| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
HCI International 2024 - late breaking papers/ edited by Jessie Y. C. Chen ... [et al.]. |
| Reminder of title: |
26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29-July 4, 2024 : proceedings. |
| remainder title: |
HCII 2024 |
| other author: |
Chen, Jessie Y. C. |
| corporate name: |
International Conference on Human-Computer Interaction |
| Published: |
Cham :Springer Nature Switzerland : : 2025., |
| Description: |
xx, 448 p. :ill. (chiefly color), digital ;24 cm. |
| [NT 15003449]: |
Virtual Experiences in XR and the Metaverse: Study and Development of Machine Learning Models Designed for Extended Reality Interactivity in Real-Time -- Optimizing AR Application Testing: Integrating Metamorphic Testing to Address Developer and End-User Challenges -- Comparing Vibrotactile and Visual Feedback in Virtual Reality Motion Guidance: An Investigation on Workload and Performance -- Improving Virtual Workspaces Based on Sense of Embodiment -- Working in Extended Reality: A Study on the Relationship Between Concentration and Work in Immersive Environments -- Influence of Color on Asthenopia of VR based on Real-time Teleoperating Lunar Rover -- Effects of Avatar Design on Alarm Resolution in a Virtual Reality Physical Security Scenario -- Enhancing Augmented Reality (MAR) Interaction Experience: A Design Framework Grounded in User Mental Model Construction -- Advantages of Virtual Reality Tool for Helping Personal Sketch Modeling -- Effects of Redirected Walking on Cybersickness in an Applied Virtual Environment -- Towards a VR Environment for Desensitization of Ecological Anxiety -- Are We There Yet? Unravelling Usability Challenges and Opportunities in Collaborative Immersive Analytics for Domain Experts -- The Effect of Visual Design Using Biomorphic Designs on Walking Behavior in Virtual World -- Interactive Visual Narrative (IVN) Model: Understanding Discourse Production in IVNs -- Effects of Basic Movement Characteristics and Cognitive Load on Performance Indicators in VR-IADLs -- Factors Influencing the Purchase Intention of Consumer VR All-in-one Headsets -- HoloCook: A Real-Time Remote Mixed Reality Cooking Tutoring System -- Conceptual Design Ease of Use MR-PACS. Playing Experiences: Alien Mystery Scavenger Hunt: Enhancing Intergenerational Interaction with Physical Web Technologies through Location-Based Games -- Augmented Motion Representation Learning Based on Virtual Reality Sports Game Review Data -- Exploring Virtual Chess Personalities: Analyzing Class-C Players vs. Nimzowitsch and Fine Virtual Grandmasters -- Storytelling, Worlds and Game Design: Viewer Experience and Interaction In "Sky, Children of the Light" -- A Review of Cultural Impact on Children's Play Perception and Digital Games -- Head and Shoulder (e)Sports Event Organization Tools: A User-Based Study -- SDG Quest: Leveraging Mobile Game-Based Learning to Foster Environmental, Social, and Economic Sustainable Development Goals -- Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline -- UBI Journey: A Tool Against University Student Social Isolation -- AI-Enhanced Tools for Cross-Cultural Game Design: Supporting Online Character Conceptualization and Collaborative Sketching. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Human-computer interaction - Congresses. - |
| Online resource: |
https://doi.org/10.1007/978-3-031-76812-5 |
| ISBN: |
9783031768125 |