| 紀錄類型: |
書目-電子資源
: Monograph/item
|
| 正題名/作者: |
HCI International 2024 - late breaking papers/ edited by Panayiotis Zaphiris ... [et al.]. |
| 其他題名: |
26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29-July 4, 2024 : proceedings. |
| 其他題名: |
HCII 2024 |
| 其他作者: |
Zaphiris, Panayiotis. |
| 團體作者: |
International Conference on Human-Computer Interaction |
| 出版者: |
Cham :Springer Nature Switzerland : : 2025., |
| 面頁冊數: |
xix, 418 p. :ill. (chiefly color), digital ;24 cm. |
| 內容註: |
Design for Learning: On Students' Perception of Compiler Syntax Error Messages: A Human Factors Approach -- Enhancing Engagement Prediction in Online Environment Using Temporal Features -- Metaverse Mastery: Enhancing Public Speaking Skills in Linguistic High School Students through Advanced Technologies -- Research on the Transformation of Digital Teaching and Learning Methods in Higher Education and its Influencing Factors -- Review of the Factors that Influence Learners Motivation in using AI-enabled Gamification for Collaborative Learning -- Can Facial Expressions Predict Performance?: A Machine Learning Approach -- Developing a Pedagogical Approach to Enhance Learning Experiences for Fostering Soft Skills -- DCLA: Towards Distributed Cooperative Learning Analytics for Developing Communities -- Meta-Analysis of the Application of Artificial Intelligence and Spiritual Science in Guiding Learner Imagery Transformation: An Action Research on Quantum Resonance Design Course in University General Education Curriculum -- Optimizing Self-Paced Learning in Machine Learning Education for Working Professionals: Strategies, Trends, and Insights -- Integrating Sustainable Development Goals into Foreign Language Teaching and Learning Contexts with the Use of Technology: A Systematic Literature Review -- LiveLingo: Create Digital Learning Experiences for Kids, Leveraging AI -- A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013-2023) -- Sense of Presence and the Illusion of Self-Scaling in Virtual Learning Environments -- Early Childhood Apps Design with Augmented Reality for Learning. New Cultural and Tourism Experiences: Evaluating the Effectiveness of an Augmented Reality Platform in Promoting Sustainable Tourism in the Peruvian Amazon Jungle -- Exploring the Current State and Future Development of Online Exhibitions of Art in the Post-COVID Era - A Case Study of ART TAIPEI -- Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology -- STAR: A See-Through Augmented Reality Exhibit Showcase built for Transparent Display -- Research on Emotional Design and Multidimensional Expression of Cultural and Creative Products in a Multicultural Background -- Research on Embodied Interaction Design of Traditional Crafts Based on Experiential Learning - A case study of Lime Sculpture Craft -- Co-creation Cultural Tourism Game Design Based on Scene Theory -- The Visual Guidance of Scenic Windows in Spatial Sequences: A Case of New Garden of Qinghui Garden -- Design of Customer Smart Guidance APP in Exhibition Venues -- Computer Vision and AI tools for Enhancing User Experience in the Cultural Heritage Domain -- RoboInsight: Towards Deploying an Affordable Museum Guide Robot with Natural Language Processing, Image Processing and Interactive Engagement -- Sentiment Classification Model for Landscapes -- GoraNiNora: Context-Dependent Information for Safe Mountain Visits -- Comparative Research on Digital Design for Spring Festival and Christmas. |
| Contained By: |
Springer Nature eBook |
| 標題: |
Human-computer interaction - Congresses. - |
| 電子資源: |
https://doi.org/10.1007/978-3-031-76815-6 |
| ISBN: |
9783031768156 |