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Extended reality = International Con...
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XR Salento (Conference) (2024 :)
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Extended reality = International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024 : proceedings.. Part I /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Extended reality/ edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco.
Reminder of title:
International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024 : proceedings.
remainder title:
XR Salento 2024
other author:
De Paolis, Lucio Tommaso.
corporate name:
XR Salento (Conference)
Published:
Cham :Springer Nature Switzerland : : 2024.,
Description:
xxii, 436 p. :ill., digital ;24 cm.
[NT 15003449]:
Extended Reality. -- Developing a User-Centered VR Platform for Applying Robotic Furniture. -- DigiWeather: Synthetic Rain, Snow and Fog Dataset. -- Large-area Spatially Aligned Anchors. -- Pratices to MoCap real-time streaming to VR. -- X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design. -- A Flexible Framework For Using NLP In XR. -- Proof-of-Work Explained In VR: A Case Study. -- 6DOF Mobile AR for 3D Content Prototyping: Desktop Software Comparison with a Generation Z Focus. -- Style transfer of computer-generated orthophoto landscape images into a realistic look. -- A cross-platform-multi-user virtual training environment for waterproofing. -- Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment. -- Temporal Augmented Reality Based on Gesture Interaction for history and science education. -- Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment. -- Quality Attributes in Virtual Reality System Design: A User Perspective. -- Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability. -- Integrating Terrain Data into Virtual Reality Systems for Outer Space Exploration. -- Enhancing Quran Comprehension: A VR Approach. -- Engineering a BIM-based Mixed Reality application for the life-cycle management of buildings. -- Indicators Specification for Maturity Evaluation of BIM-based VR/AR Systems Using ISO/IEC 15939 Standard. -- Designing Complex Gesture-Based Scenarios for Semantic VR Training System. -- Development of an object management system in virtual reality. -- TRACENET - a VR framework to support online collaborative training activities. -- Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences. -- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study. -- Artificial Intelligence & Extended Reality. -- X-NR: Towards an Extended Reality-driven Human Evaluation Framework for Neural-Rendering. -- A task-interaction framework to monitor mobile learning activities based on Artificial Intelligence and Augmented Reality. -- Collaborative Intelligence and Hyperscanning: Exploring AI application to Human-Robot Collaboration through a Neuroscientific Approach. -- Integrating Virtual Reality and Artificial Intelligence in Agricultural Planning: Insights from the V.A.I.F.A.R.M. Application. -- ARFood: Pioneering Nutrition Education for Generation Alpha through Augmented Reality and AI-Driven Serious Gaming. -- Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews. -- Genetic algorithm and VR for assessing the level of expertise of maintenance operator. -- Personalising the training process with adaptive virtual reality: a proposed framework, challenges and opportunities. -- Digital Twin. -- XR-Based Digital Twin for Industry 5.0: a Usability and User Experience Evaluation. -- Digital Twins: Innovation in Automated Systems Control Education. -- Towards Concepts for Digital Twins in Higher Education. -- An Evaluation Method for Digital Twin Development Platforms.
Contained By:
Springer Nature eBook
Subject:
Mixed reality - Congresses. -
Online resource:
https://doi.org/10.1007/978-3-031-71707-9
ISBN:
9783031717079
Extended reality = International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024 : proceedings.. Part I /
Extended reality
International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024 : proceedings.Part I /[electronic resource] :XR Salento 2024edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco. - Cham :Springer Nature Switzerland :2024. - xxii, 436 p. :ill., digital ;24 cm. - Lecture notes in computer science,150270302-9743 ;. - Lecture notes in computer science,15027..
