Language:
English
繁體中文
Help
回圖書館首頁
手機版館藏查詢
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Linked to FindBook
Google Book
Amazon
博客來
Effects of Playing the Video Game Tetris on Attention and Processing Speed.
Record Type:
Electronic resources : Monograph/item
Title/Author:
Effects of Playing the Video Game Tetris on Attention and Processing Speed./
Author:
Denga Ndemera, Ropafadzo A.
Description:
1 online resource (97 pages)
Notes:
Source: Dissertations Abstracts International, Volume: 84-05, Section: A.
Contained By:
Dissertations Abstracts International84-05A.
Subject:
Cognitive psychology. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29254213click for full text (PQDT)
ISBN:
9798351474328
Effects of Playing the Video Game Tetris on Attention and Processing Speed.
Denga Ndemera, Ropafadzo A.
Effects of Playing the Video Game Tetris on Attention and Processing Speed.
- 1 online resource (97 pages)
Source: Dissertations Abstracts International, Volume: 84-05, Section: A.
Thesis (Ph.D.)--Rensselaer Polytechnic Institute, 2022.
Includes bibliographical references
Previous research has examined the relationship between playing video games and different cognitive abilities. This dissertation investigated if playing the video game Tetris leads to enhanced cognitive abilities as measured by different cognitive tasks. In this work, we used a cross-sectional method to compare the performance of expert and novice Tetris players on different cognitive tasks measuring processing speed, inhibition, and attention. We also used a longitudinal intervention method to compare changes in cognitive abilities related to processing speed, attention, and visuospatial working memory for individuals with limited and extensive experience playing Tetris. These studies showed that playing Tetris enhances attention and, to some extent, reaction time. We discuss what it is about Tetris that facilitates these changes in cognitive abilities. We also discuss how experience with a task changes the relationship between cognitive abilities and performance over time and its implications for training.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798351474328Subjects--Topical Terms:
523881
Cognitive psychology.
Subjects--Index Terms:
Cognitive abilitiesIndex Terms--Genre/Form:
542853
Electronic books.
Effects of Playing the Video Game Tetris on Attention and Processing Speed.
LDR
:02347nmm a2200385K 4500
001
2361696
005
20231027101258.5
006
m o d
007
cr mn ---uuuuu
008
241011s2022 xx obm 000 0 eng d
020
$a
9798351474328
035
$a
(MiAaPQ)AAI29254213
035
$a
AAI29254213
040
$a
MiAaPQ
$b
eng
$c
MiAaPQ
$d
NTU
100
1
$a
Denga Ndemera, Ropafadzo A.
$3
3702381
245
1 0
$a
Effects of Playing the Video Game Tetris on Attention and Processing Speed.
264
0
$c
2022
300
$a
1 online resource (97 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Dissertations Abstracts International, Volume: 84-05, Section: A.
500
$a
Advisor: Gray, Wayne D.
502
$a
Thesis (Ph.D.)--Rensselaer Polytechnic Institute, 2022.
504
$a
Includes bibliographical references
520
$a
Previous research has examined the relationship between playing video games and different cognitive abilities. This dissertation investigated if playing the video game Tetris leads to enhanced cognitive abilities as measured by different cognitive tasks. In this work, we used a cross-sectional method to compare the performance of expert and novice Tetris players on different cognitive tasks measuring processing speed, inhibition, and attention. We also used a longitudinal intervention method to compare changes in cognitive abilities related to processing speed, attention, and visuospatial working memory for individuals with limited and extensive experience playing Tetris. These studies showed that playing Tetris enhances attention and, to some extent, reaction time. We discuss what it is about Tetris that facilitates these changes in cognitive abilities. We also discuss how experience with a task changes the relationship between cognitive abilities and performance over time and its implications for training.
533
$a
Electronic reproduction.
$b
Ann Arbor, Mich. :
$c
ProQuest,
$d
2023
538
$a
Mode of access: World Wide Web
650
4
$a
Cognitive psychology.
$3
523881
650
4
$a
Mass communications.
$3
3422380
650
4
$a
Recreation.
$3
535376
650
4
$a
Kinesiology.
$3
517627
653
$a
Cognitive abilities
653
$a
Tetris
653
$a
Video games
655
7
$a
Electronic books.
$2
lcsh
$3
542853
690
$a
0633
690
$a
0575
690
$a
0814
690
$a
0708
710
2
$a
ProQuest Information and Learning Co.
$3
783688
710
2
$a
Rensselaer Polytechnic Institute.
$b
Cognitive Science.
$3
2104820
773
0
$t
Dissertations Abstracts International
$g
84-05A.
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=29254213
$z
click for full text (PQDT)
based on 0 review(s)
Location:
ALL
電子資源
Year:
Volume Number:
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
W9484052
電子資源
11.線上閱覽_V
電子書
EB
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login