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Digital Mexican: Visual Representati...
~
Palomares, Angel Martin.
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Digital Mexican: Visual Representation in Video Games.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Digital Mexican: Visual Representation in Video Games./
Author:
Palomares, Angel Martin.
Published:
Ann Arbor : ProQuest Dissertations & Theses, : 2023,
Description:
201 p.
Notes:
Source: Masters Abstracts International, Volume: 85-02.
Contained By:
Masters Abstracts International85-02.
Subject:
Multimedia communications. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30528026
ISBN:
9798380143905
Digital Mexican: Visual Representation in Video Games.
Palomares, Angel Martin.
Digital Mexican: Visual Representation in Video Games.
- Ann Arbor : ProQuest Dissertations & Theses, 2023 - 201 p.
Source: Masters Abstracts International, Volume: 85-02.
Thesis (M.S.)--Drexel University, 2023.
This item must not be sold to any third party vendors.
People all over the world enjoy playing video games. Audiences worldwide have enthusiastically embraced video games. Although video games are popular, minorities may not be adequately represented in them. In games, their cultures are frequently reduced to stereotypical portrayals, which are all too familiar. Mexican culture and people are commonly stereotyped, underrepresented, misrepresented, and appropriated. The objective of this thesis was to gather and evaluate data from Mexican gamers using a grounded theory approach with an empirical lens. The aim was to gain insights into the qualitative analysis of their emotions and opinions towards their depiction in video games and the utilization of their cultural elements. To facilitate future game development, an interactive website was created to guide the appropriate use of Mexican culture. The findings from the gathered data revealed that Mexican gamers expressed dissatisfaction with how they are stereotyped in video games, expressed a desire for more representation, expressed discontent with the misrepresentation of Mexico, and expressed concerns about cultural appropriation.
ISBN: 9798380143905Subjects--Topical Terms:
590562
Multimedia communications.
Subjects--Index Terms:
Cultural appropriation
Digital Mexican: Visual Representation in Video Games.
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201 p.
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Source: Masters Abstracts International, Volume: 85-02.
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Advisor: Matus-Mendoza, Mariadelaluz.
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Thesis (M.S.)--Drexel University, 2023.
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This item must not be sold to any third party vendors.
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People all over the world enjoy playing video games. Audiences worldwide have enthusiastically embraced video games. Although video games are popular, minorities may not be adequately represented in them. In games, their cultures are frequently reduced to stereotypical portrayals, which are all too familiar. Mexican culture and people are commonly stereotyped, underrepresented, misrepresented, and appropriated. The objective of this thesis was to gather and evaluate data from Mexican gamers using a grounded theory approach with an empirical lens. The aim was to gain insights into the qualitative analysis of their emotions and opinions towards their depiction in video games and the utilization of their cultural elements. To facilitate future game development, an interactive website was created to guide the appropriate use of Mexican culture. The findings from the gathered data revealed that Mexican gamers expressed dissatisfaction with how they are stereotyped in video games, expressed a desire for more representation, expressed discontent with the misrepresentation of Mexico, and expressed concerns about cultural appropriation.
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School code: 0065.
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Multimedia communications.
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Hispanic American studies.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30528026
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