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Technology in the Art Classroom: Dra...
~
Cox, Heather.
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Technology in the Art Classroom: Drawbacks and Best Practices for Digital Creativity.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Technology in the Art Classroom: Drawbacks and Best Practices for Digital Creativity./
Author:
Cox, Heather.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2024,
Description:
100 p.
Notes:
Source: Masters Abstracts International, Volume: 85-11.
Contained By:
Masters Abstracts International85-11.
Subject:
Art education. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31296952
ISBN:
9798382750798
Technology in the Art Classroom: Drawbacks and Best Practices for Digital Creativity.
Cox, Heather.
Technology in the Art Classroom: Drawbacks and Best Practices for Digital Creativity.
- Ann Arbor : ProQuest Dissertations & Theses, 2024 - 100 p.
Source: Masters Abstracts International, Volume: 85-11.
Thesis (M.Ed.)--The University of the Arts, 2024.
This study looks into the impact of increased use of digital tools on immersive learning for digital art students, with an emphasis on creativity and originality. The study will use both quantitative (projects, surveys) and qualitative (observations, reflections) methods to better understand how digital tools affect students' creativity. Surveys and questionnaires were used to gather information about students' attitudes toward technology, perceptions of the creative process, and the impact of the classroom structure. Qualitative observations looked into student behavior and engagement in guided exploratory classes. The study also looks into the challenges that come with using technology and how they affect creativity and fear of failure. Regular check-ins and feedback sessions will help promote continuous improvement. The study was conducted at a high school in southern New Jersey, and focused on students enrolled in digital art classes taught by an experienced teacher. A specific group of students taking guided exploratory classes and using digital tools (Adobe Software) during the 2023-2024 school year provided valuable insights, informing recommendations for increasing students' confidence, reducing fear of failure, and fostering creativity in the digital art classroom.
ISBN: 9798382750798Subjects--Topical Terms:
547650
Art education.
Subjects--Index Terms:
Creative process
Technology in the Art Classroom: Drawbacks and Best Practices for Digital Creativity.
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This study looks into the impact of increased use of digital tools on immersive learning for digital art students, with an emphasis on creativity and originality. The study will use both quantitative (projects, surveys) and qualitative (observations, reflections) methods to better understand how digital tools affect students' creativity. Surveys and questionnaires were used to gather information about students' attitudes toward technology, perceptions of the creative process, and the impact of the classroom structure. Qualitative observations looked into student behavior and engagement in guided exploratory classes. The study also looks into the challenges that come with using technology and how they affect creativity and fear of failure. Regular check-ins and feedback sessions will help promote continuous improvement. The study was conducted at a high school in southern New Jersey, and focused on students enrolled in digital art classes taught by an experienced teacher. A specific group of students taking guided exploratory classes and using digital tools (Adobe Software) during the 2023-2024 school year provided valuable insights, informing recommendations for increasing students' confidence, reducing fear of failure, and fostering creativity in the digital art classroom.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31296952
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