| 內容註: |
Section 1: Video Games and Environments -- Chapter 1: I Want to Be Free: Animal Crossing: New Horizons, Minecraft, Free Guy, and the Pleasures of World Building in Video Games -- Chapter 2: Chernobylite: A Light in the Exclusion Zone -- Chapter 3: "It's time to go on a low-carbon diet": Carbon Footprints, Solar Panels, and the Eco Lifestyle of The Sims 4 -- Chapter 4: Fuelling the City: On the Politics of Energy Resource Extraction in City-Building Simulators -- Chapter 5: Queer Thinking with Digital Stones -- Chapter 6: Piranha Plants, Volcanoes, and Turtle Shells: Sound, Music, and Place in Mario Kart 8 Deluxe's Fantastical Environments -- Section 2: Video Games and Ecology -- Chapter 7: Playing to Understand the Environment: From Superficial Skins to Truly Ecological Gameplays -- Chapter 8: "The Crystals' Blessing": Technogaianism and Skepticism in Final Fantasy and Stranger of Paradise -- Chapter 9: The Ephemeral Calm: Final Fantasy X, Final Fantasy X-2 and the Importance of Post Crisis Aftercare -- Chapter 10: A New Digital Ecology: Death Stranding and Thing-Power Materialism -- Chapter 11: Wilderness Ecologies in Red Dead Redemption 2 & Horizon Zero Dawn -- Section 3: Video Games and Environmental Crisis -- Chapter 12: Auroral heliotropes of the Anthropocene and wandering the "quiet apocalypse" of The Long Dark (2017) -- Chapter 13: Worldbuilding, Nuclear Engagement, Resource Scarcity and Raymond Williams' Structure of Feeling in Bethesda's Fallout 4 -- Chapter 14: Call Me Corvo: Reading Kinship in Dishonored Through the Lens of Moby-Dick -- Chapter 15: Climate Change Ethics in Harvestella: Weirding, Disquietude, Choice, Lowell Duckert and A.R. Siders. |