語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Multimodal Learning Analytics and Pr...
~
Emerson, Andrew John.
FindBook
Google Book
Amazon
博客來
Multimodal Learning Analytics and Predictive Student Modeling for Game-Based Learning.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Multimodal Learning Analytics and Predictive Student Modeling for Game-Based Learning./
作者:
Emerson, Andrew John.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
面頁冊數:
165 p.
附註:
Source: Dissertations Abstracts International, Volume: 84-12, Section: A.
Contained By:
Dissertations Abstracts International84-12A.
標題:
Physiology. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30463924
ISBN:
9798379649845
Multimodal Learning Analytics and Predictive Student Modeling for Game-Based Learning.
Emerson, Andrew John.
Multimodal Learning Analytics and Predictive Student Modeling for Game-Based Learning.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 165 p.
Source: Dissertations Abstracts International, Volume: 84-12, Section: A.
Thesis (Ph.D.)--North Carolina State University, 2021.
A distinctive feature of game-based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor technologies (e.g., facial expression analysis and gaze tracking) and natural language processing have introduced the opportunity to leverage multimodal data streams for learning analytics. Learning analytics informed by multimodal data captured during students' interactions with game-based learning environments hold significant promise for developing a deeper understanding of game-based learning, designing game-based learning environments to detect unproductive student behaviors, and informing adaptive scaffolding to support game-based learning. Further, learning analytics frameworks that can accurately predict student learning outcomes early in students' interactions hold considerable promise for enabling environments to adapt to individual student needs.This dissertation investigates a multimodal, multi-task predictive student modeling framework for informing individualized learning in game-based learning environments. The framework is evaluated on two corpora of game-based learning interactions from two distinct student populations who interacted with two versions of CRYSTAL ISLAND, a game-based learning environment for microbiology education. The framework leverages available multimodal data channels from the corpora to simultaneously predict student post-test performance and interest. In CRYSTAL ISLAND - SENSOR-BASED, student facial expressions, eye gaze, and gameplay behaviors are used to predict these outcomes at early points during interactions, and in CRYSTAL ISLAND - REFLECTION, textual representations of student reflections and gameplay are used. In addition to inducing models for each corpus individually, this dissertation investigates the ability to leverage information from one corpus to improve models based on another (i.e., transfer learning through the use of pre-trained models).This dissertation reports on research on multimodal learning analytics, multi-task machine learning, and early prediction. Previous work has shown that multimodal models of student posttest performance and interest outperform unimodal models. Additionally, predictive models that incorporate multi-task learning have achieved improved accuracy compared to single-task models when predicting student performance on post-tests. Preliminary work has also demonstrated the efficacy of early prediction approaches for forecasting student performance. The dissertation research extends these approaches by combining them into a unified framework that makes predictions early during game-based learning.
ISBN: 9798379649845Subjects--Topical Terms:
518431
Physiology.
Multimodal Learning Analytics and Predictive Student Modeling for Game-Based Learning.
LDR
:03830nmm a2200361 4500
001
2399577
005
20240916075410.5
006
m o d
007
cr#unu||||||||
008
251215s2021 ||||||||||||||||| ||eng d
020
$a
9798379649845
035
$a
(MiAaPQ)AAI30463924
035
$a
(MiAaPQ)NCState_Univ18402040723
035
$a
AAI30463924
040
$a
MiAaPQ
$c
MiAaPQ
100
1
$a
Emerson, Andrew John.
$3
3769547
245
1 0
$a
Multimodal Learning Analytics and Predictive Student Modeling for Game-Based Learning.
260
1
$a
Ann Arbor :
$b
ProQuest Dissertations & Theses,
$c
2021
300
$a
165 p.
500
$a
Source: Dissertations Abstracts International, Volume: 84-12, Section: A.
500
$a
Advisor: Chi, Min;Price, Thomason;Jiang, Shiyan;II, James Lester.
502
$a
Thesis (Ph.D.)--North Carolina State University, 2021.
520
$a
A distinctive feature of game-based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor technologies (e.g., facial expression analysis and gaze tracking) and natural language processing have introduced the opportunity to leverage multimodal data streams for learning analytics. Learning analytics informed by multimodal data captured during students' interactions with game-based learning environments hold significant promise for developing a deeper understanding of game-based learning, designing game-based learning environments to detect unproductive student behaviors, and informing adaptive scaffolding to support game-based learning. Further, learning analytics frameworks that can accurately predict student learning outcomes early in students' interactions hold considerable promise for enabling environments to adapt to individual student needs.This dissertation investigates a multimodal, multi-task predictive student modeling framework for informing individualized learning in game-based learning environments. The framework is evaluated on two corpora of game-based learning interactions from two distinct student populations who interacted with two versions of CRYSTAL ISLAND, a game-based learning environment for microbiology education. The framework leverages available multimodal data channels from the corpora to simultaneously predict student post-test performance and interest. In CRYSTAL ISLAND - SENSOR-BASED, student facial expressions, eye gaze, and gameplay behaviors are used to predict these outcomes at early points during interactions, and in CRYSTAL ISLAND - REFLECTION, textual representations of student reflections and gameplay are used. In addition to inducing models for each corpus individually, this dissertation investigates the ability to leverage information from one corpus to improve models based on another (i.e., transfer learning through the use of pre-trained models).This dissertation reports on research on multimodal learning analytics, multi-task machine learning, and early prediction. Previous work has shown that multimodal models of student posttest performance and interest outperform unimodal models. Additionally, predictive models that incorporate multi-task learning have achieved improved accuracy compared to single-task models when predicting student performance on post-tests. Preliminary work has also demonstrated the efficacy of early prediction approaches for forecasting student performance. The dissertation research extends these approaches by combining them into a unified framework that makes predictions early during game-based learning.
590
$a
School code: 0155.
650
4
$a
Physiology.
$3
518431
650
4
$a
Affect (Psychology).
$3
606519
650
4
$a
Tutoring.
$3
3682198
650
4
$a
Behavior.
$3
532476
650
4
$a
Motivation.
$3
532704
650
4
$a
Deep learning.
$3
3554982
650
4
$a
Educational objectives.
$3
3566291
650
4
$a
School environment.
$3
541935
650
4
$a
Real time.
$3
3562675
650
4
$a
Sensors.
$3
3549539
650
4
$a
Neural networks.
$3
677449
650
4
$a
Learning analytics.
$3
3769548
650
4
$a
Subject specialists.
$3
3690203
650
4
$a
Games.
$3
525308
650
4
$a
Skills.
$3
3221615
650
4
$a
Education.
$3
516579
650
4
$a
Educational administration.
$3
2122799
650
4
$a
Psychology.
$3
519075
690
$a
0719
690
$a
0800
690
$a
0515
690
$a
0514
690
$a
0621
710
2
$a
North Carolina State University.
$3
1018772
773
0
$t
Dissertations Abstracts International
$g
84-12A.
790
$a
0155
791
$a
Ph.D.
792
$a
2021
793
$a
English
856
4 0
$u
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30463924
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9507897
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入