| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Human-computer interaction/ edited by Nimmi Rangaswamy, Gavin Robert Sim, Pranjal Protim Borah. |
| Reminder of title: |
design and research : 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7-9, 2024 : proceedings. |
| remainder title: |
IndiaHCI 2024 |
| other author: |
Rangaswamy, Nimmi. |
| corporate name: |
Indian Conference on Human-Computer Interaction Design and Research |
| Published: |
Cham :Springer Nature Switzerland : : 2025., |
| Description: |
xvi, 380 p. :ill. (chiefly color), digital ;24 cm. |
| [NT 15003449]: |
Track - Game Design. -- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India. -- How does Games User Research measure and guide haptic experience design? A Critical Review. -- Gamified Pathway'- A Framework for Enhancing User Journeys. -- Dhar-Pakad' - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design. -- Branch Master: A Binary Search Tree Based Board Game. -- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment. -- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils. -- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'. -- A Methodological Discourse on Second-Order Nature in Board Games. -- Track - Student Research Consortium -- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception. -- Chordex: A Wearable Chorded Keyboard for Malayalam. -- The role of social media in fostering social movements: assessing user experience (UX) elements for effective mobilization in Bangladeshi digital activism. -- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots. -- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group. -- Enhancing Dining Experiences with Augmented Reality and Olfactory Technology. -- Exploration of Gesture-Based Text Input System for Indic Languages. -- Integration of Social Design with ICT to Promote Sustainability. -- Track - Posters and Demos. -- ARoma: Augmented Reality Olfactory Menu Application. -- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of Technology with a Vulnerable Population Online. -- Camera-based ASL Alphabet Recognition Using Hand Landmark Features. -- Eyecare for all, a service design approach. -- Absent Networks: Finding Wellness Through Shared Interests. -- Designing an Accessible Music Device for the Elderly: Enhancing Usability, Entertainment, and Well-being. -- Track - Artworks and Installations. -- Raising Awareness of the Significance of Awadhi Mother Tongue among Young Adults Via Exhibition Design. -- Dreamcatcher - a real-time generative art studying subconscious imageries. -- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen AI and Digital Narratives. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Human-computer interaction - Congresses. - |
| Online resource: |
https://doi.org/10.1007/978-3-031-80832-6 |
| ISBN: |
9783031808326 |