Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Manipulating Game Design Elements to...
~
Tan, Ryan.
Linked to FindBook
Google Book
Amazon
博客來
Manipulating Game Design Elements to Explore the Influence of Difficulty on Videogame Experiences.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Manipulating Game Design Elements to Explore the Influence of Difficulty on Videogame Experiences./
Author:
Tan, Ryan.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2023,
Description:
109 p.
Notes:
Source: Dissertations Abstracts International, Volume: 85-05, Section: B.
Contained By:
Dissertations Abstracts International85-05B.
Subject:
Affect (Psychology). -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30720603
ISBN:
9798380725293
Manipulating Game Design Elements to Explore the Influence of Difficulty on Videogame Experiences.
Tan, Ryan.
Manipulating Game Design Elements to Explore the Influence of Difficulty on Videogame Experiences.
- Ann Arbor : ProQuest Dissertations & Theses, 2023 - 109 p.
Source: Dissertations Abstracts International, Volume: 85-05, Section: B.
Thesis (Ph.D.)--The Pennsylvania State University, 2023.
Research on videogames has highlighted numerous player-centered antecedents to perceptions and outcomes of gameplay. However, few studies have focused on the specific game design elements that facilitate and create these gameplay experiences for the players. Additionally, research on videogame difficulty often conflates the experience of expending effort to overcome obstacles with the obstacles themselves as well as player perceptions of how difficult the gameplay experience was. In this dissertation, a bespoke game stimuli platform was developed to manipulate specific challenges and feedback frames to test the effects of difficulty, on player experiences of enjoyment, meaningfulness, flow, and well-being. A three (difficulty level: low, high, dynamic) by two (feedback framing: success-focused, failure-focused) between-subject experiment was therefore conducted to explore these relationships. Results suggest that difficulty levels (manipulated by challenge) are important antecedents to the more hedonic effects of enjoyment and flow, serially mediated by players' performance against those challenges and their perceptions of their own performance. More eudaimonic effects were not facilitated through manipulations of challenge, and feedback was not found to have significant effects on player perceptions. Limitations, extensions, and a critical analysis of the employed method are discussed.
ISBN: 9798380725293Subjects--Topical Terms:
606519
Affect (Psychology).
Subjects--Index Terms:
Videogames
Manipulating Game Design Elements to Explore the Influence of Difficulty on Videogame Experiences.
LDR
:02694nmm a2200421 4500
001
2401013
005
20241007100336.5
006
m o d
007
cr#unu||||||||
008
251215s2023 ||||||||||||||||| ||eng d
020
$a
9798380725293
035
$a
(MiAaPQ)AAI30720603
035
$a
(MiAaPQ)PennState_21811rrt47
035
$a
AAI30720603
035
$a
2401013
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Tan, Ryan.
$3
3771074
245
1 0
$a
Manipulating Game Design Elements to Explore the Influence of Difficulty on Videogame Experiences.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2023
300
$a
109 p.
500
$a
Source: Dissertations Abstracts International, Volume: 85-05, Section: B.
500
$a
Advisor: Schmierbach, Michael;Oliver, Mary Beth.
502
$a
Thesis (Ph.D.)--The Pennsylvania State University, 2023.
520
$a
Research on videogames has highlighted numerous player-centered antecedents to perceptions and outcomes of gameplay. However, few studies have focused on the specific game design elements that facilitate and create these gameplay experiences for the players. Additionally, research on videogame difficulty often conflates the experience of expending effort to overcome obstacles with the obstacles themselves as well as player perceptions of how difficult the gameplay experience was. In this dissertation, a bespoke game stimuli platform was developed to manipulate specific challenges and feedback frames to test the effects of difficulty, on player experiences of enjoyment, meaningfulness, flow, and well-being. A three (difficulty level: low, high, dynamic) by two (feedback framing: success-focused, failure-focused) between-subject experiment was therefore conducted to explore these relationships. Results suggest that difficulty levels (manipulated by challenge) are important antecedents to the more hedonic effects of enjoyment and flow, serially mediated by players' performance against those challenges and their perceptions of their own performance. More eudaimonic effects were not facilitated through manipulations of challenge, and feedback was not found to have significant effects on player perceptions. Limitations, extensions, and a critical analysis of the employed method are discussed.
590
$a
School code: 0176.
650
4
$a
Affect (Psychology).
$3
606519
650
4
$a
Computer & video games.
$3
3548317
650
4
$a
Audiences.
$3
618475
650
4
$a
Design.
$3
518875
650
4
$a
Gambling.
$3
663711
650
4
$a
Mechanics.
$3
525881
650
4
$a
Emotions.
$3
524569
650
4
$a
Feedback.
$3
677181
650
4
$a
Play.
$3
518621
650
4
$a
Interfaces.
$2
gtt
$3
834756
650
4
$a
Computer science.
$3
523869
650
4
$a
Film studies.
$3
2122736
653
$a
Videogames
653
$a
Gameplay
653
$a
Feedback frames
653
$a
Hedonic effects
653
$a
Eudaimonic effects
690
$a
0389
690
$a
0346
690
$a
0984
690
$a
0900
710
2
$a
The Pennsylvania State University.
$3
699896
773
0
$t
Dissertations Abstracts International
$g
85-05B.
790
$a
0176
791
$a
Ph.D.
792
$a
2023
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30720603
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9509333
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login