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Evaluating Video Feedback to Improve...
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White, Romel C.
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Evaluating Video Feedback to Improve eSports Performance in Street Fighter V.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Evaluating Video Feedback to Improve eSports Performance in Street Fighter V./
作者:
White, Romel C.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2023,
面頁冊數:
45 p.
附註:
Source: Masters Abstracts International, Volume: 85-06.
Contained By:
Masters Abstracts International85-06.
標題:
Behavioral sciences. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30691683
ISBN:
9798380878111
Evaluating Video Feedback to Improve eSports Performance in Street Fighter V.
White, Romel C.
Evaluating Video Feedback to Improve eSports Performance in Street Fighter V.
- Ann Arbor : ProQuest Dissertations & Theses, 2023 - 45 p.
Source: Masters Abstracts International, Volume: 85-06.
Thesis (M.S.)--University of South Florida, 2023.
This item must not be sold to any third party vendors.
eSports is a newly rising field with rapidly increasing cultural validity. Despite the wide array of similarities between eSports and traditional sports, behavioral skill acquisition interventions have yet to be applied to video game skills. Feedback-based behavioral interventions in particular have been commonly used and implemented for effective skill acquisition for traditional sports. Although video feedback has been established as effective in conjunction with video modeling for traditional sports, further research is needed to validate its efficacy as a standalone intervention. In this study, the effects of video feedback were analyzed with three participants in a nonconcurrent multiple baseline across subjects design. Participants performed a specific in-game behavior (an anti-air attack) in a controlled match against the researcher, then viewed recordings of their performance and received positive and corrective feedback from the researchers. The generalization of the skill improvement was evaluated through the rate of successful skill implementation in ranked online matches. Results showed that the video feedback intervention improved performance over baseline for all participants.
ISBN: 9798380878111Subjects--Topical Terms:
529833
Behavioral sciences.
Subjects--Index Terms:
Behavioral skills training
Evaluating Video Feedback to Improve eSports Performance in Street Fighter V.
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eSports is a newly rising field with rapidly increasing cultural validity. Despite the wide array of similarities between eSports and traditional sports, behavioral skill acquisition interventions have yet to be applied to video game skills. Feedback-based behavioral interventions in particular have been commonly used and implemented for effective skill acquisition for traditional sports. Although video feedback has been established as effective in conjunction with video modeling for traditional sports, further research is needed to validate its efficacy as a standalone intervention. In this study, the effects of video feedback were analyzed with three participants in a nonconcurrent multiple baseline across subjects design. Participants performed a specific in-game behavior (an anti-air attack) in a controlled match against the researcher, then viewed recordings of their performance and received positive and corrective feedback from the researchers. The generalization of the skill improvement was evaluated through the rate of successful skill implementation in ranked online matches. Results showed that the video feedback intervention improved performance over baseline for all participants.
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