conversational AI-Native Games. -- Learning formats for theory courses in graphic design undergraduate programmes.
This book constitutes the refereed proceedings of the 9th EAI International Conference on Design, Learning, and Innovation, DLI 2024, held virtually, during November 7-8, 2024. The 11 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Using Immersive Technologies for Learning, Accessibility, and Technological Innovation; and Engaging Learners through Gamification, Playful Design, and Generative AI.
ISBN: 9783031856631
Standard No.: 10.1007/978-3-031-85663-1doiSubjects--Topical Terms:
527607
Educational innovations
--Congresses.
LC Class. No.: LB1028.43
Dewey Class. No.: 371.33463
Design, learning, and innovation = 9th EAI International Conference, DLI 2024, virtual event, November 7-8, 2024 : proceedings /
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Using Immersive Technologies for Learning, Accessibility, and Technological Innovation. -- Metaverse Innovation Canvas: A Tool for Extended Reality Product/Service Development. -- Virtual Station: Virtual Reality as a Bridge Towards Real Independence in public transportation for Autistic Children and Adolescents. -- Utilizing Virtual Reality to Enhance Situational Awareness in Swedish Police Training. -- Exploring VR as a Method to Study User Perceptions of Challenges in Green Transition Technology in Nature. -- Unlocking Cultural Heritage: The Gamified Digitisation Project of SMA-UniGe. -- Engaging Learners through Gamification, Playful Design, and Generative AI. -- A Case Study in Playful Facilitation for Designing Embodied Experiences. -- An auto battler game to engage high school student's understanding of ionic bonds in chemistry. -- Generative AI in foreign language education: Student use and perspectives. -- Exploring Phantasmagorical Game Design: Integrating Anomalous Behaviour of AI and Player into Conversational AI-Native Games. -- Learning formats for theory courses in graphic design undergraduate programmes.
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This book constitutes the refereed proceedings of the 9th EAI International Conference on Design, Learning, and Innovation, DLI 2024, held virtually, during November 7-8, 2024. The 11 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Using Immersive Technologies for Learning, Accessibility, and Technological Innovation; and Engaging Learners through Gamification, Playful Design, and Generative AI.
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based on 0 review(s)
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W9514112
電子資源
11.線上閱覽_V
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EB LB1028.43
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