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Integrating Technology with Art Hist...
~
Perich, Danielle M.
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Integrating Technology with Art History for Middle School Art Education.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Integrating Technology with Art History for Middle School Art Education./
Author:
Perich, Danielle M.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2023,
Description:
272 p.
Notes:
Source: Masters Abstracts International, Volume: 85-04.
Contained By:
Masters Abstracts International85-04.
Subject:
Art education. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30635969
ISBN:
9798380588515
Integrating Technology with Art History for Middle School Art Education.
Perich, Danielle M.
Integrating Technology with Art History for Middle School Art Education.
- Ann Arbor : ProQuest Dissertations & Theses, 2023 - 272 p.
Source: Masters Abstracts International, Volume: 85-04.
Thesis (M.Ed.)--The University of the Arts, 2023.
Visual arts courses that are assigned on rotation can lack the appropriate amount of time needed to cover art history content sufficiently to state and national standards for middle school art education. This curriculum integrates technology through an educational learning platform called Google Classroom, which allows students to work on the assignments remotely-a feature that alleviates the time constraints that can occur during in-class learning sessions. Khan Academy, a digital sketchbook, and Genial.ly, an educational game design platform, are additional tools used for content delivery, application of understanding, and gamification of summative assessments. The curriculum aims to anticipate and resolve potential issues with disengagement by offering choices in a variety of topics that may hold interest at the middle school level since the research shows that students remain engaged with material if the delivery is more interactive. The curriculum is influenced by Cognitive Theories of Learning, such as Constructivism and the Multimedia Learning Model, and is formatted using UDL, 5e, and Backward Design principles. While literary research found that educational technology may have a beneficial impact on student learning, further research into the long-term effects of technology on education is still warranted.
ISBN: 9798380588515Subjects--Topical Terms:
547650
Art education.
Subjects--Index Terms:
Curriculum
Integrating Technology with Art History for Middle School Art Education.
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Visual arts courses that are assigned on rotation can lack the appropriate amount of time needed to cover art history content sufficiently to state and national standards for middle school art education. This curriculum integrates technology through an educational learning platform called Google Classroom, which allows students to work on the assignments remotely-a feature that alleviates the time constraints that can occur during in-class learning sessions. Khan Academy, a digital sketchbook, and Genial.ly, an educational game design platform, are additional tools used for content delivery, application of understanding, and gamification of summative assessments. The curriculum aims to anticipate and resolve potential issues with disengagement by offering choices in a variety of topics that may hold interest at the middle school level since the research shows that students remain engaged with material if the delivery is more interactive. The curriculum is influenced by Cognitive Theories of Learning, such as Constructivism and the Multimedia Learning Model, and is formatted using UDL, 5e, and Backward Design principles. While literary research found that educational technology may have a beneficial impact on student learning, further research into the long-term effects of technology on education is still warranted.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30635969
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