語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Human-computer interaction = design ...
~
Indian Conference on Human-Computer Interaction Design and Research (2024 :)
FindBook
Google Book
Amazon
博客來
Human-computer interaction = design and research : 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7-9, 2024 : proceedings.. Part II /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Human-computer interaction/ edited by Nimmi Rangaswamy, Gavin Robert Sim, Pranjal Protim Borah.
其他題名:
design and research : 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7-9, 2024 : proceedings.
其他題名:
IndiaHCI 2024
其他作者:
Rangaswamy, Nimmi.
團體作者:
Indian Conference on Human-Computer Interaction Design and Research
出版者:
Cham :Springer Nature Switzerland : : 2025.,
面頁冊數:
xvi, 380 p. :ill. (chiefly color), digital ;24 cm.
內容註:
Track - Game Design. -- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India. -- How does Games User Research measure and guide haptic experience design? A Critical Review. -- Gamified Pathway'- A Framework for Enhancing User Journeys. -- Dhar-Pakad' - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design. -- Branch Master: A Binary Search Tree Based Board Game. -- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment. -- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils. -- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'. -- A Methodological Discourse on Second-Order Nature in Board Games. -- Track - Student Research Consortium -- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception. -- Chordex: A Wearable Chorded Keyboard for Malayalam. -- The role of social media in fostering social movements: assessing user experience (UX) elements for effective mobilization in Bangladeshi digital activism. -- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots. -- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group. -- Enhancing Dining Experiences with Augmented Reality and Olfactory Technology. -- Exploration of Gesture-Based Text Input System for Indic Languages. -- Integration of Social Design with ICT to Promote Sustainability. -- Track - Posters and Demos. -- ARoma: Augmented Reality Olfactory Menu Application. -- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of Technology with a Vulnerable Population Online. -- Camera-based ASL Alphabet Recognition Using Hand Landmark Features. -- Eyecare for all, a service design approach. -- Absent Networks: Finding Wellness Through Shared Interests. -- Designing an Accessible Music Device for the Elderly: Enhancing Usability, Entertainment, and Well-being. -- Track - Artworks and Installations. -- Raising Awareness of the Significance of Awadhi Mother Tongue among Young Adults Via Exhibition Design. -- Dreamcatcher - a real-time generative art studying subconscious imageries. -- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen AI and Digital Narratives.
Contained By:
Springer Nature eBook
標題:
Human-computer interaction - Congresses. -
電子資源:
https://doi.org/10.1007/978-3-031-80832-6
ISBN:
9783031808326
Human-computer interaction = design and research : 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7-9, 2024 : proceedings.. Part II /
Human-computer interaction
design and research : 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7-9, 2024 : proceedings.Part II /[electronic resource] :IndiaHCI 2024edited by Nimmi Rangaswamy, Gavin Robert Sim, Pranjal Protim Borah. - Cham :Springer Nature Switzerland :2025. - xvi, 380 p. :ill. (chiefly color), digital ;24 cm. - Communications in computer and information science,23381865-0937 ;. - Communications in computer and information science ;2338..
Track - Game Design. -- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India. -- How does Games User Research measure and guide haptic experience design? A Critical Review. -- Gamified Pathway'- A Framework for Enhancing User Journeys. -- Dhar-Pakad' - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design. -- Branch Master: A Binary Search Tree Based Board Game. -- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment. -- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils. -- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'. -- A Methodological Discourse on Second-Order Nature in Board Games. -- Track - Student Research Consortium -- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception. -- Chordex: A Wearable Chorded Keyboard for Malayalam. -- The role of social media in fostering social movements: assessing user experience (UX) elements for effective mobilization in Bangladeshi digital activism. -- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots. -- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group. -- Enhancing Dining Experiences with Augmented Reality and Olfactory Technology. -- Exploration of Gesture-Based Text Input System for Indic Languages. -- Integration of Social Design with ICT to Promote Sustainability. -- Track - Posters and Demos. -- ARoma: Augmented Reality Olfactory Menu Application. -- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of Technology with a Vulnerable Population Online. -- Camera-based ASL Alphabet Recognition Using Hand Landmark Features. -- Eyecare for all, a service design approach. -- Absent Networks: Finding Wellness Through Shared Interests. -- Designing an Accessible Music Device for the Elderly: Enhancing Usability, Entertainment, and Well-being. -- Track - Artworks and Installations. -- Raising Awareness of the Significance of Awadhi Mother Tongue among Young Adults Via Exhibition Design. -- Dreamcatcher - a real-time generative art studying subconscious imageries. -- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen AI and Digital Narratives.
This two-volume proceedings, set CCIS 2337-2338, constitutes of the proceedings of 15th Indian Conference on Human-Computer Interaction Design and Research, IndiaHCI 2024, held in Mumbai, India, during November 7-9, 2024. The 30 full papers and 12 short papers included in this volume were carefully reviewed and selected from 235 submissions. These papers belong to various tracks which have been divided between the two volumes as follows: - Part I: Paper Track. Part II: Game Design Track, Student Research Consortium Track; Posters and demos Track; Artworks and installations Track.
