Videogame sciences and arts = 14th I...
VJ (Conferences) (2024 :)

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  • Videogame sciences and arts = 14th International Conference, VJ 2024, Leiria, Portugal, December 5-6, 2024 : proceedings /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Videogame sciences and arts/ edited by Anabela Marto ... [et al.].
    Reminder of title: 14th International Conference, VJ 2024, Leiria, Portugal, December 5-6, 2024 : proceedings /
    remainder title: VJ 2024
    other author: Marto, Anabela.
    corporate name: VJ (Conferences)
    Published: Cham :Springer Nature Switzerland : : 2025.,
    Description: xv, 270 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: Player Experience and Accessibility -- Played Like a Damn Fiddle: Types and Patterns of Betrayal in Multiplayer Games. -- Exploring Asymmetric Competitive Gaming For Mixed-Visual-Ability Pairs. -- Behind Two Stories to Tell: An Evaluation Study of the Camera Perspective in the Game Mutation Madness. -- Serious Games. -- The Stakeholders Clash Game: from board game design to online collaborative platforms for urban planning. -- A systematic review on designing, developing, and implementing effective digital game interventions in mental disorders. -- "Caught in a PICL": Proposal of a Game to Support Language Therapy for Pre-School Children. -- Edutainment. -- "Hello, Virus. Is this Cell You're Looking For?" A Virtual Reality Game for Perspective-Taking in Young Adult's Virology Education. -- Level Up! How Gamed-Based Activities Transform Learning and Alleviate Stress in Institutionalized Elderly. -- A Black Mirror-based Digital Breakout Promotes Creativity Thinking, Enjoyment and Absorption of Teachers in Training. -- Leveraging Tabletop Games as Education Scenarios for Enhancing Media Literacy Skills. -- Game Design and Development. -- Exploring Asymmetry of Information in Cooperative Games. -- NFLegacy, towards a NFT-based Game Ecosystem. -- SafeARUnity: Real-time image processing to enhance privacy protection in LBARGs. -- A Gomoku Game-Testbed for Monte-Carlo Tree Search Algorithms. -- Games and Artificial Intelligence. -- Art and Animation: Procedural Content Generation for Sprite Sheet Creation. -- From Images to Stories: Exploring Player-Driven Narratives in Games. -- Deep Learning Anti-Cheat System Based on Player Behaviour for Minecraft. -- Enhancing player experience through generative artificial intelligence: custom interaction in game design.
    Contained By: Springer Nature eBook
    Subject: Video games - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-031-81713-7
    ISBN: 9783031817137
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