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"A Crash of Worlds" : = How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance.
Record Type:
Electronic resources : Monograph/item
Title/Author:
"A Crash of Worlds" :/
Reminder of title:
How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance.
Author:
Moser, Heather Rose.
Description:
1 online resource (50 pages)
Notes:
Source: Masters Abstracts International, Volume: 84-02.
Contained By:
Masters Abstracts International84-02.
Subject:
Computer & video games. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29222749click for full text (PQDT)
ISBN:
9798841527930
"A Crash of Worlds" : = How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance.
Moser, Heather Rose.
"A Crash of Worlds" :
How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance. - 1 online resource (50 pages)
Source: Masters Abstracts International, Volume: 84-02.
Thesis (M.A.)--Brigham Young University, 2022.
Includes bibliographical references
Players of an open-world video game are more than merely audience members watching a narrative play out-they actively participate and perform in the world. Drawing from scholars like Edmund Husserl, Konstantin Stanislavski, Ossy Wulansari, and PJ Manney, this paper explores principles of performance, phenomenology, and empathy to examine how open-world role-playing games, specifically Red Dead Redemption II, help players experience empathy. Constructing this experience through character attachment, length of play, and identification in a safe experimental space, these games become a bridge leading to greater empathy for people who are different from the player. The immersive nature of these games provides a suitable area for studying the effects of this media on a player's development of empathy for the character they play, others in the game world, and beyond. This paper focuses on this phenomenon through the player's performance of the main character, Arthur Morgan, and attempts to connect how this experience applies to the real-world building of player empathy.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798841527930Subjects--Topical Terms:
3548317
Computer & video games.
Index Terms--Genre/Form:
542853
Electronic books.
"A Crash of Worlds" : = How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance.
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How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance.
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Players of an open-world video game are more than merely audience members watching a narrative play out-they actively participate and perform in the world. Drawing from scholars like Edmund Husserl, Konstantin Stanislavski, Ossy Wulansari, and PJ Manney, this paper explores principles of performance, phenomenology, and empathy to examine how open-world role-playing games, specifically Red Dead Redemption II, help players experience empathy. Constructing this experience through character attachment, length of play, and identification in a safe experimental space, these games become a bridge leading to greater empathy for people who are different from the player. The immersive nature of these games provides a suitable area for studying the effects of this media on a player's development of empathy for the character they play, others in the game world, and beyond. This paper focuses on this phenomenon through the player's performance of the main character, Arthur Morgan, and attempts to connect how this experience applies to the real-world building of player empathy.
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click for full text (PQDT)
based on 0 review(s)
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