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  • Virtual, augmented and mixed reality = 16th International Conference, VAMR 2024, held as part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024 : proceedings.. Part I /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Virtual, augmented and mixed reality/ edited by Jessie Y. C. Chen, Gino Fragomeni.
    Reminder of title: 16th International Conference, VAMR 2024, held as part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024 : proceedings.
    remainder title: VAMR 2024
    other author: Chen, Jessie Y. C.
    corporate name: VAMR (Conference)
    Published: Cham :Springer Nature Switzerland : : 2024.,
    Description: xxix, 316 p. :ill. (some col.), digital ;24 cm.
    [NT 15003449]: Part 1: Perception, Interaction and Design: The Effects of a Virtual Instructor with Realistic Lip Sync in an Augmented Reality Environment -- Assessing Body Dissatisfaction and Attentional Bias Towards the Body Using Eye-Tracking Technology in Virtual Reality -- Bridging Tradition and Innovation: Exploring the Factors Influencing Students' Intention to Use Metaverse Technology for Chinese Calligraphy Learning -- AWARESCUES: Awareness Cues Scaling with Group Size and Extended Reality Devices -- Factors of Haptic Feedback in a VR Experience using Virtual Tools: Evaluating the Impact of Visual and Force Presentation -- Does It Look Real? Visual Realism Complexity Scale for 3D Objects in VR -- Augmenting Self-Presentation: Augmented Reality (AR) Filters Use Among Young Adults -- Motion-sensing Interactive Game Design of Wuqinxi for Hearing-impaired People -- Perceived Playfulness: Factors Affecting the VR Display Experience in Museums. Part 2: User Experience and Evaluation: HoloLens 2 Technical Evaluation as Mixed Reality Guide -- Games That Move You: A Cinematic User Experience Evaluation of VR Games -- Scientific Knowledge Database to Support Cybersickness Detection and Prevention -- Evaluation of Large Language Model Generated Dialogues for an AI Based VR Nurse Training Simulator -- Evaluation of the Effect of Three-dimensional Shape in VR Space on Emotion Using Physiological Indexes -- Affecting Audience Valence and Arousal in 360 Immersive Environments: How Powerful Neural Style Transfer Is? -- Exploring User Preferences for Walking in Virtual Reality Interfaces through an Online Questionnaire -- "Not in Kansas Anymore" Exploring Avatar-Player Dynamics through a Wizard of Oz Approach in Virtual Reality -- The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game -- The influence of the level of detail and interactivity of 3D elements on UX in XR applications -- Exploration of Cultural IP Image and Common Pattern Gene Extraction in Virtual Reality Design Interaction.
    Contained By: Springer Nature eBook
    Subject: Virtual reality - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-031-61041-7
    ISBN: 9783031610417
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