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Game Development with Unreal Engine ...
~
Tan, Tiow Wee.
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Game Development with Unreal Engine 5.. Volume 1,. Design phase
Record Type:
Electronic resources : Monograph/item
Title/Author:
Game Development with Unreal Engine 5./ by Tiow Wee Tan.
remainder title:
Design phase
Author:
Tan, Tiow Wee.
Published:
Berkeley, CA :Apress : : 2024.,
Description:
xiv, 415 p. :ill., digital ;24 cm.
[NT 15003449]:
Chapter 1. Getting Started with Unreal Engine 5 -- Chapter 2. From Heightmap to Large Open World Landscape -- Chapter 3 -- Auto-Blend Landscape Materials -- Chapter 4. Revitalizing Visuals: Asset Import and Procedural Creation -- Chapter 5. Enhancing Visual Realism with Realtime Virtual Textures and Material Blending -- Chapter 6. Mastering Lumen Global Illumination in Unreal Engine 5 -- Chapter 7. Harnessing the Power of Niagara: Practical Examples in Unreal Engine 5.
Contained By:
Springer Nature eBook
Subject:
Video games - Programming. -
Online resource:
https://doi.org/10.1007/978-1-4842-9824-4
ISBN:
9781484298244
Game Development with Unreal Engine 5.. Volume 1,. Design phase
Tan, Tiow Wee.
Game Development with Unreal Engine 5.
Volume 1,Design phase[electronic resource] /Design phaseby Tiow Wee Tan. - Berkeley, CA :Apress :2024. - xiv, 415 p. :ill., digital ;24 cm.
Chapter 1. Getting Started with Unreal Engine 5 -- Chapter 2. From Heightmap to Large Open World Landscape -- Chapter 3 -- Auto-Blend Landscape Materials -- Chapter 4. Revitalizing Visuals: Asset Import and Procedural Creation -- Chapter 5. Enhancing Visual Realism with Realtime Virtual Textures and Material Blending -- Chapter 6. Mastering Lumen Global Illumination in Unreal Engine 5 -- Chapter 7. Harnessing the Power of Niagara: Practical Examples in Unreal Engine 5.
Dive into the heart of game development with Unreal Engine 5 (UE5), the latest revolution in creating immersive and visually stunning game worlds. Crafted to encourage your imaginative and inventive skills, Volume 1 of this two-part guide stands as a crucial tool in your journey towards developing incredible video games with UE5 and serves as a transition into the programming dimensions of game creation with C++ featured in Volume 2. Blending artistic mastery with technical prowess, you'll journey from the basics of UE5's environment to creating expansive landscapes with procedural content generation and combining materials for lifelike terrains. Discover the power of Quixel Bridge and Megascans to bring realistic textures and models into your projects, and master Nanite for rendering complex scenes with cinematic fidelity. You'll also learn to create dynamic lighting and shadow effects with Lumen, enrich your game's atmosphere with sophisticated particle systems using Niagara. Then integrate characters and adversaries into our worlds, making them come alive with interactive elements. From designing large open landscapes to implementing advanced visual effects, Game Development with UE 5, Volume 1 is your gateway to elevating the visual appeal and interactive experience of your game. You will: Sculpt vast, open worlds with UE5's advanced landscape tools and Heightmaps. Construct highly detailed environments with Nanite, achieving unparalleled visual quality without sacrificing performance. Introduce dynamic global illumination with Lumen, crafting stunning lighting and shadow effects that respond to changes in the game world in real-time. Implement Real-Time Virtual Textures to significantly enhance texture streaming efficiency in large-scale environments. Use Procedural Content Graph to populate your game worlds with dynamic, lifelike vegetation that adds depth and realism to your landscapes. Explore Niagara's powerful visual effects system to create complex and captivating effects that elevate the aesthetic appeal of your game.
ISBN: 9781484298244
Standard No.: 10.1007/978-1-4842-9824-4doiSubjects--Topical Terms:
1535402
Video games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.81526
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