Human-computer interaction = design ...
Indian Conference on Human-Computer Interaction Design and Research (2024 :)

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  • Human-computer interaction = design and research : 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7-9, 2024 : proceedings.. Part II /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Human-computer interaction/ edited by Nimmi Rangaswamy, Gavin Robert Sim, Pranjal Protim Borah.
    Reminder of title: design and research : 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7-9, 2024 : proceedings.
    remainder title: IndiaHCI 2024
    other author: Rangaswamy, Nimmi.
    corporate name: Indian Conference on Human-Computer Interaction Design and Research
    Published: Cham :Springer Nature Switzerland : : 2025.,
    Description: xvi, 380 p. :ill. (chiefly color), digital ;24 cm.
    [NT 15003449]: Track - Game Design. -- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India. -- How does Games User Research measure and guide haptic experience design? A Critical Review. -- Gamified Pathway'- A Framework for Enhancing User Journeys. -- Dhar-Pakad' - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design. -- Branch Master: A Binary Search Tree Based Board Game. -- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment. -- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils. -- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'. -- A Methodological Discourse on Second-Order Nature in Board Games. -- Track - Student Research Consortium -- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception. -- Chordex: A Wearable Chorded Keyboard for Malayalam. -- The role of social media in fostering social movements: assessing user experience (UX) elements for effective mobilization in Bangladeshi digital activism. -- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots. -- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group. -- Enhancing Dining Experiences with Augmented Reality and Olfactory Technology. -- Exploration of Gesture-Based Text Input System for Indic Languages. -- Integration of Social Design with ICT to Promote Sustainability. -- Track - Posters and Demos. -- ARoma: Augmented Reality Olfactory Menu Application. -- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of Technology with a Vulnerable Population Online. -- Camera-based ASL Alphabet Recognition Using Hand Landmark Features. -- Eyecare for all, a service design approach. -- Absent Networks: Finding Wellness Through Shared Interests. -- Designing an Accessible Music Device for the Elderly: Enhancing Usability, Entertainment, and Well-being. -- Track - Artworks and Installations. -- Raising Awareness of the Significance of Awadhi Mother Tongue among Young Adults Via Exhibition Design. -- Dreamcatcher - a real-time generative art studying subconscious imageries. -- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen AI and Digital Narratives.
    Contained By: Springer Nature eBook
    Subject: Human-computer interaction - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-031-80832-6
    ISBN: 9783031808326
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