語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
An Examination of Influential Factor...
~
Li, Wenzhen.
FindBook
Google Book
Amazon
博客來
An Examination of Influential Factors on Gamification in Higher Education: A Content Analysis.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
An Examination of Influential Factors on Gamification in Higher Education: A Content Analysis./
作者:
Li, Wenzhen.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2023,
面頁冊數:
109 p.
附註:
Source: Dissertations Abstracts International, Volume: 85-03, Section: A.
Contained By:
Dissertations Abstracts International85-03A.
標題:
Instructional design. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30634827
ISBN:
9798380369138
An Examination of Influential Factors on Gamification in Higher Education: A Content Analysis.
Li, Wenzhen.
An Examination of Influential Factors on Gamification in Higher Education: A Content Analysis.
- Ann Arbor : ProQuest Dissertations & Theses, 2023 - 109 p.
Source: Dissertations Abstracts International, Volume: 85-03, Section: A.
Thesis (Ph.D.)--University of Nevada, Reno, 2023.
Student disengagement and disconnection post pandemic has become a prominent concern in higher education. As colleges and universities navigate the post-pandemic landscape, addressing student disengagement and reconnecting them to the learning community has become a priority. Gamification has been used in education since early 2010s, however, the empirical studies on the effectiveness of gamification have yielded inconsistent results. Without a clear understanding of how gamification works and which gamification design elements have a higher potential to influence learning outcomes, gamification intervention may not achieve the desired results.Guided by Self-Determination Theory and Theory of Gamified Learning, this study aimed to examine the factors that contributed to the successful implementation of gamification in higher education, and to identify the design elements that had most influence on student learning outcomes. The study employed a correlational research design and quantitative content analysis method. Data was collected from the empirical studies conducted between 2014 and 2023. The literature search yielded 1038 publications. After a careful screening, 67 experiments were included in this study. Data analysis was conducted using logistic regression and Chi-Square tests. Two gamification design elements, Social Interaction and Leaderboards, were found to have significant influence on student learning outcomes.The results showed that integrating social interaction and leaderboards in the gamification design facilitates the satisfaction of the needs for competence and relatedness, which helps improve student engagement and connection with the learning community and alleviates the issue facing higher education. This study provided insights for college instructors and instructional designers in the design of gamification intervention in instruction. Implications for practice and future studies were presented.
ISBN: 9798380369138Subjects--Topical Terms:
3172279
Instructional design.
Subjects--Index Terms:
Gamification works
An Examination of Influential Factors on Gamification in Higher Education: A Content Analysis.
LDR
:03129nmm a2200385 4500
001
2401001
005
20241007100332.5
006
m o d
007
cr#unu||||||||
008
251215s2023 ||||||||||||||||| ||eng d
020
$a
9798380369138
035
$a
(MiAaPQ)AAI30634827
035
$a
AAI30634827
035
$a
2401001
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Li, Wenzhen.
$3
1920078
245
1 3
$a
An Examination of Influential Factors on Gamification in Higher Education: A Content Analysis.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2023
300
$a
109 p.
500
$a
Source: Dissertations Abstracts International, Volume: 85-03, Section: A.
500
$a
Advisor: Liu, Leping.
502
$a
Thesis (Ph.D.)--University of Nevada, Reno, 2023.
520
$a
Student disengagement and disconnection post pandemic has become a prominent concern in higher education. As colleges and universities navigate the post-pandemic landscape, addressing student disengagement and reconnecting them to the learning community has become a priority. Gamification has been used in education since early 2010s, however, the empirical studies on the effectiveness of gamification have yielded inconsistent results. Without a clear understanding of how gamification works and which gamification design elements have a higher potential to influence learning outcomes, gamification intervention may not achieve the desired results.Guided by Self-Determination Theory and Theory of Gamified Learning, this study aimed to examine the factors that contributed to the successful implementation of gamification in higher education, and to identify the design elements that had most influence on student learning outcomes. The study employed a correlational research design and quantitative content analysis method. Data was collected from the empirical studies conducted between 2014 and 2023. The literature search yielded 1038 publications. After a careful screening, 67 experiments were included in this study. Data analysis was conducted using logistic regression and Chi-Square tests. Two gamification design elements, Social Interaction and Leaderboards, were found to have significant influence on student learning outcomes.The results showed that integrating social interaction and leaderboards in the gamification design facilitates the satisfaction of the needs for competence and relatedness, which helps improve student engagement and connection with the learning community and alleviates the issue facing higher education. This study provided insights for college instructors and instructional designers in the design of gamification intervention in instruction. Implications for practice and future studies were presented.
590
$a
School code: 0139.
650
4
$a
Instructional design.
$3
3172279
650
4
$a
Higher education.
$3
641065
650
4
$a
Education.
$3
516579
653
$a
Gamification works
653
$a
Gamified learning
653
$a
Social interaction
653
$a
Influence learning outcomes
690
$a
0447
690
$a
0745
690
$a
0515
710
2
$a
University of Nevada, Reno.
$b
Educational Specialties.
$3
1044680
773
0
$t
Dissertations Abstracts International
$g
85-03A.
790
$a
0139
791
$a
Ph.D.
792
$a
2023
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30634827
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9509321
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入