Extended Reality. -- Developing a User-Centered VR Platform for Applying Robotic Furniture. -- DigiWeather: Synthetic Rain, Snow and Fog Dataset. -- Large-area Spatially Aligned Anchors. -- Pratices to MoCap real-time streaming to VR. -- X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design. -- A Flexible Framework For Using NLP In XR. -- Proof-of-Work Explained In VR: A Case Study. -- 6DOF Mobile AR for 3D Content Prototyping: Desktop Software Comparison with a Generation Z Focus. -- Style transfer of computer-generated orthophoto landscape images into a realistic look. -- A cross-platform-multi-user virtual training environment for waterproofing. -- Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment. -- Temporal Augmented Reality Based on Gesture Interaction for history and science education. -- Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment. -- Quality Attributes in Virtual Reality System Design: A User Perspective. -- Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability. -- Integrating Terrain Data into Virtual Reality Systems for Outer Space Exploration. -- Enhancing Quran Comprehension: A VR Approach. -- Engineering a BIM-based Mixed Reality application for the life-cycle management of buildings. -- Indicators Specification for Maturity Evaluation of BIM-based VR/AR Systems Using ISO/IEC 15939 Standard. -- Designing Complex Gesture-Based Scenarios for Semantic VR Training System. -- Development of an object management system in virtual reality. -- TRACENET - a VR framework to support online collaborative training activities. -- Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences. -- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study. -- Artificial Intelligence & Extended Reality. -- X-NR: Towards an Extended Reality-driven Human Evaluation Framework for Neural-Rendering. -- A task-interaction framework to monitor mobile learning activities based on Artificial Intelligence and Augmented Reality. -- Collaborative Intelligence and Hyperscanning: Exploring AI application to Human-Robot Collaboration through a Neuroscientific Approach. -- Integrating Virtual Reality and Artificial Intelligence in Agricultural Planning: Insights from the V.A.I.F.A.R.M. Application. -- ARFood: Pioneering Nutrition Education for Generation Alpha through Augmented Reality and AI-Driven Serious Gaming. -- Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews. -- Genetic algorithm and VR for assessing the level of expertise of maintenance operator. -- Personalising the training process with adaptive virtual reality: a proposed framework, challenges and opportunities. -- Digital Twin. -- XR-Based Digital Twin for Industry 5.0: a Usability and User Experience Evaluation. -- Digital Twins: Innovation in Automated Systems Control Education. -- Towards Concepts for Digital Twins in Higher Education. -- An Evaluation Method for Digital Twin Development Platforms.
The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024. The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.
ISBN: 9783031717079
Standard No.: 10.1007/978-3-031-71707-9doiSubjects--Topical Terms:
3489945
Mixed reality
--Congresses.
LC Class. No.: QA76.9.H85
Dewey Class. No.: 006.8
Extended reality = International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024 : proceedings.. Part I /
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Extended Reality. -- Developing a User-Centered VR Platform for Applying Robotic Furniture. -- DigiWeather: Synthetic Rain, Snow and Fog Dataset. -- Large-area Spatially Aligned Anchors. -- Pratices to MoCap real-time streaming to VR. -- X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design. -- A Flexible Framework For Using NLP In XR. -- Proof-of-Work Explained In VR: A Case Study. -- 6DOF Mobile AR for 3D Content Prototyping: Desktop Software Comparison with a Generation Z Focus. -- Style transfer of computer-generated orthophoto landscape images into a realistic look. -- A cross-platform-multi-user virtual training environment for waterproofing. -- Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment. -- Temporal Augmented Reality Based on Gesture Interaction for history and science education. -- Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment. -- Quality Attributes in Virtual Reality System Design: A User Perspective. -- Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability. -- Integrating Terrain Data into Virtual Reality Systems for Outer Space Exploration. -- Enhancing Quran Comprehension: A VR Approach. -- Engineering a BIM-based Mixed Reality application for the life-cycle management of buildings. -- Indicators Specification for Maturity Evaluation of BIM-based VR/AR Systems Using ISO/IEC 15939 Standard. -- Designing Complex Gesture-Based Scenarios for Semantic VR Training System. -- Development of an object management system in virtual reality. -- TRACENET - a VR framework to support online collaborative training activities. -- Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences. -- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study. -- Artificial Intelligence & Extended Reality. -- X-NR: Towards an Extended Reality-driven Human Evaluation Framework for Neural-Rendering. -- A task-interaction framework to monitor mobile learning activities based on Artificial Intelligence and Augmented Reality. -- Collaborative Intelligence and Hyperscanning: Exploring AI application to Human-Robot Collaboration through a Neuroscientific Approach. -- Integrating Virtual Reality and Artificial Intelligence in Agricultural Planning: Insights from the V.A.I.F.A.R.M. Application. -- ARFood: Pioneering Nutrition Education for Generation Alpha through Augmented Reality and AI-Driven Serious Gaming. -- Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews. -- Genetic algorithm and VR for assessing the level of expertise of maintenance operator. -- Personalising the training process with adaptive virtual reality: a proposed framework, challenges and opportunities. -- Digital Twin. -- XR-Based Digital Twin for Industry 5.0: a Usability and User Experience Evaluation. -- Digital Twins: Innovation in Automated Systems Control Education. -- Towards Concepts for Digital Twins in Higher Education. -- An Evaluation Method for Digital Twin Development Platforms.
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based on 0 review(s)
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