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Taking Play Seriously.
~
Good, Jordan.
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Taking Play Seriously.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Taking Play Seriously./
Author:
Good, Jordan.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2024,
Description:
95 p.
Notes:
Source: Masters Abstracts International, Volume: 85-11.
Contained By:
Masters Abstracts International85-11.
Subject:
Music. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31243469
ISBN:
9798382737171
Taking Play Seriously.
Good, Jordan.
Taking Play Seriously.
- Ann Arbor : ProQuest Dissertations & Theses, 2024 - 95 p.
Source: Masters Abstracts International, Volume: 85-11.
Thesis (M.A.)--Tufts University, 2024.
The aim of this thesis is to critique a concept shared by the spheres of music performance and gaming; that certain objects or practices are inherently unserious and unimportant, due to various factors such as perceived or actual simplicity, association with children, incorporation of mobile or mechanical technology, allowance of casual play, or even inherently because of their ludomusicality. These chapters will show that there is much to be taken seriously about these sites of play, whether in terms of pedagogical value, meaningful affective associations, or what the ludomusical interactions might reveal about our perceptions and behaviors in the outside world. The three chapters of this thesis, though they each have a distinct subject matter, illuminate different facets of our (not-so) casual interactions with play, games, and musicmaking. Chapter 1 discusses the way that ludic and musical design elements of various instruments and interfaces create accessible, ludomusical experiences of piano play and performance. Chapter 2 examines the deeper implications of human listening and mobile game play through the breeding and curating of virtual, musical monsters in the 2012 game My Singing Monsters. Chapter 3 explores parallels between mechanical music boxes and chiptune video game music, specifically their strong connections to ideas of childhood, simplicity, nostalgia, and creating within technological/musical limitations.
ISBN: 9798382737171Subjects--Topical Terms:
516178
Music.
Subjects--Index Terms:
Casual games
Taking Play Seriously.
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Advisor: Campana, Alessandra;Auner, Joseph.
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The aim of this thesis is to critique a concept shared by the spheres of music performance and gaming; that certain objects or practices are inherently unserious and unimportant, due to various factors such as perceived or actual simplicity, association with children, incorporation of mobile or mechanical technology, allowance of casual play, or even inherently because of their ludomusicality. These chapters will show that there is much to be taken seriously about these sites of play, whether in terms of pedagogical value, meaningful affective associations, or what the ludomusical interactions might reveal about our perceptions and behaviors in the outside world. The three chapters of this thesis, though they each have a distinct subject matter, illuminate different facets of our (not-so) casual interactions with play, games, and musicmaking. Chapter 1 discusses the way that ludic and musical design elements of various instruments and interfaces create accessible, ludomusical experiences of piano play and performance. Chapter 2 examines the deeper implications of human listening and mobile game play through the breeding and curating of virtual, musical monsters in the 2012 game My Singing Monsters. Chapter 3 explores parallels between mechanical music boxes and chiptune video game music, specifically their strong connections to ideas of childhood, simplicity, nostalgia, and creating within technological/musical limitations.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31243469
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