ISBN: 9783031808326
Standard No.: 10.1007/978-3-031-80832-6doiSubjects--Topical Terms:
705966
Human-computer interaction
--Congresses.
LC Class. No.: QA76.9.H85
Dewey Class. No.: 004.019
Human-computer interaction = design and research : 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7-9, 2024 : proceedings.. Part II /
LDR
:04286nmm a2200349 a 4500
001
2408545
003
DE-He213
005
20250213115235.0
006
m d
007
cr nn 008maaau
008
260204s2025 sz s 0 eng d
020
$a
9783031808326
$q
(electronic bk.)
020
$a
9783031808319
$q
(paper)
024
7
$a
10.1007/978-3-031-80832-6
$2
doi
035
$a
978-3-031-80832-6
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.H85
072
7
$a
UYZ
$2
bicssc
072
7
$a
COM079010
$2
bisacsh
072
7
$a
UYZ
$2
thema
082
0 4
$a
004.019
$2
23
090
$a
QA76.9.H85
$b
I39 2024
111
2
$a
Indian Conference on Human-Computer Interaction Design and Research
$n
(15th :
$d
2024 :
$c
Mumbai, India)
$3
3781102
245
1 0
$a
Human-computer interaction
$h
[electronic resource] :
$b
design and research : 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7-9, 2024 : proceedings.
$n
Part II /
$c
edited by Nimmi Rangaswamy, Gavin Robert Sim, Pranjal Protim Borah.
246
3
$a
IndiaHCI 2024
260
$a
Cham :
$b
Springer Nature Switzerland :
$b
Imprint: Springer,
$c
2025.
300
$a
xvi, 380 p. :
$b
ill. (chiefly color), digital ;
$c
24 cm.
490
1
$a
Communications in computer and information science,
$x
1865-0937 ;
$v
2338
505
0
$a
Track - Game Design. -- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India. -- How does Games User Research measure and guide haptic experience design? A Critical Review. -- Gamified Pathway'- A Framework for Enhancing User Journeys. -- Dhar-Pakad' - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design. -- Branch Master: A Binary Search Tree Based Board Game. -- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment. -- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils. -- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'. -- A Methodological Discourse on Second-Order Nature in Board Games. -- Track - Student Research Consortium -- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception. -- Chordex: A Wearable Chorded Keyboard for Malayalam. -- The role of social media in fostering social movements: assessing user experience (UX) elements for effective mobilization in Bangladeshi digital activism. -- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots. -- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group. -- Enhancing Dining Experiences with Augmented Reality and Olfactory Technology. -- Exploration of Gesture-Based Text Input System for Indic Languages. -- Integration of Social Design with ICT to Promote Sustainability. -- Track - Posters and Demos. -- ARoma: Augmented Reality Olfactory Menu Application. -- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of Technology with a Vulnerable Population Online. -- Camera-based ASL Alphabet Recognition Using Hand Landmark Features. -- Eyecare for all, a service design approach. -- Absent Networks: Finding Wellness Through Shared Interests. -- Designing an Accessible Music Device for the Elderly: Enhancing Usability, Entertainment, and Well-being. -- Track - Artworks and Installations. -- Raising Awareness of the Significance of Awadhi Mother Tongue among Young Adults Via Exhibition Design. -- Dreamcatcher - a real-time generative art studying subconscious imageries. -- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen AI and Digital Narratives.
520
$a
This two-volume proceedings, set CCIS 2337-2338, constitutes of the proceedings of 15th Indian Conference on Human-Computer Interaction Design and Research, IndiaHCI 2024, held in Mumbai, India, during November 7-9, 2024. The 30 full papers and 12 short papers included in this volume were carefully reviewed and selected from 235 submissions. These papers belong to various tracks which have been divided between the two volumes as follows: - Part I: Paper Track. Part II: Game Design Track, Student Research Consortium Track; Posters and demos Track; Artworks and installations Track.
650
0
$a
Human-computer interaction
$x
Congresses.
$3
705966
650
1 4
$a
User Interfaces and Human Computer Interaction.
$3
892554
650
2 4
$a
Computer and Information Systems Applications.
$3
3538505
700
1
$a
Rangaswamy, Nimmi.
$3
3781103
700
1
$a
Sim, Gavin Robert.
$3
3781104
700
1
$a
Borah, Pranjal Protim.
$3
3781105
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
830
0
$a
Communications in computer and information science ;
$v
2338.
$3
3781107
856
4 0
$u
https://doi.org/10.1007/978-3-031-80832-6
950
$a
Computer Science (SpringerNature-11645)
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9514043
電子資源
11.線上閱覽_V
電子書
EB QA76.9.H85
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入