Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Governing social virtual reality = p...
~
Gray, Joanne Elizabeth.
Linked to FindBook
Google Book
Amazon
博客來
Governing social virtual reality = preparing for the content, conduct and design challenges of immersive social media /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Governing social virtual reality/ by Joanne E. Gray, Marcus Carter, Ben Egliston.
Reminder of title:
preparing for the content, conduct and design challenges of immersive social media /
Author:
Gray, Joanne Elizabeth.
other author:
Carter, Marcus.
Published:
Cham :Springer Nature Switzerland : : 2024.,
Description:
ix, 94 p. :ill., digital ;24 cm.
[NT 15003449]:
Part I: What needs governing? -- Chapter 1: Introduction -- Chapter 2: Content Harms in Social VR: Abuse, Misinformation, Platform Cultures and Moderation -- Chapter 3: Conduct Harms in Social VR: Embodied Harassment, Gender-Based Harm and Toxic Cultures -- Chapter 4: Children and Social VR: Physiological, Psychological and Social Harms -- Part II: How do we govern? -- Chapter 5: Designing for Safety, Privacy and Inclusivity in Social VR -- Chapter 6: Trust and Safety in Social VR: Current Industry Practices -- Chapter 7: Regulating Social VR: Limitations and Tensions in Global Policy and Governance -- Chapter 8: Conclusion.
Contained By:
Springer Nature eBook
Subject:
Virtual reality. -
Online resource:
https://doi.org/10.1007/978-3-031-61831-4
ISBN:
9783031618314
Governing social virtual reality = preparing for the content, conduct and design challenges of immersive social media /
Gray, Joanne Elizabeth.
Governing social virtual reality
preparing for the content, conduct and design challenges of immersive social media /[electronic resource] :by Joanne E. Gray, Marcus Carter, Ben Egliston. - Cham :Springer Nature Switzerland :2024. - ix, 94 p. :ill., digital ;24 cm.
Part I: What needs governing? -- Chapter 1: Introduction -- Chapter 2: Content Harms in Social VR: Abuse, Misinformation, Platform Cultures and Moderation -- Chapter 3: Conduct Harms in Social VR: Embodied Harassment, Gender-Based Harm and Toxic Cultures -- Chapter 4: Children and Social VR: Physiological, Psychological and Social Harms -- Part II: How do we govern? -- Chapter 5: Designing for Safety, Privacy and Inclusivity in Social VR -- Chapter 6: Trust and Safety in Social VR: Current Industry Practices -- Chapter 7: Regulating Social VR: Limitations and Tensions in Global Policy and Governance -- Chapter 8: Conclusion.
In this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges. By merging theoretical insights with practical examples, the book examines the risks of harm in social VR environments, including both content and conduct issues. It charts a course for developing inclusive and safe social VR spaces that are respectful of diverse users' rights and needs, laying out essential principles for policymakers, developers and regulators. The book is an urgent call to proactively shape the burgeoning field of VR for the betterment of all. Dr. Joanne E. Gray is a Lecturer in Digital Cultures at The University of Sydney, Chief Investigator at the International Digital Policy Observatory, and Commissioning Editor of the journal Policy & Internet. Dr. Marcus Carter is a Professor of Human-Computer Interaction at The University of Sydney and holds an ARC Future Fellowship on 'The monetisation of children in the digital games industry'. Dr. Ben Egliston is a Lecturer in Digital Cultures at The University of Sydney and holds an ARC DECRA Fellowship on 'Paying and playing: Assessing and regulating digital games-as-a-service'.
ISBN: 9783031618314
Standard No.: 10.1007/978-3-031-61831-4doiSubjects--Topical Terms:
527460
Virtual reality.
LC Class. No.: QA76.9.A94
Dewey Class. No.: 006.8
Governing social virtual reality = preparing for the content, conduct and design challenges of immersive social media /
LDR
:03078nmm a22003615a 4500
001
2388405
003
DE-He213
005
20240808130237.0
006
m d
007
cr nn 008maaau
008
250916s2024 sz s 0 eng d
020
$a
9783031618314
$q
(electronic bk.)
020
$a
9783031618307
$q
(paper)
024
7
$a
10.1007/978-3-031-61831-4
$2
doi
035
$a
978-3-031-61831-4
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.A94
072
7
$a
JFD
$2
bicssc
072
7
$a
JPQB
$2
bicssc
072
7
$a
SOC052000
$2
bisacsh
072
7
$a
JBCT
$2
thema
072
7
$a
JPQB
$2
thema
082
0 4
$a
006.8
$2
23
090
$a
QA76.9.A94
$b
G779 2024
100
1
$a
Gray, Joanne Elizabeth.
$3
3753463
245
1 0
$a
Governing social virtual reality
$h
[electronic resource] :
$b
preparing for the content, conduct and design challenges of immersive social media /
$c
by Joanne E. Gray, Marcus Carter, Ben Egliston.
260
$a
Cham :
$b
Springer Nature Switzerland :
$b
Imprint: Palgrave Macmillan,
$c
2024.
300
$a
ix, 94 p. :
$b
ill., digital ;
$c
24 cm.
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Part I: What needs governing? -- Chapter 1: Introduction -- Chapter 2: Content Harms in Social VR: Abuse, Misinformation, Platform Cultures and Moderation -- Chapter 3: Conduct Harms in Social VR: Embodied Harassment, Gender-Based Harm and Toxic Cultures -- Chapter 4: Children and Social VR: Physiological, Psychological and Social Harms -- Part II: How do we govern? -- Chapter 5: Designing for Safety, Privacy and Inclusivity in Social VR -- Chapter 6: Trust and Safety in Social VR: Current Industry Practices -- Chapter 7: Regulating Social VR: Limitations and Tensions in Global Policy and Governance -- Chapter 8: Conclusion.
520
$a
In this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges. By merging theoretical insights with practical examples, the book examines the risks of harm in social VR environments, including both content and conduct issues. It charts a course for developing inclusive and safe social VR spaces that are respectful of diverse users' rights and needs, laying out essential principles for policymakers, developers and regulators. The book is an urgent call to proactively shape the burgeoning field of VR for the betterment of all. Dr. Joanne E. Gray is a Lecturer in Digital Cultures at The University of Sydney, Chief Investigator at the International Digital Policy Observatory, and Commissioning Editor of the journal Policy & Internet. Dr. Marcus Carter is a Professor of Human-Computer Interaction at The University of Sydney and holds an ARC Future Fellowship on 'The monetisation of children in the digital games industry'. Dr. Ben Egliston is a Lecturer in Digital Cultures at The University of Sydney and holds an ARC DECRA Fellowship on 'Paying and playing: Assessing and regulating digital games-as-a-service'.
650
0
$a
Virtual reality.
$3
527460
650
0
$a
Virtual reality
$x
Moral and ethical aspects.
$3
3518787
650
0
$a
Virtual reality
$x
Law and legislation.
$3
3753466
650
1 4
$a
Media Policy and Politics.
$3
3594326
650
2 4
$a
Virtual and Augmented Reality.
$3
3599064
650
2 4
$a
Media Ethics.
$3
3602469
650
2 4
$a
Emerging Technologies.
$3
3591729
700
1
$a
Carter, Marcus.
$3
3753464
700
1
$a
Egliston, Ben.
$3
3753465
710
2
$a
SpringerLink (Online service)
$3
836513
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-3-031-61831-4
950
$a
Literature, Cultural and Media Studies (SpringerNature-41173)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9499169
電子資源
11.線上閱覽_V
電子書
EB QA76.9.A94
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login