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Game (Over) Life: Autoethnographic P...
~
Beck, Michael J.
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Game (Over) Life: Autoethnographic Performance of Video Games and Play.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Game (Over) Life: Autoethnographic Performance of Video Games and Play./
Author:
Beck, Michael J.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2021,
Description:
156 p.
Notes:
Source: Dissertations Abstracts International, Volume: 83-09, Section: A.
Contained By:
Dissertations Abstracts International83-09A.
Subject:
Communication. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28776253
ISBN:
9798209882978
Game (Over) Life: Autoethnographic Performance of Video Games and Play.
Beck, Michael J.
Game (Over) Life: Autoethnographic Performance of Video Games and Play.
- Ann Arbor : ProQuest Dissertations & Theses, 2021 - 156 p.
Source: Dissertations Abstracts International, Volume: 83-09, Section: A.
Thesis (Ph.D.)--Southern Illinois University at Carbondale, 2021.
This dissertation is study into the phenomena of video game play through the use of personal narrative and autoethnographic performance methods. First, this dissertation seeks to understand the epistemological and ontological ways that ludic forms of phenomenological engagement and embodiment can be conceptualized as a site of autoethnographic performance possibilities. Second, the author utilizes the stage performance of their solo show, Game (Over) Life, to interpret the experiential ways that video games can be utilized for performance-based research and scholarship. Last, this dissertation compares, contrasts, and expands on the multitude of ways that performance studies scholarship and game studies scholarship resonant with each and argues for greater interdisciplinary exchange between the two academic disciplines.
ISBN: 9798209882978Subjects--Topical Terms:
524709
Communication.
Subjects--Index Terms:
Autoethnography
Game (Over) Life: Autoethnographic Performance of Video Games and Play.
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Source: Dissertations Abstracts International, Volume: 83-09, Section: A.
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This dissertation is study into the phenomena of video game play through the use of personal narrative and autoethnographic performance methods. First, this dissertation seeks to understand the epistemological and ontological ways that ludic forms of phenomenological engagement and embodiment can be conceptualized as a site of autoethnographic performance possibilities. Second, the author utilizes the stage performance of their solo show, Game (Over) Life, to interpret the experiential ways that video games can be utilized for performance-based research and scholarship. Last, this dissertation compares, contrasts, and expands on the multitude of ways that performance studies scholarship and game studies scholarship resonant with each and argues for greater interdisciplinary exchange between the two academic disciplines.
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School code: 0209.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28776253
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