| Record Type: |
Electronic resources
: Monograph/item
|
| Title/Author: |
Mastering ARKit/ by Jayven Nhan. |
| Reminder of title: |
Apple's augmented reality app development platform / |
| Author: |
Nhan, Jayven. |
| Published: |
Berkeley, CA :Apress : : 2024., |
| Description: |
xx, 342 p. :ill., digital ;24 cm. |
| [NT 15003449]: |
Chapter 1: Why Augmented Reality -- Chapter 2: ARKit - Under the Hood -- Chapter 3: Designing and Prototyping an Augmented Reality Experience -- Chapter 4: Building Your First ARKit App with SceneKit -- Chapter 5: Understanding and Implementing 3D Objects -- Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit -- Chapter 7: Understanding Physics by Launching a Rocket Ship -- Chapter 8: Light Estimation and Environment Texturing -- Chapter 9: 2D Image Recognition and Filter Modification -- Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience -- Chapter 11: Creating Immersive Audio Experiences -- Chapter 12: Working with SpriteKit and ARKit -- Chapter 13: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision -- Chapter 14: Crafting Your Digital Universe with 3D Assets -- Chapter 15: Building Shared Experiences with Multipeer Connectivity -- Chapter 16: Face Tracking -- Chapter 17: Simultaneously Integrate Face Tracking and World Tracking -- Chapter 18: Body Motion Capture -- Chapter 19: People Occlusion -- Chapter 20: Working with SwiftUI and ARKit -- Chapter 21: Record Augmented Reality Experiences with ReplayKit. |
| Contained By: |
Springer Nature eBook |
| Subject: |
Augmented reality. - |
| Online resource: |
https://doi.org/10.1007/979-8-8688-0847-0 |
| ISBN: |
9798868808470 |