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The Effects of Game-Based Learning on the Motivation and Engagment of Career Technical Education Students in the High School Chemistry Classroom.
Record Type:
Electronic resources : Monograph/item
Title/Author:
The Effects of Game-Based Learning on the Motivation and Engagment of Career Technical Education Students in the High School Chemistry Classroom./
Author:
Lackey, Samuel.
Description:
1 online resource (282 pages)
Notes:
Source: Dissertations Abstracts International, Volume: 83-12, Section: A.
Contained By:
Dissertations Abstracts International83-12A.
Subject:
Instructional design. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28969694click for full text (PQDT)
ISBN:
9798819383032
The Effects of Game-Based Learning on the Motivation and Engagment of Career Technical Education Students in the High School Chemistry Classroom.
Lackey, Samuel.
The Effects of Game-Based Learning on the Motivation and Engagment of Career Technical Education Students in the High School Chemistry Classroom.
- 1 online resource (282 pages)
Source: Dissertations Abstracts International, Volume: 83-12, Section: A.
Thesis (Ed.D.)--University of South Carolina, 2022.
Includes bibliographical references
The problem of practice (PoP) in this dissertation in practice (DiP) focuses on the lack of motivation and engagement exhibited by career technical education (CTE) students within the traditional high school chemistry classroom as a response to textbook and teacher-centered pedagogy. This qualitative action research study utilizes a game-based learning (GBL) intervention that is ultimately based upon the personal interests and sociocultural discourses of the six case study participants and analyzes its impact on both the motivation and engagement of this particular sample of rural, socioeconomically disadvantaged, CTE secondary students. During the intervention, a total of five chemistry video games were played by the students over the course of eight weeks including Atom Builder, Bond Breaker, Smashbond, My Molecularium, and ChemCaper Act I: Petticles in Peril. In order to define and measure motivation, Ryan and Deci's self-determination theory was used while Csikzsentmihalyi's flow theory provides the framework for defining and measuring engagement. Findings suggest that the incorporation of game-based learning to chemistry curriculum and instruction has a positive impact on both the motivation and engagement of these students within the high school chemistry classroom.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2023
Mode of access: World Wide Web
ISBN: 9798819383032Subjects--Topical Terms:
3172279
Instructional design.
Subjects--Index Terms:
Action researchIndex Terms--Genre/Form:
542853
Electronic books.
The Effects of Game-Based Learning on the Motivation and Engagment of Career Technical Education Students in the High School Chemistry Classroom.
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The Effects of Game-Based Learning on the Motivation and Engagment of Career Technical Education Students in the High School Chemistry Classroom.
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Source: Dissertations Abstracts International, Volume: 83-12, Section: A.
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Includes bibliographical references
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The problem of practice (PoP) in this dissertation in practice (DiP) focuses on the lack of motivation and engagement exhibited by career technical education (CTE) students within the traditional high school chemistry classroom as a response to textbook and teacher-centered pedagogy. This qualitative action research study utilizes a game-based learning (GBL) intervention that is ultimately based upon the personal interests and sociocultural discourses of the six case study participants and analyzes its impact on both the motivation and engagement of this particular sample of rural, socioeconomically disadvantaged, CTE secondary students. During the intervention, a total of five chemistry video games were played by the students over the course of eight weeks including Atom Builder, Bond Breaker, Smashbond, My Molecularium, and ChemCaper Act I: Petticles in Peril. In order to define and measure motivation, Ryan and Deci's self-determination theory was used while Csikzsentmihalyi's flow theory provides the framework for defining and measuring engagement. Findings suggest that the incorporation of game-based learning to chemistry curriculum and instruction has a positive impact on both the motivation and engagement of these students within the high school chemistry classroom.
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click for full text (PQDT)
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