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  • Videogame sciences and arts = 13th International Conference, VJ 2023, Aveiro, Portugal, November 28-30, 2023 : revised selected papers /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Videogame sciences and arts/ edited by Liliana Vale Costa ... [et al.].
    Reminder of title: 13th International Conference, VJ 2023, Aveiro, Portugal, November 28-30, 2023 : revised selected papers /
    remainder title: VJ 2023
    other author: Vale Costa, Liliana.
    corporate name: VJ (Conference)
    Published: Cham :Springer Nature Switzerland : : 2024.,
    Description: xv, 338 p. :ill. (chiefly col.), digital ;24 cm.
    [NT 15003449]: Game Experience and Evaluation -- Data Driven Agents for User Experience Testing -- Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulators -- Livestreaming Games and Parenthood: Exploring the Experience of Portuguese Parent Streamers -- Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits -- Psychological and Behavioral Effects of League of Legends rank system for Italian Competitive Players -- Comparing Performance and Experience in VR vs. Real-world through a Puzzle Game -- Looking Up the Camera to Play Right": An Interview Study of the Implications of Cinematic Storytelling in Game Design -- Game-based learning and edutainment -- Breaking the Wall of E-Waste Recycling Education by Means of a Digital Game -- How Players Develop Computational Thinking while Modeling Character Behaviors in Gameplay -- Extending Educational Games Across Product Lines -- A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures -- Math-Masters: An Educational Game to Practice the Mathematical Operations -- A Framework for the Creation of a Reading Video Game for Children -- Games and Culture. - Video Games and Adaptation: an Introduction -- A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in 'The Great Perhaps' -- Adolescent masculinity and the geek aesthetic: a study of gaming magazine imagery 1982 to 1993 -- For a pragmatic study of the generic categorization of video games: the case of survival horror -- Game Design and Development -- Cities: Skylines: the digital and analog game design lessons for learning about collaborative urban planning -- Humans vs AI: An Exploratory Study With Online and Offline Learners -- An Evolutionary Approach for PCG in a Cooperative Puzzle Platform Game -- Icarus, towards diplomatic agents in Diplomacy -- Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers -- ChemXP AR Edition, A Serious Game.
    Contained By: Springer Nature eBook
    Subject: Video games - Congresses. -
    Online resource: https://doi.org/10.1007/978-3-031-51452-4
    ISBN: 9783031514524
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